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NavalActionTool - MAP


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Hello !

Here is a new navigation map.

PVP EU - Chrome only

The coordinates are taken from the JSON file (exact game ports locations)(nations uptdated once /day). 

And the map is a copy of that of the game. The coordinates displayed are those of the game.

The distances are quite precise. The duration less (has a default speed of 12 knots). It is a first version :)

I hope you will enjoy ! (Another tool is under development...To trade ;) )

Any comments are welcome...

 

http://navalactiontool.xyz/

car.thumb.jpg.225e0dd23452acfcc646cb3d25ba6c5c.jpg

 

This map is a student project. (my first one)

I'm a graphic designer since ten years, and a dev student since one month. Your ideas and comments make me want to learn more and more.

 

UPDATE v1.1 :

- Published

- Line animation

UPDATE v1.2 :

- Game grid with the IG coordinates

- IG "k" distances instead of IRL kms

- Credits

UPDATE v1.3 :

- Option to select the ship speed

- Option to display grid or not (by default:not to save performances)

- Dissociate land and shallow waters (to the the grid over shallow waters)

UPDATE v1.4 :

- favicon

- RollOver ports title fix

- replace flag of Spain

- Capitals highlight (red color)

- Scale few elements on zoom (flag scale and title hide)

UPDATE v1.5 :

- 3 waypoint possible

- Change controls !

- compass nomenclature (24 points)

- Fix Mouse wheel pan

UPDATE v1.6 :

- Display time and distances for each trip with IG coords.

- Display ressources produced by each port on click. close at rollout.

- Scale Element with zoom improved

- Contested ports marked with a red border

- Possibility of using only "1" and "2". And to go back after using "3" by merging "2" and "3" on the same cursor point.

UPDATE v1.7 :

- Circular game wind :

How : you can setup the Wind direction by clicking on the white backgrounded rosas. Once. Now it is synchronized and advances in real time (IG time!).

At the moment the wind does not change during the journey. The speed is therefore constant from the wind at the starting point.

- Style map options (working on a more historical style map)

- replace "Resources Producted" by "Available resources"

- formatting of Available resources

- button to reset waypoints

------------------------------------------------------

UPDATE v1.8 :

- Circular game wind - Travel simulation for calculate atomatically speed step by step with 2 or 3 waypoints.

- Button to freeze the speed and select your own

- Many fix

- Button to run Simulation

- Button to select the simulation speed

- Button to select Max Speed in simulation (to set up with few ships)

------------------------------------------------------

UPDATE v1.8.5 : Lost at sea ?

- Due to the removal of gps : Addition of a location button for F11 data.

------------------------------------------------------

NEXT UPDATE v1.9 :

- more resizing on zoom

- Set up Max Speed ship names and speeds.

???

------------------------------------------------------

UPDATE DELAYED :

- Compatibility firefox - safari - ie

- Add Ships selection for time calculation

- Waves animations (svg)

- Ships animations (svg)

- Server selection

- More Waypoints (10)

- A radius selector that allows you to see profitable trade routes

 

 

Edited by UnicornBuster
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Nicely done! Bookmarked.

Edit: I'm finding it a bit hard to navigate it though. At least on my Macbook trackpad. Instead of scrolling around, apparently I have to zoom all the way out, point my mouse pointer to where I want to look at the map, and zoom in. And the zoom sensitivity is crazy high. Instantly from min to max zoom. Just something to consider.

Edited by Anolytic
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Great job! I'm having trouble being able to pan left and right. I'm using the middle mouse button as illustrated on your map, but have no luck in panning. Am I missing something? I'm using Chrome.

Edited by Captiva
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1 hour ago, Captiva said:

Great job! I'm having trouble being able to pan left and right. I'm using the middle mouse button as illustrated on your map, but have no luck in panning. Am I missing something? I'm using Chrome.

Ho simply maintain click on the mouse wheel during the move ^^ Up and Down panning is working but not left and right ?

Someone else have the same issue with a PC, a Mouse and a true MouseWheel ? 

1 hour ago, PIerrick de Badas said:

Nicely done it's really interesting.

Now, you got the distance ingame between the port so you can easly calculate how big is one km ig in regard of how many it's ig and then you could give us the distance between 2 point in IG km.

Yes it's possible. There are some differences between the game map and the actual world map but most remain very close. The number of kilometers corresponds more to the IG km than IRL km : distance = Math.pow(Math.pow(compassBX - compassAX, 2) + Math.pow((compassBY - compassAY), 2)) * 3.9;  // Where compassA/B/x/y are Ports Json Coords. 3.9 is a multiplier for the IG distance are close to IRL world.

Edited by UnicornBuster
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5 hours ago, PIerrick de Badas said:

is your tools giving same distance than ig? you know you got distance ig in trader tool. are they the same ig anbd on the tools?

Ok I now understand what distances you are talking about. This is possible and will be in the next update :)

Edit : I think it works now. Note that the coord port is on the upper left corner of the port flag ^^

Edited by UnicornBuster
update
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Great tool, really beautiful map. Well Done!

I have also the problem that i can't pan with the mouse wheel pressed (Microsoft Comfort Mouse 6000).

Edit: Tinkered around with it a little more. Now panning works, but with considerable delay - it feels like glued. And it works with MS Edge (Microsoft Edge 40.15063.0.0) also.

 

Edited by Bragan Benigaris
Additional info to panning.
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2 hours ago, rediii said:

Well done! Nice project :)

From a RvR standpoint i have a quite big request i guess which is:

  • Option to set up to 3 waypoints
  • Option to set "wind coming from" of your startposition and 
    • Nice: option to set 3 different speeds (with the wind, halfwind and against wind) and caculation of the traveltime based on that info (with the changing wind all the time)
    • Awesome shit: select ship and calculation of traveltime based on that info (with the changing wind all the time)

Also a serverselection would be nice. :) 

The wind system is indeed a consequent request! A lot of MATHS o_O

But I will try ! :angry:

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Just now, rediii said:

yea it realy is. :D but else i'm not sure that i would trust the traveltime like it is calculated now. For example a travel from hat island to bermuda is calculated as 30 minutes.

I did this i think 2 times in buccentaures and it's not even close to 30 minutes. :D 

edit: wait i did this before the speed got increased. So maybe it's closer to 30 minutes now ^^

Yeah the time is calculated with a constant speed (that you can now choose). It is more to give an idea... I need to setup the wind for better estimation.

Edit : By the way, anyone know how long does the wind cycle last?

Edited by UnicornBuster
question about wind
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35 minutes ago, UnicornBuster said:

Yeah the time is calculated with a constant speed (that you can now choose). It is more to give an idea... I need to setup the wind for better estimation.

 

Instead of using max OW speed you could lower the speed significantly to a constant speed that would be closer to the average speed people would get. I think I used to use 9kn as the average speed when I calculated travel time using burningsails last year. Would probably be higher now since the OW speed increase.

37 minutes ago, UnicornBuster said:

Edit : By the way, anyone know how long does the wind cycle last?

I think that we use 2935 seconds (48 min, 55 sec) for a N to N wind cycle. I am not sure how that number was arrived at, but it has worked quite well for wind calculations.

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12 minutes ago, rediii said:

We used the same seconds for a 360 rotation. measured with multiple hours between so should be pretty close 

This is how Danmark came up with our figure:

Danmark: Hey, Sweden! Can I copy your homework?

Sverige: Yeah, sure Denmark! Just change it a bit so it doesn't look the same, ok?

Danmark: Nah. It looks fine the way it is.

That's also pretty much how Norway came up with our flag.

10533847.jpg

Edited by Anolytic
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22 hours ago, UnicornBuster said:

Ho simply maintain click on the mouse wheel during the move ^^ Up and Down panning is working but not left and right ?

Someone else have the same issue with a PC, a Mouse and a true MouseWheel ? 

Zoom in and out works fine with mouse wheel (PC computer using Google Chrome). But panning left/right or up/down while pressing mouse wheel and holding down does not work.

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16 minutes ago, Captiva said:

Zoom in and out works fine with mouse wheel (PC computer using Google Chrome). But panning left/right or up/down while pressing mouse wheel and holding down does not work.

Work for me. Very good map by the way;)

Edited by Bart Smith
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On ‎5‎/‎7‎/‎2017 at 11:46 AM, UnicornBuster said:

simply maintain click on the mouse wheel during the move ^^ Up and Down panning is working but not left and right ?

Someone else have the same issue with a PC, a Mouse and a true MouseWheel ? 

UnicornBuster. Tried it on my main computer - the one I play NA on - and it works like a dream. Thanks again for a great map!

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Thanks for your effort.

For the sake of consistency you might want to consider the compass nomenclature.

The directions are based on a 24 Point compass.  

Vitruvius's 24-wind rose

L3hFlDZacdOwZbReRU9dZ77rcHPm4HVhThimaZqyyNha8g2HD-_n7LfVe28hPtzqxZGeHiPy3387c0eXBaKsrMrJ2e_aTtY9HqsP3Img5UfH7Z_mxjwAZboWaIIWmO7ei-7CuPH1

Roman
This compass could have been invented by Marcus Vitruvius Pollio (born c. 80–70 BC, died after c. 15 BC), commonly known as Vitruvius or Vitruvi or Vitruvio, was a author, architect, civil engineer and military engineer during the 1st century BC. 

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9 hours ago, Macjimm said:

Thanks for your effort.

For the sake of consistency you might want to consider the compass nomenclature.

Thanks, I will change that ^^

EDIT :

My tool is not meant to be specially historical. The graphic speaks volumes.
But I am not against adding some historical elements. (Maybe even changes in graphics little by little)

I have simplified my code and I can now inject the points via a table.
I found this: https://commons.wikimedia.org/wiki/File:Roman_24-wind_rose.svg

Are the names correct? I found others with different names ...
Here is the table of names :

angleTab[0] = ["Septentrio", "N"];
angleTab[1] = ["Gallicus", "NbE"];
angleTab[2] = ["Supernas", "NNE"];
angleTab[3] = ["Aquilo", "NE"];
angleTab[4] = ["Boreas", "ENE"];
angleTab[5] = ["Carbas", "EbN"];
angleTab[6] = ["Solanus", "E"];
angleTab[7] = ["Ornithiae", "EbS"];
angleTab[8] = ["Eurocircias", "ESE"];
angleTab[9] = ["Eurus", "SE"];
angleTab[10] = ["Vulturnus", "SSE"];
angleTab[11] = ["Leuconotus", "SbE"];
angleTab[12] = ["Auster", "S"];
angleTab[13] = ["Altanus", "SbW"];
angleTab[14] = ["Libonotus", "SSW"];
angleTab[15] = ["Africus", "SW"];
angleTab[16] = ["Subversperus", "WSW"];
angleTab[17] = ["Argestes", "WbS"];
angleTab[18] = ["Favonius", "W"];
angleTab[19] = ["Estesiae", "WbN"];
angleTab[20] = ["Circius", "WNW"];
angleTab[21] = ["Caurus", "NW"];
angleTab[22] = ["Corus", "NNW"];
angleTab[23] = ["Thrascias", "NbW"];

Edited by UnicornBuster
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New controls !

left click to pan (I hope this will solve the problem for many of you)

Wheel to zoom

1, 2, 3, to place each points. If you want only one distance, you have to press 2 and 3 at the same cursor location ! (I will fix this later)

The direction corresponds to the first trip. The time and distance correspond to the total travel.

I hope you find it better than before :rolleyes:

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