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spinaker

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Everything posted by spinaker

  1. I had a couple of fights, first impressions. BB and BC have become more vulnerable. To sink them, 20-30 hits of a large caliber are enough, and not a hundred, as in vanilla. It pleases. I haven't collected the necessary statistics yet, but nevertheless I watched how the hit of one projectile causes flooding of 4 compartments out of 10 on the most pumped battleship. Too cool, I hope it's a random factor. CA sink much worse than battleships. Of the oddities - some guns, it seems 152 mm, I observed an unnecessarily ballistic trajectory of 5-6 km. In general, the mod is interesting, it is necessary to test and collect statistics.
  2. A little late, but nevertheless. A few impressions about the state of the game after numerous fixes. The most important thing is that the process is quite playable, bugs have been fixed, loading between moves takes well, a maximum of a minute. It's good. New campaign, difficulty level - legendary, 1910. Enemy ships come across from the repository from a neighboring topic (special thanks to the authors). The first thing that caught my eye - now the battle of BB on BB becomes unpredictable, instead of an easy victory, sometimes both ships spread out in different directions, with huge damage. It's plausible. But the accuracy of the main caliber raises questions. 13 and 14 inch guns become useless compared to 12 inches. I had to put back 305 mm and waste the barrels to 327 mm. Let's see what will happen in the 20s. As reparations, it is now necessary not to take territories, but to withdraw battleships that can bite painfully. What I didn't like. The guns do not work on both sides, despite the promises of the developers. AI often behaves inappropriately in battles. For example, they meet my BC squad from enemy CA and CL and a dump begins. The enemy, instead of calculating their strength and trying to dump after a shootout, crowd on the spot and wait for them to sink. The behavior model of the ships should be something like this - they met - they shot - they were damaged - they dispersed. A ship that has received serious damage must leave the squadron and leave the battlefield. A detachment of light ships, having met with battleships, should scatter in different directions after a shootout. Definitely - the behavior of AI on the battlefield needs to be improved. The priority of targets remained illogical - the main guns can aim to fire at destroyers, the auxiliary caliber - at battleships. The experience of the enemy crews seems to have risen a little, but still remains around zero. Perhaps because of this, in most fights, the hit statistics are about 1 to 5 in my favor. I don't know about other difficulty levels, but on the legendary one, enemy ships absorb a fantastic amount of projectiles. CA sinks only when hit by about a hundred 12-inch shells. I remember before the enemy ship could be destroyed even before it was identified, and it was wrong. Now - this is the other extreme, it would also be necessary to rebalance. Let me remind you that in the Battle of Jutland, the number of hits of heavy shells from both sides is something about 400, while 25 ships were sunk, not counting the damaged ones. And of course, I want to be able to sell ready-made ships, and not build them, taking up precious construction capacity.
  3. After all, the developers did well. They ruined it themselves - they fixed it themselves)))
  4. Yes, there is such a thing. Again, I spent about an hour designing new ships and as a result, I was stuck. Against the background of this hang-up, the exit button to the main menu does not work. @Nick Thomadis When, finally, will it be possible to save ship designs from the campaign screen, so as not to waste nerves and time every time?
  5. That's what else is starting to bother me. The campaign begins, the first technologies are being explored, more advanced ships are being built, the first wars are being declared. After a while, I see the statistics of the battles taking place in the world, battleships, cruisers and all the others are fighting with each other. Then my fleet begins to actively conquer the sea and after a few moves, the crews of my ships become sea wolves who know their technique perfectly. But the opponents, despite the fact that they are constantly fighting with each other, remain inexperienced rookies. After a couple of years of the company, I can safely take the fight in a ratio of 1 : 5 and win without loss. My ships die only from rare explosions of ammunition or particularly successful hits of torpedoes. In an artillery battle with equal ships, it is useless, the skill of my opponents remains in the red, and their ships essentially become disposable. It seems to me that developers need to do something about it.
  6. From the moment my fleet launched a naval invasion, the game began to hang on the "Update Missions" phase. After entering the menu and restarting, the plot does not develop, my fleets are standing still. We need to start another campaign. Developers, let's fix it already, it's hard to test with glitches.
  7. At least so. Diplomacy that in the game, that in the real world has very limited possibilities. The main thing is how to use these features. If every move worsens or improves the relationship, you can quite achieve the desired result. Politics is the art of the possible. Otto von Bismarck.
  8. Another wish to the developers. If it is impossible to give the player the opportunity to place ships at the beginning of the battle, then at least increase the distances between them. Very often it turns out to be a dump, ships ram each other and get tired of solving the same problem every time. Second. The button for selecting the distance between the ships does not seem to work. No matter how you switch from Tight to Loose, the distance does not change. Of course it's not critical, but it needs to be corrected.
  9. Developers don't have dozens of testers to roll out a 100% finished product to us. We perform the role of testers, and we ourselves agreed with this. Adding new features and rebalancing components requires communication with a large audience, and developers, by the way, react quickly enough and correct errors. Patches are coming almost every day, it's very cool. If someone can't bear to play at all, roll back to the previous version or wait a week until everything is fixed. And I'm ready to suffer a little, especially if the developers promptly correct the targeting reset and allow the sale of outdated ships.
  10. It would be logical that in addition to building ships for sale, it would be possible to sell ready-made ships to small nations, for example obsolete ones. For example, he clicked on the "Put up for sale" button and within a few moves they are transferred to those in need, as a result, the player has a fleet update and a good replenishment of the budget.
  11. So far, the most important problem for me is the work of artillery. Weapons do not hold the target. The main caliber hits the DD, the medium caliber hits the CA. The fact that the ships behave like drunks - I hope this is a trick, and stability on the course depends on the experience of the crew. The overall impression is that the game has become more interesting, I'm waiting for further edits.
  12. Submarines work wonders. Well, okay, they finally started attacking surface ships, but now they can chase them for months. So I had two enemy submarines able to sink 3BB and 7 or 8 smaller ships. They did this for 7-8 moves, and all this time I was trying to take my connection to the port. To no avail - it did not budge and was eventually destroyed. And there are also such fights. It's good that they end in a draw)) Well, from the interesting - torpedo tubes began to be installed on transports.
  13. I propose to impose sanctions against Russia!)))
  14. First impressions - the game has become more stable, there are no freezes yet. While it is unclear why I am building submarines, because they do not react to passing surface ships in any way, for 7 years of the campaign there were 2 battles of submarines against submarines. Maybe by the 1930s something will change, but so far so. The first time I encountered the use of blank charges. The screenshot shows that there is a shot, but there is no projectile. Fortunately, so far it has only been in one fight. Now it is not visible which ships are in the ports. updated. A specific series of Japanese battleships fires blanks from the main caliber. This is repeated from battle to battle. More precisely, AR shells. HP projectiles are working fine.
  15. Yes, hanging on every move during the construction of ships.
  16. As usual, Austria declares war on me, then her entire fleet stands in one stack and does nothing.
  17. I have a good computer, there were no similar freezes before, but after that updates appeared. I waited about 10 minutes, had to overload.
  18. The artillery still refuses to fire, the barrels are pointed away from the target.
  19. Unfortunately, there are freezes when entering the strategic map
  20. It looks like there's something wrong with the trunks at the aft tower... If he shoots, it will be bad.
  21. From observations. The first fight. 4 of my DD vs BB. There is apparently fog at sea, visibility is poor. My ships find the enemy first, he runs away. Taking advantage of the move, I begin to bypass him from both sides and notice that he, having not yet discovered the DD, begins to maneuver, avoiding the meeting. That is, his behavior is most likely exposed to the "Retreat" and, most likely, was exposed from the very beginning of the fight, which is wrong, illogical. It would be right for the enemy to make a decision only after detecting the enemy. Fight two. My BC and DD against BB. Again intense pursuit, firing from bow and stern guns. The destroyer overtakes the BB beyond its visibility and launches a torpedo attack from the bow corners. BB transfers fire from all barrels to it, maneuvers, dodging torpedoes. The destroyer, of course, turned around and leaves at full steam. BB continues to strain him with the main caliber, while my PC approaches him from the other side and blows the board at point-blank range. Is it logical? And it happens all the time. In my opinion, it is necessary to adjust the priorities of shooting the main caliber. And in general, it has become more interesting on the big world map, we are waiting for further edits and improvements.
  22. I wonder how the Japanese submarine forces ended up in Hungary?
  23. One more observation. If I am fighting with a certain enemy ship, for example, with British CL, then there will definitely be a hang when entering the strategic map.
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