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About FrostZone

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  1. Thank you Devs this is a good way to honor him, no need to nerf anything there will always be haters.
  2. I think some of us a reading WAY to much into it. Removing doubloons from shipbuilding makes shipbuilding easier, hence we can craft more ships and are able to spend a little more time in combat and a little less time farming for doubloons. @admin can correct me if I am wrong about that.
  3. Something like the Farquharson would have been nice.
  4. I am also very disappointed with the way the expectations were managed.
  5. Perhaps two or three times a year, as not to flood the market and keep these ships exclusive but give new players an opportunity as well.
  6. Looking forward to new system, excited to see what it will be.
  7. The game froze and crashed, when I got back in I lost my ship to boarding. I submitted an F11 report.
  8. Sure after 1600+ hours playing the game unlocking knowledge levels PER ship is untenantable. It feels like I have to level up again, when I spent so much time getting to Rear Admiral. It feels like the developers lack imagination when creating game content and have resorted to making it a grind fest instead. It is a serious problem when it takes over 40 hours of game play to unlock all the slots on a 2nd rate. I think it would be better if they fixed the open world tagging system, and worked on improving trade and commerce making the game more customizable and interesting.
  9. The grind is unbearable and had put me off from playing naval action over other games lately.
  10. Eu server crashed many times last night while sailing, we had to stop playing. Will our ships be saved ?
  11. I think the idea of "30 min cool down same as logging off at sea" is a good fix.
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