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>>>Beta v1.1 Feedback<<< [RC 6]


Nick Thomadis

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5 hours ago, Airzerg said:

Отделена ли Украина от России? Да, сделайте его неиграбельным и все. Или предположим, что Венгрия отделена от Австрии, Пруссия, Бавария и Саксония также отделены. Почему так?

I'm not sure I completely understand you, my apologies. I can do English and some Mandarin, but Russian? To google translate I go. 

I haven't taken an deep look at the European side of the map. I suspect that maybe the devs have used a modern map to represent the in game map, I'm kinda a historical map fanatic. I'll load up a few campaigns and check some things and get back to you with what I find. 

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53 minutes ago, Fishyfish said:

I'm not sure I completely understand you, my apologies. I can do English and some Mandarin, but Russian? To google translate I go. 

I haven't taken an deep look at the European side of the map. I suspect that maybe the devs have used a modern map to represent the in game map, I'm kinda a historical map fanatic. I'll load up a few campaigns and check some things and get back to you with what I find. 

I checked the 1920 map aganist the 1940 map as there were some big changes historically, none happened. A side note it took 22 minutes to load a 1940 campaign.. 

Anyways here's some brief notes. 

 

1920: 

In Europe the baltic states are independent, which is kinda correct - a lot of wars of independence going on as they fight aganist the red hoard pouring out of the east. Ukraine was independent in 1920, as it was in the middle of it's war of independence, Poland too has recently broken away with the Posnanian War of 1918-1919. so Europe looks semi-okay. 

However Central Asia is a major incorrect mess, Kyrgyzstan, Uzbekistan, Tajikistan, and Turkmenistan shouldn't exist yet as they're represented. There should be the Kara-Kirghiz Autonomous Oblast, the Bukharan People's Soviet Republic, Turkestan Autonomous Soviet Socialist Republic, and the Khorezm Peoples Soviet Republic. All of which came into being between 1918 and roughly 1924. I'm going to assume with the earlier start dates none of the preexisting countries like the Emirate of Bukhara are represented. 

Further south Kashmir shouldn't be independent. And lol, much to my surprise I find that Pakistan and Bangladesh exist too independent of the Raj, which itself is just India. Woops. That's a No.

A later jump to 1940 shows that Manchuko/The Empire of Great Manchuria doesn't exist, as Japan annexed Manchuria in 1932 although only El Salvador ever acknowledged it as it's own country (mostly as a big F-U to the US who in turn had refused to acknowledge the new fascist regime in El Salvador as legitimate). Also Ukraine is independent, and not the Ukranian SSR which, unfortunately came into being when the earlier mentioned war of independence was lost.

 

So yeah I'm of the opinion that the devs are just using a current day map for the world map. Look, if any of you devs are reading this I'm happy to lend you what ever information you want on the historical nations and their borders that existed in the early part of the 20th century, as a whole boat load came and went in the time period of this game. I'm pretty well versed in mess that was the interwar period just shake me really hard. 

 

On a completely unrelated note, have any of our Russian/Eastren European friends here watched any soviet ostren movies? I rather enjoyed White Sun of the Desert Белое солнце пустыни, despite it being kinda hokey. Do you guys have any other recommendations? The Soviet Conquest of Central Asia and the Basmachi Rebellion are really interesting and I love foreign movies.   Андрей Арсеньевич Тарковский might be one of my favorite directors, even though he never made any Ostrens. 

Edited by Fishyfish
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If you detach and set a DD to AI, at max speed, to chased down enemy, the DD slows down, it speeds up, slows down, speeds up....

Detaching ships from a division or detach all (actually detaching one ships at a time), it seems that the speed for each detached ship is still govern by the previous division leader. Like the behavior is the same as if a ship is following while in a division and trying to decelerate. I.e. drunken sailors.

The DD shown was detached some time ago, but its speed has drop to even 17.6kts, for no reason at all, you can't chase anything anymore...  

LzTV6ex.png

PS, version number not updated with each update.

Edited by Skeksis
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14 hours ago, SodaBit said:

Stop Adding New Features and Rebalancing Components Until Every Single Bug is Fixed. Adding New Content Shouldn't be the Priority when the Current Content Doesn't Work Properly. Please, Just Slow Down, and Fix Everything That's Currently in the Game Before Adding More.

Yes, since September I feel like this game is unplayable, because core of this game is BROKEN! I am not interesting in this update, because people reported bugs on the component that I waiting to be fixed, not more broken! 

The problem with this game now is that what work fine 1 year ago! One year old version of this game is better, than that what we have right now. Please focus on fixing and balancing things. 

 

This is not only my voice, but other people including one of the most influence youtubers. In my personal opinion this is huge marketing issue, even if we considering this is not full version of game or even the live. 

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Just got on after an extended break went to custom battles and my 1940s 86k ton bb got beat by a 1925 Japanese BB at like 35k tons something is not right! This is not enjoyable anymore the custom battles always had a more arcade type feel to it and now its too realistic and not enjoyable for me at least. You cant just play with a design and go the flaws are there now as well as fuel consumption if I wanna play with those mechanics ill do the campaign give me back the arcade type battles we could make in custom battles and leave the campaign for those people that want pure realism. Also creating an Iowa class BB is exceptionally hard with the given hulls. I wish I could get a refund and delete but I cant unfortunately.

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3 hours ago, ZorinW said:

Anyone else seeing that the direction indicator line in battle, for non-AI controlled ships, when set straight ahead is a squiggly mess? Like the AI is still trying to control the ship? This also screws up my direction commands. 

I noticed this too its like the line is on meth

Edited by Kiknurazz91
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3 hours ago, admiralsnackbar said:

image.png

 

At a certain point the GDP of my country goes to -100% and the campaign is over. I can't replicate it because it takes hours to produce and once it's happened the save gets deleted by the game. 

Same thing happened to me.

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2 hours ago, Kiknurazz91 said:

Just got on after an extended break went to custom battles and my 1940s 86k ton bb got beat by a 1925 Japanese BB at like 35k tons something is not right! This is not enjoyable anymore the custom battles always had a more arcade type feel to it and now its too realistic and not enjoyable for me at least. You cant just play with a design and go the flaws are there now as well as fuel consumption if I wanna play with those mechanics ill do the campaign give me back the arcade type battles we could make in custom battles and leave the campaign for those people that want pure realism. Also creating an Iowa class BB is exceptionally hard with the given hulls. I wish I could get a refund and delete but I cant unfortunately.

But you got World of Warships for arcade battles. I just fail to understand you. Leve us just one game that tends to be realistic and more simulator and less arcade!

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1 hour ago, admiralsnackbar said:

Отзывы:

Способность увеличивать / уменьшать напряжение в 1.1 имеет ограниченное значение, потому что, как только напряжение приближается к -100, его больше невозможно использовать. На этом этапе вы просто продолжаете получать приглашения дать взятку или вступить в войну.

At least so. Diplomacy that in the game, that in the real world has very limited possibilities. The main thing is how to use these features. If every move worsens or improves the relationship, you can quite achieve the desired result.
Politics is the art of the possible. Otto von Bismarck.

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1 hour ago, admiralsnackbar said:

Feedback:

The increase/decrease tension ability in 1.1 is of limited value because once the tension gets close to -100 it is not possible to use it anymore. At that point you just keep getting prompts to pay a bribe or fight a war. 

But generally it's working, you have to exercise diplomacy influence early otherwise it's too late. That seems like fair gameplay.

----------------------------------------------------------------------------

But for QOL or intuitive or just to be UI friendly, I'll suggest a 'diplomacy point' display, to be used up for each choice. Even though if there's only one point per turn, it should be displayed. Later this diplomacy point could tie in with player naval prestige, where good prestige might net player 2 points and bad prestige might mean player losses their point per turn.  

 

Edited by Skeksis
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17 hours ago, Fishyfish said:

Я не уверен, что полностью понимаю вас, мои извинения. Я могу говорить по-английски и немного по-мандарински, но по-русски? В гугл переводчик иду. 

Я не внимательно изучал европейскую сторону карты. Я подозреваю, что, возможно, разработчики использовали современную карту для представления карты в игре, я своего рода фанатик исторических карт. Я загружу несколько кампаний, проверю кое-что и сообщу вам, что найду. 

I expressed myself incomprehensibly. I want to say that I am amazed by the fantasy political map!
And I jokingly offered to make it even crazier.

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I like most ideas of the Update and have no new errors to report.

To make the game less random there should be diplomatic actions towards minor nations other than the pure coincidetial events now.

Also the player should at least be able to request land offensives. But I fear this will lead the game to focus too much on land combat and lose focus on naval combat.

I would like to see borders between the different states and maybe a couloured tech tree, highliting outdated technologies in red and those advanced before their usual time in green.

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From the moment my fleet launched a naval invasion, the game began to hang on the "Update Missions" phase. After entering the menu and restarting, the plot does not develop, my fleets are standing still. We need to start another campaign.
Developers, let's fix it already, it's hard to test with glitches.

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1 hour ago, admiralsnackbar said:

countries generate tension by having a presence in a naval zone that a territory is associated with whether or not that territory has a naval base in that region

So as china, controlling tibet [not going to argue about that]; every time a fleet passes through the bay of Bengal tensions are raised. 

In addition, this way you can lose transports

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I like playing this game, but yesterday a campaign crashed on the main branch due to a bug and today my campain crashed in the beta branch. I hope that there will be significant amounts of bugfixing and polish before the launch as the core experience is actually quite good.

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Hello admirals, 
We wish you happy Christmas holidays and health to your families. We have prepared a new update for the beta version but it was not possible to deploy due to a temporary server issue. We will try to have it ready for you tomorrow or on Monday. Here is what it will include:

*Hotfix Update 3*
- Repaired a big portion of Target reset issues and now left side guns can fire efficiently. Manual aiming is still not working but we will fix it as soon as possible. Performance will be improved as well.
- Balances and improvements on the Land Battle mechanics.
- Fixes and improvements on ship movement mechanics.
- Changed some aspects of the World Map (Tibet and Xinjiang will have historical ownership according to campaign start year plus others). A few more changes will follow but later because those changes will break your ongoing saves.
- Replaced Nazi flag with the Weimar flag.
- Fixed bug that did not allow ships to retreat.
- Fixed fully battles not ending after a peace treaty.
- Various other minor fixes and improvements.

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