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UnicornBuster

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Everything posted by UnicornBuster

  1. Hi, Is there in the data a way to know the ports where there is a PB? I can see PortBattleStartTime, LastPortBattle but "Contested" is always "-1"...
  2. I appreciate the offer help, really believe me. But I am in a learning process. And I have not yet taken the time to make this adjustment (it was not a priority for me). I prefer to do it by myself, even if it takes longer. With the wind system I was able to realize the futility of the thing. On a long journey the wind does not have a significant impact on the duration (It turns so fast that it makes sense). An average applied to a long journey suffices to have a rather correct duration. Thanks again.
  3. Currently there are two ways to calculate it. At fixed speed and according to the wind. But neither is properly calibrated at this time. It will be done very soon.
  4. UPDATE v1.8.5 : Lost at sea ? - Due to the removal of gps : Addition of a location button for F11 data. Not yet tested in the north and west of Kingston / PR ... Do not hesitate to make me a return if you are in the pirate or Spanish area Edit : Tested and it works
  5. Update with the simulation button ! The times are not very correct it seems to me, it will now be necessary to configure all this. But the mechanics seem to be good. For simulation speeds I will have to find different speed sets for each boat. Be strong and bright!
  6. Thank you but do not bother you I can already do tests with all this
  7. I will need a little boost to do some tests. Would you have in your papers some long journeys in time? Any trips you would have made in 1 or 2 hours without touching anything? With an approximate time, it is only to do a pre-setting.
  8. I'm not sure I understand your request in the end. In the video example the speed is not fixed, it changes from 2 to 24 depending on the wind and the time. So if you change the max speed (24) to 12, the side wind speed (18) will be greater than the max speed. If you want to have a fixed speed all along the traget it is better to use the "Freeze speed to:", and the simulation would be useless since the wind would not be taken into account. In the simulation I can add a selection of max speed which would lower the other speeds globally. If you have a snow you will have 2-10-14-18-24 If you have an ocean you will have 2-6-8-12-18 (This is an example, with numbers taken at random) I hope we understand each other, it is not obvious
  9. Do you want to be able to decrease the max speed (24) only or the set of speeds via a ratio?
  10. It's a bit long to come, but here's to illustrate what I'm trying to do. And it seems like I'm about to get there. The time is still not well settled. No worries about it. I think adding a button to calculate in accelerated according to the wind the time that will take a trip. Do not hesitate to say what you think.
  11. As you probably already know the servers will change, the game too. The WIPE is likely to upset everything I've done. So I wait for the servers to be reconfigured to add pvp2 and pve1. I Think it is not for the number of players that there is currently on the game that it will change something... (Everything is paused ... Hopefully the players come back. But there will undoubtedly be substantial losses :/ ) We'll see, but I'll make that change afterwards.
  12. Yes! It will require that I set the speed with a factor. Several tests will follow... I do not yet have the question of precision, but that of functioning I will work more zoom resizing ^^ Huum . What is the point ? The direction of the wind gives the speed ... So choosing a speed is not useful. Can you be talking about choosing a boat that will have different speeds to the winds? If that is it is something that will come after the complete calculation of the wind. Otherwise I will not get away with it.
  13. Update 1.7.5 : the speed selector is back ^^ It was more complicated than expected, but it is important to have the choice... I tried everything several times, but please tell me if you see an anomaly.
  14. I added the nations to know which towns are free...
  15. http://navalactiontool.xyz/portList.html something like this ?
  16. Hey Ned Low, yes I use photoshop and many others, I am a graduate graphic designer for many years. But this theme will stay like this because it is in SVG (vectorial) and must remain so because my code accepts images of 1024 * 1024 only at the moment. So if you zoom in your lawn it will be really not beautiful! I will provide a basic theme, if there are any who want to try to do theirs. And I tried to put water, it's very aggressive for the eyes ... I still bleed! At least water should follow the pan and zoom. Business to follow ^^ But I will first finish the stories of speed (adding a button for fixed speed and calculation of speed according to the distance) before I worry about the graphics. Because the map is not easily usable at the moment.
  17. Mr Mcjimm, Don't worry. The function to select a fixed speed will surely be back in the next update ^^ As for the grid!
  18. UPDATE v1.7 : - Circular game wind : How : you can setup the Wind direction by clicking on the white backgrounded rosas. Once. Now it is synchronized and advances in real time (IG time!). At the moment the wind does not change during the journey. The speed is therefore constant from the wind at the starting point. Fix : the wind was disturbed close to the wind from opposite. - Style map options (working on a more historical style map) - replace "Resources Producted" by "Available resources" - formatting of Available resources - button to reset waypoints I think it works now. It will be necessary to adapt the speed by a factor variable. This is largely underestimated it seems to me. But this will require a few trials ... Before that I will finish the time calculation system. In the meantime I will add the display of the speed taken into account for the calculation. (done)
  19. Thank you for the feedback. Indeed there is a problem...
  20. Sure ^^. But I'm going to get back to the graphic aspect anyway. Immersed in purely technical problems, for example, you had to see that the theme change was working but that the "paper" theme was sorely lacking in style. On the 1.7 I lost a big part of my main file (f**** *#@!%#~ false manipulation ) which makes today I remake this part For remove presets, for now you can just press 1 2 3 at the same time but I would make a button later !
  21. Since version 1.7: the speed is calculated automatically according to the direction of the wind. For now, it is a fixed speed that ranges from 2 to 24. On the left in "IG WIND" you can click in one direction to configure the wind. This then advances in real time. If you want a lower speed you must place a false wind that at the start is close to the wind in front. The next step is to calculate the change of wind according to the distance and the wind of departure to try to be closer to the reality if one touches nothing during the voyage. If necessary I will add a way to disable the automatic wind, and configure its own.
  22. Thank you for this illustrated return. Normally the problem is fixed ... and more. Scaling is not really easy thing to do(especially with theses roses of the winds), but I'm working on it. (You will probably have to erase the navigation data. Images and cached files.)
  23. New controls ! left click to pan (I hope this will solve the problem for many of you) Wheel to zoom 1, 2, 3, to place each points. If you want only one distance, you have to press 2 and 3 at the same cursor location ! (I will fix this later) The direction corresponds to the first trip. The time and distance correspond to the total travel. I hope you find it better than before
  24. Thanks, I will change that ^^ EDIT : My tool is not meant to be specially historical. The graphic speaks volumes. But I am not against adding some historical elements. (Maybe even changes in graphics little by little) I have simplified my code and I can now inject the points via a table. I found this: https://commons.wikimedia.org/wiki/File:Roman_24-wind_rose.svg Are the names correct? I found others with different names ... Here is the table of names : angleTab[0] = ["Septentrio", "N"]; angleTab[1] = ["Gallicus", "NbE"]; angleTab[2] = ["Supernas", "NNE"]; angleTab[3] = ["Aquilo", "NE"]; angleTab[4] = ["Boreas", "ENE"]; angleTab[5] = ["Carbas", "EbN"]; angleTab[6] = ["Solanus", "E"]; angleTab[7] = ["Ornithiae", "EbS"]; angleTab[8] = ["Eurocircias", "ESE"]; angleTab[9] = ["Eurus", "SE"]; angleTab[10] = ["Vulturnus", "SSE"]; angleTab[11] = ["Leuconotus", "SbE"]; angleTab[12] = ["Auster", "S"]; angleTab[13] = ["Altanus", "SbW"]; angleTab[14] = ["Libonotus", "SSW"]; angleTab[15] = ["Africus", "SW"]; angleTab[16] = ["Subversperus", "WSW"]; angleTab[17] = ["Argestes", "WbS"]; angleTab[18] = ["Favonius", "W"]; angleTab[19] = ["Estesiae", "WbN"]; angleTab[20] = ["Circius", "WNW"]; angleTab[21] = ["Caurus", "NW"]; angleTab[22] = ["Corus", "NNW"]; angleTab[23] = ["Thrascias", "NbW"];
  25. Do you mean resources produced by each ports? Or every shops and every items on each ports?
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