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Werwaz

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About Werwaz

  • Rank
    Landsmen
  • Birthday November 15

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    Male
  • Location
    Maryland, USA
  • Interests
    battleships

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  1. RN Comminator Construction Instructions: Hull: Fast Battleship, Italian Empire, 1940 tech Modules: 75k tons, 32 knot top speed, medium range, maximum bulkheads, oil 3 fuel, no boilers, diesel engines 2, auxiliary engine 4,shaft 3, Krupp 4, Barbette 4, antitorpedo 5, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, standard torp ammo, TNT explosives, hydraulic turrets, standard reload, oxygen torps, 24-inch torps, stereo 5 rangefinder, no acoustics, advanced radio, gen 2 radar. Armor scheme: 14" belt, 8" belt extended, 8" deck, 5"
  2. Most interesting. Good to know that the game is still being worked on, would be nice if we got an option in the launcher to get some less stable prototype versions. Any approximate date when this patch will be released? Here's some of my ideas for potential additions in the future: unique towers for Russian battleships 70-95k ton "Super Dreadnought" hull for USA based on Tillman's designs Hearts of Iron 4 style focus trees(different research programs, change government types, trigger wars, etc.) more dreadnought 2, 3, and 4 hulls (they look the same for every singl
  3. IJN Hiei Hull: Modernized Dreadnought 3, Empire of Japan, 1924 tech Modules: 69k tons, 27 knot top speed, medium range, maximum bulkheads, oil 1 fuel, natural boilers, geared turbines, auxiliary engine 3,shaft 3, Krupp 4, Barbette 4, antitorpedo 3, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, TNT explosives, hydraulic turrets, standard reload, stereo 4 rangefinder, no acoustics, advanced radio, no radar. Armor scheme: 12" belt, 7" belt extended, 6" deck, 3" deck extended, 8" conning tower, 17" turret, 7" turret top, 5" secondaries.
  4. SMS Amstetten Construction Instructions: Hull: Dreadnought 2, Austrian Empire, 1912 tech Modules: 35k tons, 24 knot top speed, medium range, many bulkheads, oil 1 fuel, natural boilers, turbines, auxiliary engine 2,shaft 2, Krupp 3, Barbette 3, antitorpedo 3, double hull, reinforced bulkheads 1, antiflood 3, citadel 3, standard shells, standard ammo, tube powder explosives, hydraulic turrets, standard reload, stereo 2 rangefinder, hydro 1 acoustics, advanced radio, no radar. Armor scheme: 12" belt, 7" belt extended, 7" deck, 4" deck extended, 12" conning tower, 14" turret,
  5. FNS Charles Martel Construction Instructions: Hull: Battleship 2, French Empire, 1902 tech Modules: 12k tons, 23.5 knot top speed, medium range, many bulkheads, coal fuel, induced boilers, steam M-expansion engines, no auxiliary engine, no shaft, Krupp 1, Barbette 2, antitorpedo 2, double hull, reinforced bulkheads 1, antiflood 2, citadel 2, standard shells, standard ammo, lyddite 1 explosives, hydraulic turrets, standard reload, no torps, stereo 1 rangefinder, no sonar, no radio, no radar. Armor scheme: 10" belt, 7" belt extended, 2"
  6. USS Basilisk Hull: Modern Battlecruiser, United States, 1929 tech Modules: 50k tons, 33.5 knot top speed, long range, many bulkheads, oil 2 fuel, balanced boilers, geared turbines 2, auxiliary engine 4,shaft 3, Krupp 4, Barbette 4, antitorpedo 4, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, TNT explosives, advanced hydraulic turrets, enhanced reload, stereo 5 rangefinder, hydro 3, advanced radio, gen 1 radar. Armor scheme: 12" belt, 7" belt extended, 7" deck, 4" deck extended, 7" conning tower, 14" turret, 4" turret top, 3" second
  7. CSS Rammer Construction Instructions: Hull: Ironclad (Virginia)(choose armor buff), Spanish Empire/CSA???, 1865??? tech Modules: 2.8k tons, 10.5 knot top speed, medium range, maximum bulkheads, coal fuel, natural boilers, basic steam engines, no auxiliary engine, no shaft, no armor, no barbette, no antitorpedo, no hull, no bulkheads, no antiflood, no citadel, standard shells, standard ammo, black powder explosives, hydraulic turrets, standard reload, no torps, no rangefinder, no sonar, no radio, no radar. Armor scheme: 12" belt, 12" belt extended, 0" deck, 0" deck extended,
  8. HIRMS Petropavlovsk Construction Instructions: Hull: Battleship 5, Russian Empire, 1903 tech Modules: 19k tons, 18.5 knot top speed, medium range, many bulkheads, coal fuel, natural boilers, steam M-expansion engines, auxiliary engine 1, no shaft, Krupp 2, Barbette 3, antitorpedo 2, single hull, reinforced bulkheads 1, antiflood 2, citadel 2, standard shells, standard ammo, ballistite explosives, hydraulic turrets, standard reload, no torps, stereo 1 rangefinder, no sonar, no radio, no radar. Armor scheme: 10" belt, 7" belt extended, 2" deck, 1" deck extended, 4" conning to
  9. Right now, there is almost no use for the radio techs in the game. Perhaps one could unlock a mini-map or something similar if they decide to equip a radio module like radio telegraph or RDF on one of their capital ships (BB and BC). Therefore, those who would like a mini-map could get it through radio techs, those who don't can just not equip a radio, and the radio techs would then have a useful purpose considering they add a lot of weight (15 or 25 percent increase in superstructure weight).
  10. USS Constitution Construction Instructions: Hull: Battleship 1, United States, 1890 tech Modules: 16k tons, 18 knot top speed, medium range, many bulkheads, coal fuel, natural boilers, basic steam engines, no auxiliary engine, no shaft, compound armor, Barbette 1, no antitorpedo, single hull, standard bulkheads, no antiflood, citadel 1, standard shells, standard ammo, black powder explosives, hydraulic turrets, enhanced reload, no torps, no rangefinder, no sonar, no radio, no radar. Armor scheme: 10" belt, 6.5" belt extended, 2" deck, 1" deck extended, 2.5" conning tower, 1
  11. HMS Dreadnought (not the real thing, this is a fictional design) Construction Instructions: Hull: Heavy Cruiser 1, British Empire, 1924 tech Modules: 14.5k tons, 31.5 knot top speed, medium range, many bulkheads, oil 1 fuel, balanced boilers, geared turbines, auxiliary engine 2,shaft 3, Krupp 4, Barbette 4, antitorpedo 3, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, TNT explosives, hydraulic turrets, standard reload, standard torps, 21 inch torps, stereo 4 rangefinder, hydro 3, advanced radio, no radar. Armor scheme: 8.
  12. HIRMS Annigilyator Construction Instructions: Hull: Super Battleship, Russian Empire, 1940 tech Modules: 99k tons, 28 knot top speed, medium range, maximum bulkheads, oil 3 fuel, no boilers, diesel 2, auxiliary engine 4,shaft 3, Krupp 4, Barbette 4, antitorpedo 4, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, TNT explosives, hydraulic turrets, standard reload, standard torps, 18 inch torps, stereo 5 rangefinder, no acoustics, advanced radio, gen 2 radar. Armor scheme: 16" belt, 10" belt extended, 8.5" deck, 7" deck extended, 9"
  13. SMS Preussen Hull: Dreadnought 3, German Empire, 1918 tech Modules: 44k tons, 24 knot top speed, medium range, maximum bulkheads, oil 1 fuel, natural boilers, geared turbines, auxiliary engine 3,shaft 2, Krupp 3, Barbette 4, antitorpedo 3, triple hull, reinforced bulkheads 2, antiflood 3, citadel 4, standard shells, standard ammo, TNT explosives, hydraulic turrets, standard reload, stereo 3 rangefinder, no acoustics, no radio, no radar. Armor scheme: 13" belt, 8" belt extended, 6" deck, 3" deck extended, 9" conning tower, 14" turret, 5" turret top, 1" secondaries. Topside a
  14. USS Truxtun Hull: Modern Battleship I, United States, 1940 tech Modules: 47.5k tons, 32 knot top speed, very long range, maximum bulkheads, oil 3 fuel, no boilers, diesel engines 2, auxiliary engine 4,shaft 3, Krupp 4, Barbette 4, antitorpedo 4, triple hull, reinforced bulkheads 2, antiflood 3, citadel 5, standard shells, standard ammo, TNT explosives, hydraulic turrets, standard reload, stereo 5 rangefinder, hydro 3, advanced radio, gen 2 radar. Armor scheme: 14" belt, 7" belt extended, 7" deck, 4" deck extended, 15" conning tower, 16" turret, 7" turret top, 6" secondaries.
  15. my thoughts would be something along the lines of a design file that could be created in-game and you could import other ships by downloading other design files from the forum or someplace else and plopping it in a folder.
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