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Magnum

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Magnum last won the day on October 28 2015

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About Magnum

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    Commander
  • Birthday 09/10/1952

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    Spokane WA
  • Interests
    Rat rods and competition car audio

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  1. After 10,000 (yea TEN Thousand) play hours I left because the new mechanics are meh - I miss the Stormy seas of Sea Trials. I'll keep checking in from time to time to see if a Sea Trials "like" joy can perhaps be scratched out from the load of port battle hogwash. toodles...
  2. So, how much real life money should I set aside to become competitive in the soon(tm) to be released pay to win environment?
  3. My first 1v1 with Prater - he shucked me like a sea otter opening an Abalone - I was hooked .... This was the first of many thrills. ---- Sadly, nearly all my magic moments were in Sea Trials.
  4. The reason people stopped playing is simple - the game became non fun - perhaps even NON GAME. You have to work your ass off to get any gains and you can lose them in an instant. NA became way too much of a second job for me - so I just reverted to my first job more (EVE). After all I only have so many hours a day to devote to "games"
  5. Seriously good article. I was closing in on 10,000 hours in NA (yea TEN THOUSAND) over three accounts before I quit. I estimate that about 400 - 600 were absolutely thrilling to me and about 4000 - 6000 were absolutely dull ass boring. I think a 1 to 10 ratio just plain sucks. ------ Perhaps this is a statistic the Dev's should watch - not how many ships each player is NOT using ...... A little toggle on the screen --- I'm happy/////I'm only doing this because you make me. #servermerge #servermerge #servermerge #servermerge #servermerge #servermerge
  6. In fact I'm playing EVE right now - I can warp to a station (or Citadel) where I'm safe at almost any time - so I can alt tab to this forum and type in peace. If I were playing OW NA I would either be "stuck" in port or always have to worry I would sail by a hidden "instance" and be spotted by enemy players and jumped. The "log-out in OW" is too slow to just alt tab away from - as is the OW sailing, it has become a drag to me.
  7. Also EVE supposedly started as a submarine game is why the ships tip as they turn in space, and lose speed if you turn off power - totally unrealistic. An example of people suspending disbelief to "just play the damn game". An idea I had is to have each "Capitol" be a lobby where you could sit and wait for other players to Que up and then fire off a battle instance as in sea trials. NA just needs SOMETHING other than ganking players who wander by from the hidey hole of a hidden battle instance as a way to start battles. ----- If 1/2 of the players in a battle are there against their will - it is a failure to "fun" for 1/2 the players - see.....
  8. Yes for the most part in EVE each solar system is a separate "instance" that runs in real time - it's the FTL tricks that allow a speeded up game experience as needed. NA "COULD" be similar if for example each county was a separate instance and as you sailed to the edge of a county you "jumped" into the next county - but within each county you could shoot at and crash into each ship you could see. It would require a serious server upgrade - but would be EPIC!
  9. The main thing about EVE that I like that NA fails miserably at is -- the way you instantiate (start) a battle! in EVE you "see" your opponent electronically (it's called local) and the cat and mouse game is on - the real cool part is you are never quite sure who is the cat and who is the mouse. I no longer play NA - I'll likely try legends to see if it rekindles that joy I felt during Sea Trials, but barring a major overhaul I'm out of OW.
  10. @admin Please get the switch to Unity 5 done first. I would also suggest waiting till after you open Legends.
  11. Comparing NA to EVE will only make NA seem small and feeble, not a good idea. Sir, I know EVE, EVE is a friend of mine - You Sir are no EVE. (signed EVE player)
  12. I used to have a LOT of fun playing this "game". This last patch and to some degree the one before has CRUSHED that for me - I take a two week break and come back to having all my Poussant's (Conquest Marks) stolen by the Dev's and given to "others" in the form of crap ass "Victory Marks" frack me ...... So long, I may give it another try after "release" if that ever happens. Thanks Obama ......
  13. Up front I'll admit I have stopped "testing" the game - I have found it unsatisfying: The biggest lack IMO is the ROE -- because there are mainly three different types of players: Hunters, those players who are always (or nearly always) looking for a fight (2 types) and Prey. ----- HH: Honorable Hunters such as Blackjack Morgan HG: Hunter Gankers (you know who you are). P: Prey, those players who are almost always looking to improve their ECO position (or their Clan's) - They might get involved in a "revenge fleet" now and then to protect their stuff - but they just don't dig for trouble. ----- Think of it as a sandbox: HH want to interact their sand toys with other players sand toys in a mutually fun way. P: mostly want to build sand castles and will try to protect them. HG just want to kick others sand toys into broken pieces or steal them away. Until the ROE can accommodate the desires of all three types of players, somewhat evenly = it's broken. You HH and HG players before you "look down your nose" at P player - think about who built the Cables and Hawsers that went into the Medium Carriages that allow your shiny new Bellona to fight. I'd like to see the NPC in national waters attack Hunters who don't belong there - but that's just me.
  14. Magnum

    Another World

    I envisioned another world for this game. Please excuse me for trying to express the world I had hoped THIS GAME would model. I'll call it NAaW - Naval Action alternate World. A: From the pace of battles in Sea Trials - I "caught" the bug of wanting a world with fast paced, one after another, NEARLY EVEN battles available on demand. B: After my first week in open world I pined for something to explore to make that sim more realistic, the birds and scenery upgrades helped, but ..... ------ Here is the TLDR: I think the relationship between Battles and OW is back asswards. I think we have gone down the rabbit hole of trying to make the OW "work" by gluing various forms of failed "battle instances" onto it - a wrong approach from the start IMO...... Look at EVE Online: All Battle Instances - All The Time. Each System is it's own "battle instance". NAaW Would have started with each "county" on the map being it's own Battle Instance with entry/exit gates between each of the 100 or so odd "counties" in NAaW. Each county could then have it's own "matchmaker" lobby similar to Sea Trials - if it's a Brit County you as a Spanish could hang in the lobby and just fight brits all day long - cool? Of course Sovereignty and battles for change of Sov would be another thing to figure out, but I think with the entire county being an instance all the time it could easily be worked out. ------ Aw well, the path not taken ......
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