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Patch 12. Caribbean invasion


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Can we get mixed flag icons back (neutral+the one of the holding nation) for neutal towns controlled by players/nation. Might be misleading for new players + you have to hover with the mouse over the town in order to tell to which nation it belongs to. Former version was better. You could tell by just looking at the map "Its neutral and it belongs to xy".

Edited by z4ys
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Quick Patch feedback

-Group window

Player names are too stacked and bold, change Font to (Thin). 

Add ship info in the corner next to player name. Click triangle and see what players sail with Roman Numbers I, II, III, IV, V, VI, VII, VIII, IX, X. Easy way to read ship rate.

ex. Vicrory I, Frigate V

 

isNKptJ.jpg

Red Group Flag. Looks good , but there is a problem with it's colors vanishing when aligning flag with distant clouds. Transparency issue? 

Add small rank icon that would represent player rank in group tab next to name or when I click on any player on the open ocean. 

Something similar would work. 

 

69b541f9f1fed0bddb7477b7293bc987--navy-o

 

Edited by George Washington
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1 hour ago, rediii said:

 

1 they can use to get out of this hardcore rvr pvp nation because they didnt understood the consequences of their desicion.

 

I think the current implementation is a mistake and new players will give up on the game after they got ganked several times instead of just switching nation by deleting the char.

 

 

New nations are indicated as impossible and if new players want challenge they will join these nations. If they dont read descriptions its not the game's fault. 

Please lets not make it a nursery for impossible level of difficulty. People love challenge which is obviously shown by good results of "Cuphead", which we will recommend to anyone who consider our bots hard. 

We expect captains of new nations to protect their rookies. If they dont they wont get new players. But with xp for damage - shroud cay would be a very fun place for everyone. 

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13 minutes ago, rediii said:

 

New players are stupid. They see prussia, they know from several other games (partly singleplayer) that they are awesome and join prussia. They get ganked ans blame the game.

 

It's a national responsibility to route new players to a proper place. Not the game responsibility. If Russia wont protect its new players russia will not get new players.

Lets stop pretending that the game should do it. Its a sandbox. Players should do it.

HRE Bollo was hunting players near shroud cay yesterday, if new hardcore nations did not hunt him down good for him

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6 minutes ago, admin said:

It's a national responsibility to route new players to a proper place. Not the game responsibility. If Russia wont protect its new players russia will not get new players.

Lets stop pretending that the game should do it. Its a sandbox. Players should do it.

HRE Bollo was hunting players near shroud cay yesterday, if new hardcore nations did not hunt him down good for him

ROVER is working on a good player experience for new prussian players^^

B3B33C34215B2F0243937A073DA9D9A2F5AF3A12

Edited by z4ys
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3 minutes ago, admin said:

It's a national responsibility to route new players to a proper place. Not the game responsibility. If Russia wont protect its new players russia will not get new players.

Lets stop pretending that the game should do it. Its a sandbox. Players should do it.

HRE Bollo was hunting players near shroud cay yesterday, if new hardcore nations did not hunt him down good for him

I think if angry Bollo will continue then you will get new negative review in steam. I'm sure it's wrong but it's sandbox

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I know when we still had a good amount of players around, we would usualy not attack the lower ranked players. I think if PvP is lacking players will kill any player they come across.

If new players have a problem they have all the tools right there to ask in nation what they should do, or where they can go to safely mission and rank up. The new nations might not be organised right now, but give it a couple of days and they will all have a HQ and a spot to mission "safely". It would still be recommended for them to go to a nation with a protection zone, but its not at all impossible. It is just a bit hard at this very moment.

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25 minutes ago, rediii said:

Probably because you are prussian.

Not yet.... :D

25 minutes ago, rediii said:

Defend your shit then.

No need to get mad again... i just find it amusing you talk about new player retention while your boys roll out to sealclub... afraid the swerg will get a few less swerglings to be nurtured in the greenzone?

28 minutes ago, rediii said:

They stayed and enjoy OW pvp now.

Seems like they enjoy sealclubbing and not real pvp... 

29 minutes ago, rediii said:

What will you say if your new prussian port gets attacked in a week? Will you whine and run away or fight and keep fighting even if you lose?

No, i just find it sad your clan doesn't even let people start in the new nations... simply pathetic... i will live out of free ports so no problem for me :)

31 minutes ago, rediii said:

Players of these nations chose "impossible" difficulty and should not whine abojt the "impossible" difficulty.

Skip back a few of your comments, mate. The only one that has been whining about their difficulty so far is you. I hope you don't miss the irony of it...

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On 16.10.2017 at 2:15 PM, z4ys said:

 

Shouldnt it be "Korvettenkapitän" instead of XorAmXB.jpg for Prussia?

 

Cant tell for the other ranks.

 

Yes - it should read "Korvettenkapitän". The German Captain is called "Kapitän".

The ranks in the the Reichsmarine and Germany's Navy today - I cannot tell, if they were the same in earlier Prussia, but I guess such things don't change much?

 

 

 

Dienstgrade der Deutschen Marine.jpg

Marinetafel.jpg

Edited by Wolfram Harms
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47 minutes ago, Landsman said:

Seems like they enjoy sealclubbing and not real pvp...

So far I have mostly only met enemy ships in groups big enough to "sealclub" Swedish sailors.
Those players usually run when numbers are equal.
EVERYone seems to be doing it (players like Danish "Hammerhaj", who comes with a single SURPRISE and hunts no traders, are the exception - respect for him!).
So don't blame only Swedish players for any pack hunting.

Quote

No, i just find it sad your clan doesn't even let people start in the new nations... simply pathetic...

You seem to know SO much more than I do, man!
But you can't be a spy - cause a spy would know his facts right.

I am a member of HRE, and this clan is probably one of the most tolerant clans I ever met. I am never told anything and can mostly do what I want.
HRE had a clan meeting with all other Swedish clan leaders, and we agreed on deciding after the first week, what every clan or single player will do.
Could hardly be more democratic, I think.

Quote

The only one that has been whining about their difficulty so far is you.

Is there possibly a thing like an "inbuilt antipathy against Sweden", which blurs the glasses of many players so,
that they read Swedish posts in a distorted way; and makes them aggressive no matter how constructive we try to be?

Edited by Wolfram Harms
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1 hour ago, Rickard said:

\

but I do think that helping a new player making that decision would also be a good idea, for instance explaining the nation's difficulty, starting resources and possibilities and a developer recommendation to players.

It says currently

difficulty level - impossible 

 

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From what i saw yesterday near few freeports: a bunch of ganking squads lurking and trying catch people who moving stuff to new nations. We fine with this but this is same time sign of short-seeing and instead leave new nations and allow establish them for a healthy population balance which surely boost OW activity and whole RvR. But nah they decide gank from first day and kill it. Same people will be complain in next few days there is no PvP or RvR is a joke. Hypocrisy.

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2 hours ago, admin said:

We expect captains of new nations to protect their rookies. If they dont they wont get new players. But with xp for damage - shroud cay would be a very fun place for everyone. 

2 hours ago, rediii said:

Out of experience I can tell you that you can't defend your rookies. If someone goes there it is someone experienced and he knows what to do to evade other hunters. It is just a trade of time. Defenders spend time hunting someone to protect new players (only after he already killed several players) and hunt him without a chance to get him. He is sailing away bored and waiting until defenders break of from hunting him. Then he goes back to kill some more. I did this on both sides, the attacker and defender.

Admin, when are you going to understand that rookies weren't defended/ganking went rampant because you made it practically impossible to defend your own waters? Even with a large population in a small area it was a huge waste of time.

To think that the new "hardcore" nations will stand a chance in doing so is a sad joke. Russia has the right idea - it's not possible, so just grab the only area a ~2 hour sail away so that people can't be bothered to go there.

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2 minutes ago, Peter Goldman said:

Free towns were always a dangerous places. You find a problem now because there was intensed traffic recently because of the new nations. Traffic means more OW PvP. If you move to a free town, organize an escort, move together with the whole clan. Most players won't give you a free-pass ticket because you want to change a nation. Personally we lost some ships while moving to the pirate nation, but I'm not complaining. We knew the risk and we took it.

I said we fine with this and we not complaining. Read carefully next time. All i saying is: this is short-seeing behavior mostly from those who cry after how game is broken and no pvp but they acting exactly to make game look this way. For me pure hypocrisy

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21 minutes ago, Wolfram Harms said:

So far I have mostly only met enemy ships in groups big enough to "sealclub" Swedish sailors.
Those players usually run when numbers are equal.
EVERYone seems to be doing it (players like Danish "Hammerhaj", who comes with a single SURPRISE and hunts no traders, are the exception - respect for him!).
So don't blame only Swedish players for any pack hunting.

The point that you probably missed being that Shroud Cay is the starting port for new players in the new nations and since the new nations didn't even have a bit of time to establish yet, it's unprotected... Also i brought it up, because redi talked about how it is bad that the new nations have no green zones and is bad for new players - well yeah if we have tossers that find sealclubbing new players amusing then it is a problem as long as the new nations aren't set up at least...

25 minutes ago, Wolfram Harms said:

You seem to know SO much more than I do, man!

I know because it was actually posted in this very thread with screenshots and all... so yeah...

26 minutes ago, Wolfram Harms said:

But you can't be a spy - cause a spy would know his facts right.

I am a member of HRE, and this clan is probably one of the most tolerant clans I ever met. I am never told anything and can mostly do what I want.
HRE had a clan meeting with all other Swedish clan leaders, and we agreed on deciding after the first week, what every clan or single player will do.
Could hardly be more democratic, I think.

And this is related or important why? 

27 minutes ago, Wolfram Harms said:

Is there possibly a thing like an "inbuilt antipathy against Sweden", which blurs the glasses of many players so,
that they read Swedish posts in a distorted way; and makes them aggressive no matter how constructive we try to be?

If it is many players that have this perceived "inbuilt antipathy", then there might be a reason for it... the context you probably missed is that redi talked about how the new hard mode nations are a bad idea without safe zones and all because it supposedly harms new players, while his clan is driving those new players away and is the very reason for his argumentation... the moral of the story is that we wouldn't even need safe zones for any nation, if it wasn't for all those losers bullying new players...

No doubt redis concerns with the new nations are justified and all but his clan being one of the reasons for it doesn't really help that being constructive... everyone should help all new players regardless of the nation. This is not only a game, but one that needs every player it possibly can have...

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6 minutes ago, Aegir said:

.... Russia has the right idea - it's not possible, so just grab the only area a ~2 hour sail away so that people can't be bothered to go there.

new players will not find them. and leave or find their own way. So I dont know if its the right/ or good idea. For experiened player it will. But in the end. Nations that dont care about new players will bleed out.

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25 minutes ago, Bart Smith said:

From what i saw yesterday near few freeports: a bunch of ganking squads lurking and trying catch people who moving stuff to new nations. We fine with this but this is same time sign of short-seeing and instead leave new nations and allow establish them for a healthy population balance which surely boost OW activity and whole RvR. But nah they decide gank from first day and kill it. Same people will be complain in next few days there is no PvP or RvR is a joke. Hypocrisy.

Pretty much how i saw the situation with HRE and shroud cay. This was my reason for commenting to begin with... Redi saying new nations are too hardcore for new players - well, no hello kittying wonder when you camp shroud cay from day one and gank them i guess? It's pretty much this... Hypocrisy. Not like if i truely believe bullying new players is bad, that im cool with my clan doing it and driving away the new players...

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5 hours ago, Peter Goldman said:

450 crew vs 550 crew. Wasa needs a lot of crew on gunnery, I haven't seen many players using marines on it. I drop sails too and start boarding. 

@Landsman about kiting... speed is hello kittyed up, Connie should be normally much faster than Wasa. This needs fixing.

The Constitution has been nerfed so many times since it came out that it isnt even 1/10th of what it should be.  

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