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This open world long distance thing I just don't get. I'm 900+ hours and I think I've only sailed for more than an hour 3 times, each time to open an outpost.  Why are you guys sailing for hours in the OW? PVP can be found everywhere!

 

That said. They are possibly going to remove the ability to send ships to outposts which will make sailing long distances compulsory I'm afraid :(

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This open world long distance thing I just don't get. I'm 900+ hours and I think I've only sailed for more than an hour 3 times, each time to open an outpost.  Why are you guys sailing for hours in the OW? PVP can be found everywhere!

 

That said. They are possibly going to remove the ability to send ships to outposts which will make sailing long distances compulsory I'm afraid :(

Maybe you can find PVP during the 3 hour peak hour time frame in a small area. Any other time good luck.

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This open world long distance thing I just don't get. I'm 900+ hours and I think I've only sailed for more than an hour 3 times, each time to open an outpost.  Why are you guys sailing for hours in the OW? PVP can be found everywhere!

 

That said. They are possibly going to remove the ability to send ships to outposts which will make sailing long distances compulsory I'm afraid :(

 

The nice thing though is that if we are allowed to sail with as many ships in company as we can crew with our total rank crew, we only need to make the trip to open a new outpost once :)

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Well look where we are now

 

Captain was very excited about a very realistic game

http://forum.game-labs.net/index.php?/topic/8567-very-excited/

http://forum.game-labs.net/index.php?/topic/9289-finally-a-truer-to-life-sea-game/

 

We did not dumb it down as he asked in his first post on this forum :) (including long voyages and lone sails on the horizon)

 

 

BTW

Some games (like eve or elite dangerous) ban for such - i am leaving - posts, but we are still nice people.

You can all get the amount of work done over the last year here

http://forum.game-labs.net/index.php?/forum/60-patch-notes/

http://forum.game-labs.net/index.php?/topic/7721-previous-patch-notes-historical/

 

Perhaps people became spoiled by other games like star citizen. And do not appreciate what they have (had) and hours they have already enjoyed in the game.

 

One of the recent examples is Wappen von Hamburg german ship we adding. People started complaining about new ship. 

We believe that its ok to get bored with anything after 100+ hours. No point to post about it. Its natural.

 

1) you are really "nice people" and defame a player of your community because he said he is done with the game. N1

2) u sell a game and no one accepted any eula that he can be baned/deleted if he say "i'm done"

3) don't compare your game with SC. completly other sezup, other size of community and so on

4) in your example with 100+ hours, lets say it is 150 hours, you have sailed in that case 100 hours without doing anything except sailing on OW

5) an alpha test with dropping number like it is currently shows u that something is off.you can assume that the community is off or your prio list what to do or what the community want to play and you want that they have to play

6) no game with a bad alpha/beta was a success after release. That stupid statements it' an alpha, its natuarall etc... won't help you with the fact that the alpha and beta decides if a game is a success for the community (no i dont talk about

financial success, that's something what u already have and most likely the reason why u can behave like u do)

 

 

suggestion:

Try to work on game content like diplo stuff instead of changing game breaking stuff and do your alpha tests. if most tests are completed then try to modifiy things that worked (like dmg model 4, it worked and was reworked instead of tweak until more time is available) and look at stuff that is really in a bad shape (pirates,PB, battle screen, no content except sailing, PVE only content, eco system)

 

I know, we are all the bad guys who is telling you that there is stuff which need really to take care of and what we say has nothing to do with realism. We say that game mechanic basics are not implemented or completely broken and not that we liked your last changes, but guess what.... we do this because we believe that the game can be a good one with a certain amount of players online on a certain time. We don't care about how many copies wer soled, we talked about a game which has success by many people and not by 300 realism nerds

 

Well, sort of. Port Battles, with their flags, 2 hour attack windows set to 2 a.m. and nations -- including pirates -- racing around capturing swaths of undefended ports pretty much make a mockery of realism.

 

You counted only stuff which they should  take care instead of changing the dmg model and waste time. So...

Edited by ITFHunter
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I was here when there was just 35 players. I'm not going anywhere now.

 

I hear a lot of the complaints here. I've often wondered why they have chosen to go through a hundred different iterations of the damage model but can't add a basic mission story line but then again I've never developed a game before or tested an early product of one.

 

I will hope for the best and be patient. They have often surprised us in the past at what is being worked on behind the scenes. Then again they have often disappointed us as well.

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I can't understand why everyone is complaing about new dmg model. That model is so great.

Before it fights were all about sinking people and that felt stupid arcady and like every kiddy pew pew game.

Now fights have way more depth and all aspects of the game are required to win.

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Okay a newbie here to the game but not mmo's.

 

From my view I stumbled upon the game accidently, think it was a random FB add. Probably only have about 30hrs into the game. First 20 was a struggle the last 10 benefited from in game help. Have read wiki, forum posts, u-tube vids but still found it a struggle with the content.

 

So my only gripe is for a new player is that there isnt say an in game help box, as in scratched head about crafting etc. But I love the period, the detail that is being added. So maybe i get to see with fresh eyes, there is a lot of helpfull people in OW.

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I can't understand why everyone is complaing about new dmg model. That model is so great.

Before it fights were all about sinking people and that felt stupid arcady and like every kiddy pew pew game.

Now fights have way more depth and all aspects of the game are required to win.

The PvP battles where somewhat more exciting before. Maybe not that realistic but at least there was time enough to actually finish a battle. Now a battle takes forever and usually ends when a player flee. Also it's not easy to get into a battle after they cut timers down to two minutes. All in all the game is less fun and less accessible now. 

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Maybe not that realistic but at least there was time enough to actually finish a battle.

I dont have that problem I finished all my battles. And i dont unterstand why people who complain its so hard to find a battle want that a battle ends in 5 mins. In my opinion time to find a battle and the time battle last are in equilibrium and enjoyable.

 

 

ends when a player flee

When you play with friends not all should sail in a conni or 3rd rate. Then you get outplayed. Use mix ship setups so you have a wide array of individual ship characteristics. In my opinion most people are thinking in tiers like WoW or Warthunder use them. In Na every ship has its right to exist. People have to understand the bigger the better isnt always right in NA.

 

 Also it's not easy to get into a battle after they cut timers down to two minutes

My friend and I dont have that problem. We could join every battle together. There are some rules like dont tag when your friend is way to much downwind or out of view range but in my opinion thats self explaining.

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Maybe you can find PVP during the 3 hour peak hour time frame in a small area. Any other time good luck.

 

Nah dude, I'm often up PVPing till 4 am. My calnnies will back that up. Constant PVP from around 20:00 till 04:00. Always in enemy waters. 

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To see a large battle you need to organise 50 players. When 200- 700 is online  then you can forget all about it when players are spread out so much. Even then you need to play the game for months to get a ship if the line, be an active member of a clan with TS and all. Simply too complicated and time demanding. 

 

Ive been playing CoH2 for years. Easy to access and still a large player base becourse you don't have to spend hours before a battle. I know you can take a mission-large battle but almost always you are the only one joining and meet cpt Blood once again. 

 

I have to state that this game is for small squads sailing around to meet smaller squads. Any hope of enjoying fleet tactics, replaying Trafalgar etc. does not come with this title.

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There is a big misconception. This is no arena game, this is not choose your vehicle and press battle.

 

( Oh look, actually we can do this already ! Port, Missions, small or large battles. Instant action. Maybe it warrants a bit of use from all the bored sailors huh !? )

 

 

Being a open world, sandbox game with ruling mechanics for certain situations, what really makes it good is the how you get to places, what will happen and how a player will deal with the crisis.

 

- you might simply have a nice trip, notice some graphic bugs and report them, like a floating rock, a misplace peer, etc.

 

- more often than not you will come across players, do you ignore them ? Do you fight them ? If they are friendlies to you join them ? Neptune have mercy on you because of many of us playing with other people, random people out in the high seas, in a multiplayer game... what !?!?! lol

 

 

- Chase a prey. Fight and win. Get chased back by his buddies. Oh yes, this part is great.

 

- And if you fancy the conquest you always have a lot to do with no little action in screen escort flotillas. Oh and if you dig the big whales go port battles as well.

 

The more you play NA the more mechanics and interesting details you find, because you will not be given all the "floating boxes" with stats by the devs. That's a given :) and I love it.

 

Open World games built on sandbox freedom require a certain measure of imaginative dedication on the players' part. ( why do you want to play a simulation of being a captain in a ship during the age of sail !? )

Being blunt you nay sayers sound exactly like the crap crowd of other open world alfas ( dayz for exemple ). You fail to get the big Picture and cannot make your own place inside the game specific universe, so always require someone to hold hands or give some powerplay mechanics to make up for the lack of simulation imagination., and that is not what a sandbox open world game is about.

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I fail to get the big picture. Naval Action fail to maintain fun for their ever shrinking player base. The mechanics in battle and the graphics are good. But the idea behind OW is killing the fun. Now it's an arena more than ever. But an arena empty.

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Open World games built on sandbox freedom require a certain measure of imaginative dedication on the players' part. ( why do you want to play a simulation of being a captain in a ship during the age of sail !? )

Being blunt you nay sayers sound exactly like the crap crowd of other open world alfas ( dayz for exemple ). You fail to get the big Picture and cannot make your own place inside the game specific universe, so always require someone to hold hands or give some powerplay mechanics to make up for the lack of simulation imagination., and that is not what a sandbox open world game is about.

Imagination only goes so far. A good game is constantly renewing that imagination with new experiences. The truth is, it is not the players that need to generate the imagination, its the game. The players bought the game because it interested their imagination. The games job (if its a good one) it to keep rekindling the players imagination and thus retaining them as players. How hard would it be to vary the missions? How many times do I need to face the same two ships to grind my way to...what? How many times do I need to build the same ship to 'maybe' get the one I want. How far do I need to sail with nothing but a flat horizon before I get where I'm going?

You want me to bring imagination? Well I did and they bored me right out of their game.

 

 

I just wanted to add that I did edit the original quote by deleting the top portion of it for brevities sake. I felt that this paragraph was a separate idea from the posters previous comments. My apologies to the poster Hetwill.

Edited by Rosebud
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I do not think EARLY ACCESS ALPHA means what you think it means...

 

Anyway, thanks for stopping in for the EARLY ACCESS ALPHA and hope to see you when it becomes a FINISHED PRODUCT.

 

oh, and can I borrow your log-in and use your labor hours???   :)

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It is all fine, it is different points of view on what we, individually, want out of a game. I shared how it can be enjoyed, Same with a air combat sim. Get in, check the objectives, start the engines and get into the fight. The imagination takes over, we are in plane, we are in a ship, we are in a tank. :)

 

Game mechanics are being developed as we play, updates are constant. Maybe it is not what we, individually, want but hey it is a darn good game with extremely high value. A lot to learn every time. Every fight in unique, every chase in OW has diferente opportunities. Every opponent will play diferente. Lot's of combination mods to try and test.

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This is more pre-alpha than alpha, imho. And Im fine with that. I consider alpha to be a game with most or all features it will have at launch, being tested by a relatively small group, while bugs are found and polishing is done.

Beta is "hey we are pretty sure the game is done but we wanna test everything and get input from fresh eyes"

Given that its perfectly fine to leave and come back every now and again. But feedback and suggestions is part of alpha testing. The devs make a better game with our help.

Edited by Æthlstan
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This hole release before finish scam, all started with alpha testing using a very select group of players, (which I completely understand.) This game has gone through that and it occurred long before Steam offered it. So if this is pre-alpha testing then that must have been pre-pre-alpha testing. At this rate the developers of games will be sitting at table tossing ideas for a new game around and expecting idiots (like me) to pay for their drinks.

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This hole release before finish scam, all started with alpha testing using a very select group of players, (which I completely understand.) This game has gone through that and it occurred long before Steam offered it. So if this is pre-alpha testing then that must have been pre-pre-alpha testing. At this rate the developers of games will be sitting at table tossing ideas for a new game around and expecting idiots (like me) to pay for their drinks.

 

Having a early access to games is a tool for developers to get more in touch with the wide audience alongside their production process and quality teams. It is not a replacement of any part of the process but a very important part added. And all types of industries do this. Is not exclusive to entertainment software.

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Having a early access to games is a tool for developers to get more in touch with the wide audience alongside their production process and quality teams. It is not a replacement of any part of the process but a very important part added. And all types of industries do this. Is not exclusive to entertainment software.

Having been a gamer since PONG came out, I would beg to differ. This type of pre-pre-pre alpha-alpha pay to test is relatively new. Previously you were lucky to be an alpha tester and rarely were charged full price for your service. No harm, no foul. Only recently have developers found a new and lucrative way to foist possibly bad games onto paying customers. I'm not saying this is a bad game, but it does follow the new model.

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Well look where we are now

 

Captain was very excited about a very realistic game

http://forum.game-labs.net/index.php?/topic/8567-very-excited/

http://forum.game-labs.net/index.php?/topic/9289-finally-a-truer-to-life-sea-game/

 

We did not dumb it down as he asked in his first post on this forum :) (including long voyages and lone sails on the horizon)

 

 

BTW

Some games (like eve or elite dangerous) ban for such - i am leaving - posts, but we are still nice people.

You can all get the amount of work done over the last year here

http://forum.game-labs.net/index.php?/forum/60-patch-notes/

http://forum.game-labs.net/index.php?/topic/7721-previous-patch-notes-historical/

 

Perhaps people became spoiled by other games like star citizen. And do not appreciate what they have (had) and hours they have already enjoyed in the game.

 

One of the recent examples is Wappen von Hamburg german ship we adding. People started complaining about new ship. 

We believe that its ok to get bored with anything after 100+ hours. No point to post about it. Its natural.

 

Stop being too nice - ban him and delete the post! This kind of garbage is a cancer to the society - screw him, ban him and give me his stuff!

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Stop being too nice - ban him and delete the post! This kind of garbage is a cancer to the society - screw him, ban him and give me his stuff!

Well that's why we like this place. So much room for expression. I like the game and also can see the need for improvements. From the OP's post perhaps we can just sift through his opinions and find some takeaways that might be helpful.

1) The distances;

Not really worth considering. Players don't have to sail very far if they choose to set up a local strategy.

2) Population;

It ebbs and flows. This is a relatively small community. Many very exciting games are within theaters of less than 100 people. The experience is sort of what players make of it. No-one can expect to force hordes of others adopt one own personal gaming style.

3) No real additional content;

He (or she) might have a point here, haven't seen much that I've suggested implemented. (We do have spyglasses in OW though). On the other hand there has been lots of things added and changed. I really like the land in battle instances but other than that I'm not sure if any other changes have improved the game to a large degree. The upcoming change to crew management should be a huge improvement. Anyhow there is just so much room to make the game better. Time will tell. We shall see.

4) It's all coming;

This is ongoing and remains to be seen. We are along for the ride. It's fun so far. We all have some great anticipation of the final product. And we can play while we wait.

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