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Ultimate Admiral: Dreadnoughts Beautiful Screenshots and Videos


Shaun

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1 hour ago, Hjalfnar_Feuerwolf said:

It's an abomination. xD

No no she's 'beautiful', she's going to be my standard campaign CL design, did you try it though?

FYI, design with auto reload, lyddite, heavy shells and set weapons to HE.

Edited by Skeksis
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Ships of Victory - Armed Convoy Attack

image.thumb.png.fdbaf3093293627982d25122b274e969.pngimage.thumb.png.d1d9870275376132399300011070ccf7.png

@RAMJB I don't know why some people have problem with this mission according to what you said in your video, it's easy, just go around the escort and shoot the transport ship lol.

And i have taken Surv and Mane.

Edited by HusariuS
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I love those raised secondaries. That's a nice touch. Perhaps you could move the A turret a little bit more forward to balance out the ship, you can get rid of a bit of that 1.8% aft offset and you'll give it slighly better arcs of fire on the process. It's really a small change and the bonus you gain won't be very big but every little helps, right? ;).

Othar than that my only concern is that 6 guns is not a lot - I'd just go on cutting off speed somewhat (27 knots is plenty for that mission) and upgrading the turrets to triples. but otherwise that design is lovely :).

And yes, I'm pretty sure that the only reason people can have trouble with this particular scenario is because they focus too much on the warships when there's no need to :).

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17 minutes ago, RAMJB said:

I love those raised secondaries. That's a nice touch. Perhaps you could move the A turret a little bit more forward to balance out the ship, you can get rid of a bit of that 1.8% aft offset and you'll give it slighly better arcs of fire on the process. It's really a small change and the bonus you gain won't be very big but every little helps, right? ;).

Othar than that my only concern is that 6 guns is not a lot - I'd just go on cutting off speed somewhat (27 knots is plenty for that mission) and upgrading the turrets to triples. but otherwise that design is lovely :).

And yes, I'm pretty sure that the only reason people can have trouble with this particular scenario is because they focus too much on the warships when there's no need to :).

Yea i just forgot about moving A turret a little bit forward xD

6 guns is pretty ok in this case because those are 279mm guns, they have high rate of fire and this is working for me, 33 knots gave me a huge bonus to survivability by debuffing enemy accuracy by going very fast.

Also Battlecruisers in my mind should be fast, lightly armored (like heavy cruisers), and hard hitting other smaller ships than battleships, also i don't like slow warships xD

Edited by HusariuS
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Fair enough, but keep in mind that given the era this warship represents (late 1900s, early 1910s) 27 knots for a capital ship was thought as being VERY fast. 33 knots would be the equivalent of a rocket ship or something like that ;).

(In fact I think the designer calculations are too lenient on machinery weights and volumes, allowing for far too large speeds too early, but that's a topic for another post).

Edited by RAMJB
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HMS Audacious and KMS Bismarck Both damaged at the battle of dieppe 1943. Bismarck had to disengage due to the considerable amount of damage done to her hull and turrets, plus some range finders being knocked out and some damage to the main superstructure. Was in drydock for around 6-8 months for repairs.

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HMS Audacious with damage to her belt, bow, stern and secondary tower, she was in dry dock for around 2-3 months for repairs after the engagement.

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Edit: images

Edited by Cptbarney
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IJN Musashi.

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Engaging enemy fleet:

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Secondaries opened fire while main guns where reloading.

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Musashi being hit by torpedo

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Next salvo of torpedo almost hiting the ship

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Enemy burning ships in the distance

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Edit:

triple 76mm guns represents triple 25mm guns and 2x2 51mm on the main tower represents 13.2 twin machine guns.

Edited by HusariuS
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My Battle-cruiser KMS Muspelheim.

 

It is actually my 1st mixed main battery ship, its running 2x3 356mm mk4's and 2x3 381mm mk4's. the main reason why was the 381's wouldnt fit on the forward bridge barbette and the aft bridge barbette so I had to mount the next best thing being the 356mm cannons.  also its a bit of a sneaky underhanded ship to fight against at range, 38kn speed with 30km range for its main guns, 24km torpedo range and it packs 24in oxygen torpedo's 14x underwater tubes and 4x5 deck launchers.

Enemy ships trying to dodge the gunfire usually end up finding out about the torpedo's the hard way and sink before they realized their mistake.

2x3 174mm mk5, 1x3 203mm mk4, 6x3 152mm mk5, 6x3 51mm mk5, and finally 8x3 76mm mk5's are the secondary weaponry.

 

I"m pretty proud of this ship as it is the 1st BC I have built that I actually feel comfortable with and blown past my expectations for it in performance and efficiency.  (I actually had poor expectations of for it, I was not expecting its mobility to be as good as it turned out to be and its protection was quite good for surviving at 12km to 30km ranges)

 

(had fun with taking the pictures having them be from area's you'd expect a dock worker to take them from if they were being payed a little extra by someone XD, the overhead picture is just for you all to see its profile though.  I'll be posting some nice pics of it in combat as well.)

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