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Showing results for tags 'instances'.
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Suggestion: Implementation of Open World instances ( dynamic spawn ) that do not, necessarily, contain combat. They should simply spawn "randomly" everywhere, even in the middle of nowhere in some cases. Like 1 spawn for every 3 counties area. Limited to 7th and 6th rates - basic cutter excluded. They should be closed once started. No interference. They should not be repeatable, once used they disappear. Time limit of instance - very small. From 15 minutes to 30 minutes maximum. Mechanics: Player has to navigate, use wind properly, net get caught in leeshore where appliable, and reach the objective, access "location/ship hold" and overall make use of all mechanics other than "aim/shoot". Examples: - navigate shoal reefs to reach a ship wreck - use NA:L bathometric instance design (!) - provide aid to stranded ship in the middle of the ocean - by supplying necessary repairs. - explore a "unknown settlement" on the coast / upriver. - trader in distress - defend AI trader from AI privateer ( this is combat ) The rewards could also be different from "individual" items for the player but Region based. Something like - 10% increase in LH for all ports in the County until next maintenance, if we help the stranded ship - or - 25% increase of NPC goods in all ports in the County, if we contact the "unknown settlement" - or- On very rare occasions, a "epic" loot item, such as a Silver Chest. Say 1 instance out of 100 per maintenance cycle. So only 1 player out of everyone might bump into it. - could provide item similar to the old Letters with indication to navigate to a "certain port" to receive a "thank you" reward, similar to a "sealed Bottle" but being claimed in a port, not in the middle of the sea, and sharing the same mechanic - weight, cargo space, all in one or nothing. Pros: - stuff for newcomers and veterans alike, using the 7th and 6th rates - does not involve big ships, just the smaller vessels are eligible to enter Cons: - instance level making ( dev time ) - no special gear rewards - may award enemy regions with bonuses
I envisioned another world for this game. Please excuse me for trying to express the world I had hoped THIS GAME would model. I'll call it NAaW - Naval Action alternate World. A: From the pace of battles in Sea Trials - I "caught" the bug of wanting a world with fast paced, one after another, NEARLY EVEN battles available on demand. B: After my first week in open world I pined for something to explore to make that sim more realistic, the birds and scenery upgrades helped, but ..... ------ Here is the TLDR: I think the relationship between Battles and OW is back asswards. I think we have gone down the rabbit hole of trying to make the OW "work" by gluing various forms of failed "battle instances" onto it - a wrong approach from the start IMO...... Look at EVE Online: All Battle Instances - All The Time. Each System is it's own "battle instance". NAaW Would have started with each "county" on the map being it's own Battle Instance with entry/exit gates between each of the 100 or so odd "counties" in NAaW. Each county could then have it's own "matchmaker" lobby similar to Sea Trials - if it's a Brit County you as a Spanish could hang in the lobby and just fight brits all day long - cool? Of course Sovereignty and battles for change of Sov would be another thing to figure out, but I think with the entire county being an instance all the time it could easily be worked out. ------ Aw well, the path not taken ......
It would be awesome if for port battles every port would get its own instance. Means, that coastline and town features are modeled differently for each port inside the instance. That would create the possibility to make different tactics work for different ports, and it would give players who fought for this port already a natural advantage, since they know the city and the waters around it. Although I fear that this is too much for the limited dev-ressources... But anyway. Just a suggestion, something I would like to see.