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Zuikaku

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Zuikaku last won the day on May 22

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About Zuikaku

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  1. 0% in the game rarely got all the belt, deck, turrets and machinery smashed either. Hornet become out of control, burning wreck abandoned when IJN closed in. And that is exactly my point. It did not just sink when it become burning mess. 0% systems =sinking is just silly arcade healthbar nonsense
  2. Tell that to the Hornet. Good crew (if alive) tends to fix things and get them running again. When "structure" reaches 0% and ship automatically sinks even if there is no flooding bellow deck, that is just insane mechanics.
  3. Here are some thougts on effects of structural damage. Now, when it reaches 100% the ship sinks no matter what the flooding is. So, in effect this is making it just the another flood damage wich just does not feels right. There are many historical instances of ships being reduced to burning hulks or heaps of useless battered metal that just kept on floating until some decision or action outside ship was taken (Hornet, Hiryu, Emden, Orel). Effects of structural damage shoul'd depend on crew experience, morale, captain experience and perks and casualties taken. Effects of 100% shoul'd
  4. Merchant raiders did not contact status report or position?
  5. I fear this great game will end up just as Limit theory did. Josh Parnell also cut communication with community only to announce ,a few months later, that the project is cancelled.
  6. And the devs are still maintaining strict radio silence. What do they think they are? Merchant raiders?
  7. So, the angry mob gathers... But seriously, can't really blame devs for anything but lack of communication. Regardless of the workload, how on Earth can you expect to covince anybody that you do not have a few minutes of time weekly to share some info with your customers. Lack of info and transparency is what is driving people crazy.
  8. Nice changes. Sad that old ladies didn't made it again..
  9. And who is to blame for that but players who kept bragging devs to add some more fantasy superships and superguns they saw in some MMO game with the ships? And now they keep on bragging that they "feel" these superguns and superhulls are not like in their expectations. I'm pretty sure devs will burn more time and energy to please them. That being said, I also blame Nick for yielding to such demands instead on actually focusing on realism and historicall hulls, mechanics and guns. We have enough ship arcades already! I have also supported this project because of it's promised focus on (battle)
  10. Blast effect of shell this size is is well felt on the inner side of the armour. It is wrong to think that detonating of several hundred kilos of explosives on the face of the armoured plate will leave the compartments behind undamaged.
  11. Large HE shells were known for knocking out heavily armoured Panthers and Tigers. The sheer power of explosion and forces of resulting pressure were enough to demolish and displace turrets without penetrating the armour. And incapacitating crew in the process.
  12. So, after insisting on having stupidly oversized and unrealistic guns and hulls in the game ,now we complain about unrealistic damage they inflict??! Too much energy and effort has been put in this fantasy stuff anyway, especially when we lack early hulls and guns that actually existed.
  13. Do you think USN was the only one experiencig problems with dud torpedoes?
  14. I hope for some ironclads or very, very old battleships/cruisers. Wish to se Ferdinand Max and Affondatore from the battle of Lissa.
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