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spinaker

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Everything posted by spinaker

  1. It was a convoy protection mission. My BB was guarding, the enemy - 2 CA, 3DD, were 7 km from BB. Now it's 1903 and fleets often appear in line of sight.
  2. The campaign of the 1900s, very often fleets appear 6-7 km from each other. The distance should be slightly increased, in my opinion.
  3. I played a little, I will express my impressions. The mod is interesting, for those who don't want to bother with minefields and submarines. Artillery battles are quite comfortable, torpedo attacks are also very good. The main problem is the invisible ships. Maybe we should turn off the smoke screens before solving this problem? I am waiting for development, this mod can become a worthy alternative to the NAR mod.
  4. In the first battle, invisible ships appeared. The light cruisers set up a smoke curtain and disappeared. This is not good. Тем не менее, впечатление пока положительное.
  5. The new campaign has not been launched, it has been hanging on January 1887 for about half an hour. A variant of Semi realistic-Traditional formations. A clean game, without a mod, it runs normally.
  6. I can imagine how German submarines irritated the British command. Churchill would probably have turned them off if he had the opportunity))) And you don't have to study all sorts of sonars and depth charges. Stop... And then the destroyers won't really be destroyers anymore. Then they can be removed from the game altogether. Maybe then it should be possible to disable destroyers, cruisers and battleships? To make the game modes as enjoyable as possible?
  7. Yes, I see. Apparently, something is messed up with the game files. There are screenshots, but I can't put them here. Thanks for the answer, I'll figure it out.
  8. In the 1980 campaign for Russia Experimental Scout Cruiser when built at the shipyard, it is impossible to put the main tower. And on a standard 3-mast cruiser, funnels are placed in the most unexpected places, but not where you need them.
  9. While there wasn't much time, I started a new campaign. At the moment, the biggest problem for me is that the enemy is dodging battles. I didn't collect exact statistics, but at about 60-70% I don't see the enemy at all, that is, he slept far away from me and immediately started running away at full speed. Sometimes he spawns closer and I see him showing me the poop. Real battles happen when 7-8 or more ships are involved on the part of the enemy. Unfortunately, because of this, you just have to squander time in order to get out of the battle. I imagine that it is difficult to achieve optimal logic of battles through programming. The enemy will either stupidly fly one small cruiser at a column of battleships, or vice versa, run away, abandon the convoy and escape from destroyers. In reality, a lot of meetings happened like this - they met, shot, maybe someone was sunk and dispersed. This happens in the game, but very rarely.
  10. What disadvantages do I see at the moment. English is not my native language, so if I write incomprehensibly, I'm sorry. 1. The relationship between ships. Ambush mission, a squad of torpedo boats or destroyers against a battleship. It would seem that having seen such an excellent goal in front of them, for the sinking of which a rain of awards will be poured on the team, the boats and destroyers will rush into the attack and at least try to reach the distance of a torpedo salvo, and they will do it from different sides. In the game, they're just cowardly trying to get away. And in general, the logic of the actions of torpedo ships should be as follows - attack, move away to recharge torpedoes or withdraw from the battle. 2. The design has become much better, although there are still ships with different pipes, it looks terribly ugly. 3. The behavior of ships in the water. The underwater part of the ship is exposed too much, in reality this never happens. I would also like to see the capsizing of sinking ships on board. 4. It would be logical to form formations of ships, to send balanced squadrons into battles, and not gatherings from what was at hand like one battleship, one cruiser, one destroyer. It would also be great to assign roles for specific ships, for example, this cruiser will guard convoys, and this one will attack convoys. Then some obsolete ships can be used for these missions. 5. Give the opportunity to capture small countries. 6. Convoy protection mission. The enemy does not even appear on the horizon, despite its numerical advantage. It would be logical to at least see who is guarding the convoy there, shoot a little, and then get out of there. And in ordinary battles, this happens very often. As a result of such battles, time and interest in the game are simply lost.
  11. In the 1980 campaign for Russia BattleshipVI and Experimental Scout Cruiser when built at the shipyard, it is impossible to put the main tower. UPD: After a few moves, everything seemed to work on the battleship
  12. Is there an option to disable the disintegration of nations in the game? Constantly two or three major states like France or Great Britain disappear and it becomes frankly boring.
  13. In the Russian campaign of 1920, the same thing happened. I had to use TB from the beginning of the campaign, then with the development of technology, pipes appeared.
  14. Searchlight beams are a great way to give your presence a landmark for guidance. It would be more correct to light the running lights and exchange semaphore communication.
  15. It is necessary to correct the behavior of ships in the water. Now they seem to be made of foam, not metal. The underwater part to the extent shown in the screenshots is visible only on the stocks during the construction of the ship.
  16. First impressions are a great addition. But positive emotions are not as relevant as comments, are they? And the comments are - too much bad weather. The transition from bad weather to good weather was observed at the very end of the battle, before the last volleys, and rain and fog almost constantly. The behavior of ships in the water - in reality, the underwater part is not exposed even in a storm almost to the keel. In any case, this moment looks unreliable in the game. The hit of several torpedoes, for example, in the right side causes a roll for some reason to the left side. not critical, but it could have been fixed a long time ago. It's time to make the world map unbreakable, too. It would be useful to inform the player about the weather forecast before the battle - a total storm or cloudy with clarifications. In general, well done, keep improving the game!
  17. c:\Users\username\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts\Designs\
  18. The breakout errors continue. CL can withstand 356 mm, and 120 mm armor penetrates. And this is from a distance of 2 km, and this happens very often.
  19. The process has become more interesting, definitely
  20. If there is an opportunity to interfere in diplomacy, it would be nice to make countries declare war on the player again no earlier than 5-6 months and provided that they have a decent fleet.
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