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About Eyesore

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  1. Why is that an issue? (I admit, the first time i thought the same thing ๐Ÿ˜‰ , but it makes sense to be the way it is) Isn't that the point? Having more people sailing around carrying dubloons? If you absolutely always have to sail to your main hub, then that is the players choice? Personally i just dump them in whatever outpost i happen to be in (collect and move in bulk)(we are teleporting between outposts all the time, plenty of opportunities to empty your chest and load it up again, you don't even have to go out of your way to get them wherever you want) And if you went out on a trip/patrol/hunt/whatever and you come back with a full chest (10k) and a couple thousands in your hold ... wouldn't that mean you had an extremely good run (or perhaps they are too easy to come by)? ๐Ÿ™‚ The getting home/port part (with those dubloons in your hold) will also make your return to safe waters more exiting (as you have something more to lose than only your ship (and modules)? I assume that a real ship at the time that happened to catch a big fish at the start of their patrol wouldn't like sailing back their prize (or atleast make sure it is somewhere secure)? I doubt they'll say: "Dammit, thou bawdy tardy-gaited whey-faces! *sips rum*, such a big prize, *sips more rum*, we're only 3 weeks in and allready we have to sail back to port again! *refills glass, sips more rum* The goatish weather-bitten admiralty won't care and we like to sail around, don't we, pribbling plume-plucked pumpions!? We don't want or really need that prizemoney anyway and all that glory, and on top of that, sigh, *empties the glass* we won't ever be able to keep those puking dismal-dreaming wagtail women away from us in port!" ๐Ÿ˜‰ And if you have that many dubloons ... Why would you care about the teleportcost to unload your chest (10k dubloons) and teleport your far away stash for what? 20 dubloons maybe?
  2. Eyesore

    Ship refits

    I think this is it? (I'm not aware of a more recent thread)
  3. Eyesore

    What is the purpose of dubloons?

    it only costs repairs and the time to capture two 5th rates (maybe 3 or 4, depending on how lucky you get with the fights in the zone) ... ๐Ÿ™‚
  4. If 2016 was your last playsession ... then wouldn't all redeemables and ships and what-not be deleted last may? (or were the experience-redeemables safe from that wipe? (can't remember now))
  5. Does this mean that resources will/may be found in another port? Only a one time switch when the patch is applied? Or will resources continue to switch after patch to another new port after a while? (perhaps some sort of simulation how a port/region gets depleted from it's natural resources and needs time to build up again before it can be harvested again?)(perhaps a port/region gets depleted faster if more players 'harvest' there?(overconsumption?))(perhaps not every port has the same potential (some produce more resources or have larger stores, so it takes considerably(?)longer or is impossible (there is a constant resourcefeed but it is very low?) to deplete those (maybe the harvestingcost could be higher?), to have some more stability(?) and prevent people to completely having to live like hunter-gatherers and move around all the time) Will prices be still fixed? Admin already said that distance may play a role in pricedifferences. Will supply and demand matter to set a price? Will tradeships still supply the ports? (so they can still be intercepted at sea before delivery?) Maybe the ports that are on mainland also get delivered (basic) resources from the continent? While the islands only get supplied by ship?
  6. This is what leads me to think that eco lovers are shooting themselves in the foot. Someone could probably explain this to an idiot like me... greed ๐Ÿ™‚
  7. I had weekends like that :-) including the red lamp and an alarm to get me back to the screen. Friends thought/think i was/am weird though :-p
  8. That opinion has no basis in reality. No. That has no relationship to the trader tool. Nobody is going to explore anything sailing and spending time for a chance of finding a trade route. That is just rediculous thinking. Trade needs to be guaranteed and sorry bud they didnโ€™t just sail ships to ports and hope there were good there to make a profit. You donโ€™t send 60+ crew and a ship to ports unknown and hope you make some money. Quite the opposite you know what youโ€™re trading, how much revenue and profit or you donโ€™t sail. I'm with Trashumi here. Hemp Amore, many people (yes, me too) did just that in the beginning, sail around, look at markets (made spreadsheets) and discovered/developped their own traderoutes. So, first you get to know the market (do your research, take notes, with a fast tlynx or immediately use an indiaman if you like) and then decide which goods you want to or can trade. Maybe create a nearby outpost if you found an interesting area where you can stock up your goods (maybe buy in small ammounts, then transport them in bulk to wherever you need them). It also creates more traffic everywhere (atleast until everybody has gathered the necessairy intelligence/info, or until the becomes available via 3rd party (hopefully not updated in realtime), a little bit like everybody was/is attacking ai traders (for dubloons, but also resources) (that's how i have gotten all my shipbuildingresources since the last patch (all in enemy waters and in captured lgv's (so nothing lost in the cases i got intercepted) :-) ), did not waste a single labourhour on extracting them myself). Trade is garanteed, a good trader takes his prospecting serious though and as a result doesn't get intercepted very often. Getting intercepted and losing your ship and/or cargo is also a form of trade (looking at the global picture then). Availability of goods is/was never garanteed (definately also in the timeperiod, sure, the big tradingcompagnies had agents (=contracts(?)), but those agents had to do the legwork also (daily/hourly?)), even when the tradertool says it is. Prices are/were never static, there is/was always fluctuation. Sometimes it is better to hold on to your goods and wait for a better price before you sell, nothing starnge or illogical about that.
  9. Why don't people just capture a free 5th rate if they don't have a ship (don't even need to buy medium guns, still have to equip upgrades and get reps)? Why can/will they only sail a dlc-ship? Because a dlc-ship, at the moment, is obviously much better quality (no rng (you can chose your woods (even if you don't have the resources)), and in the cases we have now dlc-ships with some of the best sailingprofiles in-game)? As long as this is true, any dlc-ship will be overpowered, correct?
  10. Eyesore

    Cannot progress on War server

    The lake at Maracaibo perhaps?
  11. Eyesore

    Doubloons in PvP/How to deal with counter ganks.

    If i get tagged by one, maybe two players while in a tradeship (possibly one in fleet aswell) ... perhaps allowing to even have some sort of a fight (even if it is obvious that i'll lose), then i don't destroy anything (even when i'm overloaded). Good on that player (or the two of them) for catching/encountering me. If i get tagged by some ganksquad (3-4 vs 1, or even worse), i destroy as much cargo as i can can and try to make the fight as boring/long as i can ... i see those fights as griefing, so no rewards should go to the attackers. Ussually, these fights also have nothing to do with having an interesting encounter, it's just murdering/farming a helpless player, not even fleetships get spared (although they would get dubloons again if they retag you), they just want to hello kitty up your day and make the encounter as painfull as possible (because they can)(i have not seen a raider so far that has kept one/any of my lost tradeships (even when valuable cargo is/was on board)). Why would i not dump any dubloons that i may have found or earned from battles? I can destroy repairs to gain some extra speed, but not dubloons? I destroy them too, if the other side doesn't want to give the opportunity to give a somewhat inetresting fight (win/or lose), then why would i feel like accomodating them and saving my dubloons to hand them over? Since the patch, i have had more fights though, more people are/seem to be willing to just have a fight (one even let me go after he had beaten me, just because apperantly i put up a good fight (was in patrolzone, dubloonfarming is maybe less important there ... i had 1200 dubloons in my hold during that fight, would have gladly given them to that player, who gave me atleast an opportunity to 'play')).
  12. Eyesore

    BAITY the clan of nobodies and noones in it.

    you're doing it wrong ๐Ÿ˜› don't you know you're supposed to sail in big groups, outnumber and outgun the others ... and then call it skill?
  13. Eyesore

    Tutorial/Guide Requests

    How does boarding work? What are the rules? Is it just gear and dumb (last second) luck? How does morale work? what effect does it have? and on what? How does the boardingame makes any sense? HOW DOES IT WORK????? randomclicking against ai gives me the same result as trying to win the game ...
  14. Eyesore

    Hercules ship feedback

    Considering that it is a free ship: - Hercules is just too fast, - accelerates too fast, - has too heavy guns - it bounces like crazy (because of it's hull-form and turnrate mostly probably?) Which equivalent ship can be captured in open world? With the same 'good' builds? Which options/alternatives do non-dlc'ers have? That is atleast comparable? Considering that there is no decent alternative, why is it allowed in events, portbattles or anything that is not 'open world'-related? I'm sorry, this ship is really an 'eyesore' or troll-ship and i really fail to see how it (or it's implementation?) brings anything positive to the open world.
  15. Eyesore

    Low quality PvP

    ... (one benefit of alts to even the game) ... Erm, this must have been a brainfart? How is having/needing alts to even out the game a good thing? In any universe?