-
Posts
414 -
Joined
-
Last visited
-
Days Won
28
brothermunro last won the day on September 19
brothermunro had the most liked content!
About brothermunro
- Currently Viewing Topic: >>>v1.6.0.7+ Feedback<<<
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
brothermunro's Achievements
Junior Lieutenant (6/13)
610
Reputation
-
It would be very helpful to have a second tier set of pre designed ships! Sounds like an excellent feature to me!
-
NAR BETA 3.0.3 "Major Powers update" for UAD 1.6.0.6 opt x4
brothermunro replied to o Barão's topic in Unofficial Mods
You can change what they are called (and their descriptions) in the English.lng file, I’ve changed ‘fast’ to DO NOT USE 😅 If Nathan is able to make a batch generator somehow we should be able to package up mod compliant designs to make the fast and mixed options function without having to sit and make 20,000 designs (hopefully) -
Task forces generally suck, I really only ever use them when I want to launch naval invasions. Otherwise I just keep everything in port on sea control. The mission generation system is a bit of a black box atm I'm afraid! If/when it is discovered how to mod it properly I would love to up the mission chances! In other news the mod has been updated to 2.3.0 with the following changes: Increased the chance of the 'Improve Relations' diplomatic action working to 90% to reduce player frustration and lower overall tension gain. Maximum resistance capped at 85 for all hulls to prevent unkillable ships appearing late game.
-
You need a minimum of 100,000 tons in your invasion fleet to start a naval invasion, regardless of how big the port you want to attack is! As for the lack of port strikes I’m assuming you’ve started in 1890 when ships have utterly pathetic range. Port strikes are considered a really good mission so ships need lots of range and power projection to trigger them. Sadly we cannot tell fleets to attack ports or task forces directly.
-
>>>v1.6 Feedback<<< (Latest version: 1.6.0.6 Optx6)
brothermunro replied to Nick Thomadis's topic in General Discussions
I keep a vanilla version of UAD around for checking things (and also to check if I’ve messed things up) - can confirm you can get -100% gun damage reduction on vanilla hulls. Easiest one to check is the German Super Battleship 2 with maximum displacement and increased beam & draught. If you take a ship like that out into a custom battle it is basically impossible to hurt, indicating the tooltip is correct.