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How bout some consistency from our DEVS

@admin you have said before that storm battles were taken out of the game because they were a pain in the butt to fight in. Why then do we have storms in the open world? You contradict yourself. 

solution: either put storms battles back in the game. (fun and engaging content) or take the storms out of the world. (make the game/open world even more bland.)

 

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Storms should be in battles, if players decide to attack during a storm. I think that waves should be more difficult to handle in the battle instance and I think that your ship should take attrition if you spend too much time in a storm in the OW. To my knowledge, very few battles were fought during heavy storms so I think it would be nice to see that same behavior in game. If players want to attack others during inclement weather, then by all means; but it should be a very difficult task to secure the kill while trying to manage how your ship handles the waves. 

This would require a little rework of the water physics in battle instances, but I think that would be for the best. We see better water in games like Sea of Thieves and Atlas where it has an actual effect on your ship, aside from eating cannon balls if you are in a little vessel. 

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agreed, would love to see some realism in weather condition and possibility to open close gunports deckwise in order to stay afloat in harsher conditions. Even could imagine some special events like a mysterious galleon always appearing in a large storm with special loot.

Epic event get kind of dull after a while.

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1 hour ago, King of Crowns said:

How bout some consistency from our DEVS

@admin you have said before that storm battles were taken out of the game because they were a pain in the butt to fight in. Why then do we have storms in the open world? You contradict yourself. 

solution: either put storms battles back in the game. (fun and engaging content) or take the storms out of the world. (make the game/open world even more bland.)

Storms were added back into battles, so if you tag in a storm you get a storm battle :)

Just recently had a major storm battle on the first port battle of the year at Bensalem where I lost to SOL, the PB itself was in clear weather, I escaped the battle into a storm, the screen fleet then found me in the rain as we tried to get out of the area W/NW (bad idea) and that was a foggy storm battle where we had about 150m visibility, you could see flashes from the cannon in the fog, but not the ships, it was pretty amazing. 

Edited by Hemp Amore
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would love to see (or in this case not see) more than just visibility change though. waves at least in battle instance and different/rapid wind behaviour/change could be quite challenging. Huge forces on sails with the chance of demasting or capsizing if you do the wrong move. 

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6 hours ago, Sir John said:

Cloudy/rainy weather is all we have, storms are still not in the battle instances.  

No, we were in a full thunderstorm battle instance January 1, 2019.  Ask any of the SOL boys.  We had visibility down to almost nothing and thunder/lightening.  I have been in at least 3-5 of them in the last couple months absolutely.  

Very similar to this shot in your thread:

storms2.thumb.PNG.3f3b169a2c63161b5ab8b6

In fact visibility was a bit lower than in this screenshot.  This battle was also livestreamed on Twitch at the time, which caused a little buzz on Global chat that evening...  just saying storms are in fact in battles now.

Edited by Hemp Amore
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@Hemp Amore Isn't it only visibilty that changes? The waves stays the same height, the sea stay is as calm as it always is (in game)?

I think admin posted some time ago that changing stormmaps is not possible (technically). Something about a reset and lots of work to make the switch between stormmaps and normal wheathermaps (and having to do that every time (so i geuss every battle would be a stormbattle (or a calm one) depending on the settings for that day (or week or whatever length of time is inbetween switches of these maps)).

No time to look for links from real stormbattles atm, they are posted here in the forums though (maybe some older threads).

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6 hours ago, Eyesore said:

@Hemp Amore Isn't it only visibilty that changes? The waves stays the same height, the sea stay is as calm as it always is (in game)?

I think admin posted some time ago that changing stormmaps is not possible (technically). Something about a reset and lots of work to make the switch between stormmaps and normal wheathermaps (and having to do that every time (so i geuss every battle would be a stormbattle (or a calm one) depending on the settings for that day (or week or whatever length of time is inbetween switches of these maps)).

No time to look for links from real stormbattles atm, they are posted here in the forums though (maybe some older threads).

I can understand the technical issues here as the weather conditions are tied to the server as a whole. You would have to have the case of storms everyone or nowhere in order to achieve the battle instance effects we want. I am guessing they don't have it set up to allow for variations in the instances; only visual things like the "storms" we have now. Taking that into account, I think maybe in addition to the light visual storms we have now, the devs could use this opportunity to add another type of event; "hurricanes." Storms like these would span the whole server for a few hours or maybe even a day, but in that time player ships would take attrition in the open world and battle instances would mean high swells, harsh winds that would damage sails if left exposed for so long, the implementation of actual seamanship that's more than just your position in relation to the enemy; I mean actually having to handle your ship with the waves. 

We see this especially after the battle of Trafalgar when a storm his the British fleet and sank most of the prizes and ships that were already damaged. This also opens up a myriad of possibilities when it comes to ship upgrades to negate the damage of inclement weather, actually give a reason to improve our leeway/list so that you can take a large swell better, and maybe even effect RvR battles wherein a nation would have one scheduled and a storm would hit meaning they either have to postpone, risk the ships, or revise their fleet. These are game mechanics I would support, even though I am sure there would be bitching for days.

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Oh, but I'm all in favour to have different maps (from storm to windstill) and damage from the elements to ships when badly handled in foul weather (and shallows). I'm up for any change that makes sailing more like real life (or an approximation atleast)(so we can use real-life logic to sail a ship ingame (less 'gaming' the game sort-of-speak)).

Maybe KSP can be an example of real-life approximation (compromises have been made offcourse, but many things work (or can be approached) like in the real world (more so if you play it with specific mods ... n-body-simulation would be awesome (i played that mod), but is very demanding on calculations). Il-Sturmovik (forgot the name of the mod, too long ago) or cliffs of Dover (with Team Fusion mods) (mind you, I'm not the best pilot), i feel you can also approach with real-life knowledge (maybe i roleplay (or try to imagine what a real human would do in a real situation) it too much and ignore (or don't know about) 'features'/compromises, i usually read up on the subject though, like i did/do now with NA (doesn't make me a specialist on the topic though, not by far, but it keeps me busy for a while 😉 )) to push your airplane to the limits (again, as in any 'simulation', compromises have to be made (for gameplay and technical limits)). These games (single-player and more arena-style) are offcourse nothing like Naval Action is, just examples for attempts at authenticity and real-life approximation (probably some games go even further ( i can think of 'Orbiter'(is almost a real-life simulation of a space-shuttleluanch) and probably many more exist that i'm not even aware of). We will always have to use our imagination and ignore any 'plotholes' or inconsistencies.

It is up to the devs to make it possible or see whether or not it is worth the time to try and develop it (I'm no programmer, I have no idea about the technical limits). As far as i understand their comments on the subject, it is also what they want ... so i geuss, if there is a way ... they might/will look into it, maybe find a possible solution (i read something about having two servers??? but like i said, i'm completely ignorant about this technical and/or programmingstuff) and evaluate and hopefully decide that it is worth the trouble (even if implemented later, or in NA2 (should that prove feasable)).  Maybe the community can be allowed to make their own mods, devs could see what they like, or look at different solutions from different people and bring those mods into the official game? (Again, i have no idea what i'm talking about here, probably books exist, full of reasons why it is not possible or very hard to do)

I don't think a server-wide hurricane for a full day would amuse many players though ... also, people back then would have known if a hurricane was coming? (barometer, experience)  Would that not risk that many players simply would not log in or not take the chance to lose a ship to weather during this time? What if that day is the only day of the week you can play?

I only see weather-effects happening in battle-instance though, not so much in open world. (perhaps windstrength could be more dynamic or the wind turns at a different speed depending on location?)

Anyway, most, if not everything i wrote here, has been suggested earlier by other people in multiple threads ... we can only ask, learn and hope 🙂

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  • 2 months later...
2 hours ago, Liq said:

todays patch seems to have broken something with the storms

or perhaps gods are not happy about new dlc prices

Are the sounds and lightning effects new? Can't remember last time I had bad weather in NA.

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Just now, Sovereign said:

Are the sounds and lightning effects new? Can't remember last time I had bad weather in NA.

they were there before but not as frequently as now I think

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