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Malachy

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  1. I will add that I just was in a 1 vs 1 with an Endymion. I was boarding him. Just as boarding combat began, I had another crash. This time it just went to the battle end and the target escaped. Again my ping was 142 and there was no indication of packet loss. I had tagged the bugger 20 seconds before I grappled. Do what you will or just ignore it like everything else. I could care less anymore.
  2. I've been alpha and beta testing for 25 years now. I have never run into a slower or sorrier collection of developers in any game. I've reported this same issue for months now and it still hasn't been fixed. Yet they have plenty of time to add in mechanics that were completely unnecessary. I guess every company needs someone to make excuses and sweep the difficult problems under the table and that appears to be Inks job here. Like I said, I don't expect them to resolve anything, they never have before, why would they start now?
  3. Its not like they do anything anyhow. I've reported the issue via F11 for the last 10 months now. I frankly don't give a shit what they do. They are about the worst development team I have ever seen work on any game. I have beta and alpha tested over 40 different games in the last 25 years. I do not expect any positive resolution from these guys. They have more excuses than ever as to why they couldn't have screwed something up. If I want bullshit excuses, I just have to ask my 3 year old a question. This game has been in pre release longer than any other title I have ever tested. I even tested a game that had a development team of 2, and it was released and making money in 8 months from the beginning of testing. My expectations of these guys are abysmally low. Not only is their development cycle laggardly and poorly conceptualized for the most part, their troubleshooting and support people are about the laziest folks I have ever run across. And, quite frankly, I don't care what you would do, you are about the sorriest excuse for a player this game has, so go troll somewhere else.
  4. Ink is always a SOB to me. And has never replaced anything. Basically he always says its not their fault and ignores me. So Ive kinda had it with his laziness. I have top notch internet and never have trouble with any other game. Its just NA that crashes routinely. Like I said in the OP, it does this every three weeks or so and Im getting sick of losing fights due to it. Ive filed about 100 F11 reports on this issue and many others and they all go unremarked, and unresolved. I don't expect every ship to get replaced, but it would be nice not to lose the damned things in the first place. Like I said in my OP, I don't mind losing in a fight, But I am getting sick and tired of losing due to server/program instability. Plenty of other games out there that have been developed properly , even in alpha stages.
  5. I also filed an F11. IF you guys don't fix this issue, I think Im done playing your buggy game. There are plenty of other games out there that DONT crash every couple weeks, or at all for that matter. I have stayed with you guys for a long time, but I am completely fed up with losing ships in bullshit situations like this, when I would not have even lost the fight had the game not crashed multiple times in a row.
  6. I really don't know why I even bother sending in F11 reports and posting here because I get as much support here as a snowflake in the sahara. Your servers were very unstable tonight. I crashed 3 times, the last two in combat, first from port to the login screen. I was fighting two Wasa, was winning the fight and crashed, came back quickly, not too much issue. Crashed again, could not get back in and logged back into battle a second time to a sunk ship. I am sick and tired of this bullshit. It happens routinely, about every 3 weeks, and you guys sit back on your butts and do nothing about it. I was in a teak/White oak Bellona with Cartagena, Navy Structure refit and Navy Hull refit. My ping is a steady 142 and there is no warning, the game just crashes to desktop. I would appreciate my ship, 125 hull repairs, 125 mast repairs and 1000 rum replaced. I don't mind losing ships in a fight, but Ill be damned if I lose one due to poor programming and/or server maintenance on your part.
  7. If you are a smaller clan, capture smaller ports. We already have varied size port battles
  8. Nope, you now have multiple people willing to call you out on your crap
  9. Wow, those are great suggestions. Where have you been all these months? I vaguely remember your name.
  10. No we didn't. Not all together. And folks have been asking for this for months due to declining population on both servers.
  11. He is seeing the writing on the wall. The Swedish Zerg is not going to be quite as zergy in this new system
  12. No we never tested a system like this. I've been around since day 2 or 3 so stop the bullshit.
  13. Us players are going to have as much trouble attacking EU as EU is to attack US clans. Defense should be pretty easy for either side. If you lose a port both sides will need to get creative to take it back or recruit friends to help on the other side. I also like the fact that ports will cost more to maintain. No more of one or two clans owning everything .
  14. Honestly, it will all work out. Ive been limited to EU port battles on weekends for over a year now. Half my clan are EU players and they play late. An early US port battle is around 10 or 11 pm EU time. We are becoming a global civilization, and nations and clans will need to make sure they are truly global in order to survive. Most games don't cater to time zones at all, and doing so has caused plenty of trouble.
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