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The PC Collector

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The PC Collector last won the day on November 27 2023

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  1. We have been asking for improvements and additional orders for auto targetting since 1.0.3. It has been systematically ignored. So at this point, is just better to assume that it won't ever happen, unless mod support is finally added and someone else adds it.
  2. The difference is that IRL they added something, here they don't add anything but broken mechanics. They trigger countless battles, ignore all the mechanics which are supposed to counter them. And on top have an uninteresting, unengaging gameplay consisting on clicking an auto resolve button. I've been saying from the start that one of the possible configuration options for campaign start should be disabling torpedoes. If I come to a game with "Dreadnoughts" on its name, I want big gun battles, not pesky glorified fishing boats being the deciding factor. If I wanted the gameplay revolving around subs and destroyers I'd go play Silent Hunter or WoWs. So yeah, that what you said as joke, probably won't be a bad idea, so people can choose their fun.
  3. Submarines are the most annoying features I've ever seen on a grand strategy game. They add nothing to the game, only annoyance. For the gamemode to be enjoyable, it is imperative that they're made optional or entirely removed.
  4. @Nick Thomadis Something I was wondering. Just like there is an "unlock" button which allows you to use any hull from any country in custom battles, would be too much to ask for an "unlock obsolete" which would likewise allow you to use any hull regardless of end date? Like, if I pick 1920 for example, we could use any hull which has an start date of 1920 or earlier, regardless of end date?
  5. Well, I have to say that I saw the hull which is supposed to be "similar to the Pelayo" and any resemblance to the actual, real Pelayo is mere coincidence. But it gets the job of allowing a starting Spanish BB within the starting shipyard limit done, so thank you very much. However, on more practical concerns about the hull, I've noticed that pretty much any gun bigger than 3" doesn't fit or at least give a lot of trouble to fit on the side gun points, is that intentional or is a bug of the new hull?
  6. I have a question. The ability to refit captured ships is finally going to be added to the game?
  7. Spain still needs a hull they can build from the start of the campaign! The current one absolutely minimum tonnage is (minimum beam and draught) is over the starting shipyard size! Maybe you could add a modified version of one of the french Ironclad hulls which allows large size side guns so we can build something like the Pelayo? (was french built so a french hull fits)
  8. Gave a light test to the update. I love the new options for hulls, like being able to mount small barbettes on the sides, and like the variety of towers in early and mid game hulls. However, I still think that the "modern" hulls are severely lacking on tower variety. With most of them still only having two ir three sizes of the same towers. Wanted to give a go to campaign, but campaign takes unbearably long to start. So long that first two times I thought it had hung, stuck in January 1887 (where it starts), third attempt killed after a 15 minutes wait, still on april 1887.
  9. I've been saying this since the start of the game. Features which are nothing but annoyances, should be removed or at the very least made optional. Same about torpedo spam. This is a game which includes "dreadnoughts" in the title, I want to play with big guns. I don't want the tiny pesky glorified fishing boats deciding the battles. I understand some people wants that, but other people hate it. Give an optional configuration to campaign regarding torpedoes and let us enjoy our big gun battles.
  10. We have been complaining that there is way too much RNG and way too many things outside of the player control to make an enjoyable Grand Strategy game mode for over a year. To no avail.
  11. I see after testing the update that (as suspected by the patch notes) Army being useless due to 75% of it remaining on homeland doing nothing has not been fixed. And neither has conquered provinces not contributing to shipbuilding capacity anymore. While they're not bugs, those are game crippling issues which must be fixed.
  12. The changes to army logic should be reverted ASAP. It is impossible to wind a land war outside your homeland borders, because like 75% of your army stays there doing nothing, and thus making the land army as useful as a set of blinkers in a submarine. The changes to the contribution of captured ports to shipbuilding capacity should also be reverted.
  13. So no point on A-H right now? I mean, if they have made that you can't expand your shipbuilding, it means that de facto there are only 4 playable countries now...
  14. Really? Sad. The game is still missing a lot of base content...
  15. I think that what counts as "homeland" is somehow loose. On my playthrough, it is counting the parts of the US, Russia, Japan and A-H I've conquered as homeland. Dunno if that's intentional, tho.
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