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Patch 10.3 - New event, PvP marks changes, changes to knowledge slots and other fixes


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11 minutes ago, King of Crowns said:

so let me get this straight I can just go mindlessly grind ai missions in my santisma and get the same reward as if were our risking my ship looking for pvp? the pvp is more dangerous and takes longer to find so why would I ever go do that?         GREAT JOB carebears u just flipped the game back into a PVE game. where the main point is doing missions.

I thought you guys loved to pvp!

you did it because it was fun!

You did it before the wipe and will carry on to do so!

Stop crying because you stopped getting an extra bonus.

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11 minutes ago, Magnum said:

Perhaps what we need here is ---- https://zkillboard.com/

Then the great PvPers could become famous ......

Like this guy: https://zkillboard.com/character/96373109/

Nooooo Please!! NOT zkillboard!!! Which makes people do pointless ganks and gatecamps just to pad out there killboard in green and not take real fights, like this lame ass you've linked who just kills t1 dessies and cruisers in his Machariel!! :)

Edited by Hullabaloo
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47 minutes ago, randommexi said:

Desire to pvp just dropped to zero....

 

Really your desire was only for the marks? Mine is the thrill of the hunt, but i was getting more rewards from doing PvE than PvP cause of having to share with any one else in the group.  Now I have a better chance to get more reward than I did before and it's not special PvP only items so this encourages folks to get out and do more PvP and PvE (isn't these the guys we catch half the time any way?).

29 minutes ago, Elbizor said:

Thank you Devs for giving casual players more of a chance!

Yah I didn't like that most of the knowledge books where locked behind one type of marks.  I can see a few special rewards but not that much content.  Now ya'll can get a few books and knowledge and work on there one fav ships and enjoy the few hours here and there casual players have to play compared to the hard core players. (which I'm one of those).  Get more casual out in the OW and you get more targets for us PvPers.  This should make every one happy.

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Have only hopped on real quick today to check a few buy order....hope to play after work is done. However, I like the direction with this patch. I really don't see the pvp marks for various upgrades as what the incentive to pvp should have been. In all honesty the majority of ALL of those upgrades should either have just been craftable or easily obtained by everyone. Otherwise you create a situation where those who got a headstart farming the marks on the competition enjoyed potentially a gear based advantage over the others. I'd prefer to minimize this sort of thing and let the battles be determined more by the actual captains than by gear.....still have some RNG loot issues but this is a step in the right direction.

I am not against rewards for pvp but those rewards should not be for gear that gives a pvp advantage over those who don't have it. Prater and some others have given some nice ideas and suggestions as to what those could be....

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1 hour ago, Qwolf said:

Edit:  Example:  Several French and Pirate players have been terrorizing trade shipping deep in British waters.  Several British players have been disrupting trade shipping in Pirate waters.  This is amazing, and in my opinion added so much fun, fear, and risk to the game.  Defender fleets were organized to hunt those players.  Those pirates/privateers were sailing hours into enemy waters and risking their ships because PvP marks were important.  Now, why risk all that?  Why waste your time? 

Because it's fun?

I would rather a game allow me to have fun however I want rather than forcing me to do xyz to get ahead. The bottom line is people who want to PVP are going to do that because it's fun and the people who weren't going to PVP anyway because they are scared, still aren't going to PVP. So honestly there is no change in what people will do, only a slight tweak to the reward for doing it, which is just the icing on the cake, not the meat of why they're doing what they're doing. Having said that, I think they should do two things, up the admiralty store cost by a factor of 5 and up the PVP to PVE ratio to 5:1. That way if people start to feel the missions are boring, they can turn to PVP and be appropriately rewarded.

 

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17 minutes ago, Hullabaloo said:

Nooooo Please!! NOT zkillboard!!! Which makes people do pointless ganks and gatecamps just to pad out there killboard in green and not take real fights, like this lame ass you've linked who just kills t1 dessies and cruisers in his Machariel!! :)

Wow, you ENTIRELY miss my point .... it's called IRONY

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Doing PVP requires alot of planning, sailing and time commitment.

You go out on sweeps by yourself or with your buddies and look for enemy players.

Sometimes u can spend an hour sailing and come up empty.

PVE u sail 5 feet and join mission.

Im not against allowing PVE leading to being able to buy everything in the shop.

I just think that PVP should give greater rewards for the effort that is put into it.

John Bernard Shaw Cable (GB Global)

 

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41 minutes ago, Lordicious said:

Now in order to have players sail and grind all other boats add Achievements.

-Reach 10000 xp on (Ship name) and receive - Item Name. 

You could even reward people with improved version of achievement boats. ex. renommee ---> renommee Naval Frigate (Paint and +2 guns or something. One time reward upon achievement competition. 

This is voluntary and does not force players to force grind, only if they are chasing achievements and it's rewards.  

I'll be happy if this is just a skin/paint that only folks who have all 5 slots on that ship can put on it.  It kinda a way to let folks know your in an elite ship, but you don't have to put it on the ship if you don't want to.   Hell just giving the options of the paints would be nice for that ship.  So if I want one type of paint for my ships I have to unlock all five slots and than I can pick from a list.  Though think of the Naval Renommee Frigate having bow Chasers if you unlock the 5th slot and it gets a special skin for only that slot.   

38 minutes ago, admin said:

PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. 

A good reputation system would be nice, but your going to get folks to farm stuff no matter what.  This just means you have to actually grind like crazy for what you can get more of by PvPing.   Hope there was a bit of a bump up in credits and xp for PvP too.

37 minutes ago, King of Crowns said:

so let me get this straight I can just go mindlessly grind ai missions in my santisma and get the same reward as if were our risking my ship looking for pvp? the pvp is more dangerous and takes longer to find so why would I ever go do that?         GREAT JOB carebears u just flipped the game back into a PVE game. where the main point is doing missions.

We lost a L'Ocean this week cause two guys where out grinding fleets close to Mort, though more closer to Pitts.   They almost captured the second one....oh and it was the AI in the fleet that sunk the ship not the swarm of Surprises so it's not NONE RISK.   We use to catch 1st rates all the time like this back before patch.  We keep telling guys to stop going out on there own, this isn't PvP2 any more, but no they won't listen lol....we also lost two permits for l'oceans last night (same char that lost the 1st rate) in the same area.   You think they will learn to get escorts or call out for help when moving things like that.

28 minutes ago, Liquicity said:

meh, used to have a lot of pvp fun pre-patch, not caring about rewards / marks whatever, just for le fun. Now that ship knowledge grind is gone, people might actually get to pvp more

 

Yah the true PvPers won't care about the rewards.   I'm more seeing this as a way to get more folks out and on the OW.

1 minute ago, Blackjack Morgan said:

If the ONLY reason you want to pvp in this game is for a carrot than I don't know what to say....other than that is a hell of a lot closer to a carebear mentality if you ask me.

point on....

1 minute ago, JG14_Cuzn said:

agreed in that I get more out of the thrill of the hunt/fight than the actual marks.    But some form of reward should be given for PVP.  combining PVP with PVE is no 

It's alot harder to PVP than to PVE.... and it's a hell of alot harder to PVP than to do empty PB's and gain conquest marks.

 

Let's even the playing field.... REMOVE Conquest Marks.   Make All Ships and upgrades accessible through the SAME system

Yah I figured you and the other JG14 guys are more like that minded, but it does make it easier. I was having a hell of a time getting PvP marks cause of group sharing as I only been out in light tagger ships and it's bassed off assit and kills only and than you have to share.  Same with port battles.  So now more folks will get them and can trade me for ships I craft for the Clan and Nation.  It was easier for us to get Aggy's than Connies before today.   I do agree there needs to be something for the PvP players that do mostly that.  A good reputation system will work for this.  Where you can buy some items only if you have the right reputation with that nation or level or PvPer you have done.  Even make some off trading for the tradres too.   

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21 minutes ago, Sir Texas Sir said:

Really your desire was only for the marks? Mine is the thrill of the hunt, but i was getting more rewards from doing PvE than PvP cause of having to share with any one else in the group.  Now I have a better chance to get more reward than I did before and it's not special PvP only items so this encourages folks to get out and do more PvP and PvE (isn't these the guys we catch half the time any way?).

Yah I didn't like that most of the knowledge books where locked behind one type of marks.  I can see a few special rewards but not that much content.  Now ya'll can get a few books and knowledge and work on there one fav ships and enjoy the few hours here and there casual players have to play compared to the hard core players. (which I'm one of those).  Get more casual out in the OW and you get more targets for us PvPers.  This should make every one happy.

Yeah, I had fun too 10 months ago when I pvped for no point other then the "thrill".  but, cost to benefit ratio is not good... I get nothing special for pvping and put up a shit ton of money to get out on the sea and have half a chance to not die....

so yeah, I need to be motivated.  no reward, not gonna do it.

 

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12 minutes ago, Sir Texas Sir said:

I'll be happy if this is just a skin/paint that only folks who have all 5 slots on that ship can put on it.  It kinda a way to let folks know your in an elite ship, but you don't have to put it on the ship if you don't want to.   Hell just giving the options of the paints would be nice for that ship.  So if I want one type of paint for my ships I have to unlock all five slots and than I can pick from a list.  Though think of the Naval Renommee Frigate having bow Chasers if you unlock the 5th slot and it gets a special skin for only that slot.   

 

I like this idea. This can work very well. Unlock all slots and have access to paint use. So, captains with painted ships will be qualified as elites who grinded these boats all the way up. 

Each ship paint tab should be similar to collectibles with locks over paints - Not found yet. 

Edited by Lordicious
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4 minutes ago, Yowilly said:

to [Jobaset]

they gave us 2:1 conversion yet jacked the prices 5:1 - totally fair

JBSC (GB Gobal)

 

 

I think it should be 5:1 for the PvP not 2:1....when it was 3:1 we really wasn't seeing much difference and than they took that away.  PvP should be high risk for high rewards and right now 2:1 over PvE is not that.

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7 hours ago, Lonar said:

 

Thats something i also dont understand i mean the system had the mistake that you needed to grind other ships then you sailed but that was all it wasnt that bad.

You just described the *entire* system. What's there that's not "that bad"?

People had to grind ships they never wanted to actually sail. It's that simple.

And a simple question to the people complaining about all the wasted time grinding out ships in the past three weeks: How much gold did you make from doing that? Is that gold gone as well?

Edited by Quineloe
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38 minutes ago, Elbizor said:

I thought you guys loved to pvp!

you did it because it was fun!

You did it before the wipe and will carry on to do so!

Stop crying because you stopped getting an extra bonus.

We did it before the patch because ships were cheap and abundant.

Now they are not anymore, which is why pvp is a lot less fun recently, which is why we need incentives and rewards for our risk.

PVP marks did this because they were the only way to get high level frigates.

This patch greatly diminished these rewards. Hence there will be less pvp, which is the opposite of what the admins want to achieve. 

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1 minute ago, Quineloe said:

You just described the *entire* system. What's there that's not "that bad"?

People had to grind ships they never wanted to actually sail. It's that simple.

Every time I see folks that make post like he did I think, " I bet they are still in light ships and haven't seen how much xp it takes to move up one slot in a frigate or even a SOL."  

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1 hour ago, randommexi said:

Desire to pvp just dropped to zero....

 

Weird - you only ganked er PvPed to farm marks?

I've loved the few and far between REAL PvP battle I've been in - even the ones where Blackjack Morgan sank my ship :)

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Anyway noob will stay noob but from what i see they have to rename all server PVE one. Good job devs.

They is so many things to work on if you want more pvp player and pve one like Revenge fleet and battle closing timer. for more fair fight and less ganking.

enjoy pve guys 

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