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Found 9 results

  1. Andrei

    Cinematic Mode?

    Hi Devs and fellow captains, Earlier today I had my hands leaning over my keyboard in the number pad area. I'm not entirely sure what I pressed but all attempts to replicate the visual effect did not work. Please see the attached screenshot of my game: (Please note, this isn't so much a bug as it is more of a novelty feature, but I'm having trouble getting it to work again). Notice the black lines above and below the screen? These were somehow toggled and it made the ship's details a little blurry as if the screen had FOV and added a lot more glow to my sails. (Note: I w
  2. Is/should this game focus more on fleet tactics or controlling an individual ship? I feel that certain aspects of the game, like micro maneuvering your controlled ship, is too much hands on control if this game tries to be a tactical fleet engagement game. I say this because I saw the developers reply to an earlier post that to avoid getting hit you should micro your manoeuvres. Imo this is something an "admiral" should not be concerned with except for the big fleet manoeuvres. Therefore, I would like to pose the question: what is the game trying to be more? A tactical fleet battle
  3. Have been replaying those missions that relies heavily on the use of torpedoes. Noticed one thing. If you hand over the control of your fleet to AI or group sevral ships up as a flotilla it usually works pretty decent for gunnery-focused warships in regards of maneuver and positioning, I'll give it that. That's much less the case for torpedo-focus warship types though, such as TB, DD or CL. They still try to behave as a gunship and rush to the face of the enemy regardless of their current torpedo tube reload status. Also they just sail in small circles near the enemy around themselves after dr
  4. Hello everyone. As far as I have seen this game has great potential. That you can play with any of the mayor nations is great, but I think that would be great to be able play also with minor nations. Of course there are limitants to do this: only the minor nations with access to the seas would be playable, for understandable reasons. In the naval academy mode I believe would be extremely easy to implement; it would simply another nation to play with/against. Is on the campain where I thik really gets interesting:due to this nations be not as rich, powerful or tecnological advance that any of t
  5. Huhu es gibt ja mehrere Linienschiffe von der Victory weis ich das sie glaub das sie die wendigste unter den grossen Pötten ist. Meine Frage ist da ich selber noch kein solches Schiff gefahren bin, wie ist eure Erfahrung damit, welche vor und nachteile haben all die Linienschiffen, was gefällt euch bei den Schiffen besonders gut und was absolut gar nicht. Ich bin dankbar für jede lehrreiche Antwort oder Meinung. Mfg. Sayuri
  6. How bout some consistency from our DEVS @admin you have said before that storm battles were taken out of the game because they were a pain in the butt to fight in. Why then do we have storms in the open world? You contradict yourself. solution: either put storms battles back in the game. (fun and engaging content) or take the storms out of the world. (make the game/open world even more bland.)
  7. Plenty of games have this TIPS as one liners in the loading screens. Would be nice to see them in game also. Given it is just an idea we all can build into it, no ? And see where it leads. So let's do very concise one liners that can also be nice tips for newcomers and vets alike, no matter how basic they are. I will post a few examples: _____________________________________________________________________________________________ "You can hide all the chat windows, while sailing, by pressing the T key" --- "Reinforcement Zones allow to call AI support when attacke
  8. Do we have, ingame, GameLabs employees pretending to be players? What exacly its their purpouse? I strongly belive that we have!
  9. @adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. New Day - 2 Bell rings Enemy player is attacking - Drums (Call to Arms) You are attacking - Men shouting and whistling, drums and swords clanking. Port Spotted - Long bosun's whistle Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night) Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night) Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. Entering Safe Zone - Harp instrument sound.
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