Jump to content
Game-Labs Forum

Johny Reb

Members
  • Content Count

    1,921
  • Joined

  • Last visited

  • Days Won

    18

Johny Reb last won the day on April 10 2016

Johny Reb had the most liked content!

Community Reputation

1,265 Excellent

1 Follower

About Johny Reb

  • Rank
    The Navigator

Profile Information

  • Gender
    Male
  • Location
    Minnesota

Recent Profile Visitors

1,660 profile views
  1. I don't like the aggressive npc's on the OS. We had that before years ago and it was annoying. The exception would be if you create legendary npc's that are more rare. You know, famous pirates and such.
  2. This game definitely needs more. It still feels incomplete and unpolished. The need is for a tweak on the port battles to avoid the stagnant map and the second is to do as Aster suggests or something similar that will give people something to do once they reach max level. There needs to be a pvp endgame and a pve endgame. The pvp endgame is in place with needed adjustments but the pve endgame is non existent.
  3. I wold love to help you guys but I'm not sure we are in the same timezone. My clan operates late at night during American time zones.
  4. It feels like we are sailing the North Atlantic
  5. Hi Ink,

    I hear your the guy to go to for reparations for lost items that the game caused.

    I wrote an F11 as well. It happened around 6:15 server.

    I was in a pvp fight and we were losing. Partner down I fled. I was able to leave but clicking on the exit button crashed the game. I thought I would spawn on the OS as this is what has happened to me in the past but this time i respawed in the battle and being sunk of course.

    I would like to petition for the ship back as it was a blue 4/5 with bovenwinds, copper, naval hull. (Cant remember the last one.)

    I appreciate your consideration. I know its just a DLC ship but it takes awhile to get lucky. Again thanks.

    My in game name is Sid the Infected and I'm French

  6. @adminThis may have been mentioned before.... Porting into another town takes the most important currency in the game, daballoons. If you have maxed out the number of ships you can have in your docks then you spend twice as much daballons than a person who hasn't maxed out there ships if your trying to move the ship. 10 to teleport to the ship and unload repairs, (now you can't teleport the ship because your on it to unload it), 10 to teleport out of town so that you can get off your ship(can't buy cutter since you are maxed out on your ships), 10 to teleport back and move the ship, 10 to teleport to where you sent the ship. (this all assumes that you only have one ship in that port) It doesn't happen often that you only have one ship in a port while having maxed out your ships but it does happen. I suggest that the teleporting of ships mechanic be changed so that you can teleport the ship while still on it as your main.
  7. I have seen this as well of course. Problem is you can't really take a screen shot of it can you?
  8. With the number of chat bans KoC has already been rewarded with, I'm sure those post pics have been addressed. Either way I don't really see an accusation against Christendom. All he says is he wouldn't be surprised to see Christendom do this. This is a judgment of character and not a specific accusation.
  9. My first thought is, "who cares about the AI" if this game remains match play against AI I will just go do missions in Open World. But the AI in both games are guilty of one thing and that is head on avoidance. Every time I find myself nose to nose with an AI ship it mimics my attempt to avoid a collision, nearly always, resulting in a foul up of some kind.
  10. I read a lot of complaints about the cutter. I still like it though. I love the addition of topsail control. Some believe it shouldn't be the first ship given to noobs but I disagree. You have to start somewhere and it is a fantastically dynamic ship. Maybe you could aid the noobs by making it a little more accurate. Otherwise, it is fast maneuverable, requires leading a ship even at close range, exact use of focuses, angling, and is low to the water making it hard to hit. Sure, even I don't want to sail it for long but it only took me a few battles to get to the brig. Even the tier 1 ships in WoW only takes a battle or two to get out of.
  11. I had this exact bug the second day I played. I found out it was due to my steam nickname. I wanted to use a different name and changed my steam nickname before launching. I never could get passed the loading screen for battle. I went back to steam and changed my nickname back and it worked normally.
  12. First, thanks for not banning me and for letting me get my frustrations out. You may believe that you have not insulted us but last night I read the responses, I talked with my clan and others in the US nation, and I watched the global chat. Trust me, we are insulted. I only have words to go by admin. Adding either the USA or the constitution only shows respect to that nations history. It has nothing to do with respect towards the player base in game. That must come through words or neutrality. I wish you could understand that because it would make it go better between you and the community and you and me. In part, we feel insulted because you made your decision and blamed us entirely for failure of the game and for people leaving. You claimed we are erroneously framing whats going on in a negative way and then frame us in that same way. You claimed that it was untrue for US players to say we are being "forced" out and then frame it yourself by saying we are the ones forcing people out. Neither is true. At worst, we are being coerced off the server and the Euros are choosing not to play. No one is forcing anyone to do anything but you blame us for it all. Second you don't acknowledge the greater problem that all nations were doing this. Only the US was in the wrong in the words you wrote. We have no other way to interpret that but bias and insult. You then imply that the US players haven't done anything to help the situation even though we were the ones that hosted the "all nation meeting" on the issue and tried to start a dialog, proposed MANY ideas to help the issue, and have tried multiple times to create player driven agreements. You "frame" us as being impossible to work with which is insulting and then later say we could end it all by switching alliances which wouldn't solve our issue of playing during our prime time. That is bias. You insulted us by what you didn't say as well. You never acknowledged our problems with work flips, didn't acknowledge our need to find content, didn't acknowledge the problems associated with a global server as it relates to us. You didn't because your words say that you think everything is our fault. The Euros are simply victims in all this. We are the problem and we must be stopped. Now, it may be that you didn't mean to communicate to the community in this way, although I think you did or maybe you realize now that you were not diplomatic enough in how you "framed" your original and following comments. I would suggest you start over by gathering your moderators together to help you craft a respectful response to the whole community and apologize to the US player base for your insensitivity to their struggles. We can start anew then and I for one would be more than willing to accept that apology because I believe in forgiveness and I want to see this game survive and thrive as much as you do.
  13. What two nations would that be? Are you talking about pvp2? On pvp1 the Brits are the biggest but not that big due to population and the US is one of the smallest. Either way its something we could try. We know that no alliances didn't work well. The rogue clans were a constant thorn in the side and created to many unwinnable civil wars within a nation and split nations rather than nations acting like one against their enemies. For anyone involved in the enjoyable "negotiations" behind the scene it was entirely frustrating and felt like the game was broken. Going back to that isn't the answer so why don't we try the middle ground. 2 nation alliances mean 3 alliance blocks. If the two largest nations ally together then the other two will gang up on them and work together creating a virtual 2 alliance groups scenario again. If everyone fights everyone else again then the nations will also build alliance groups that eventually create 2 alliance blocks again which is what was happening before the alliance patch. The reason for so much diplomatic maneuvering was because the game was so new and the nations were finding their place. The only thing unique to that era was the rogue clans that everyone thought was bad and the need for a nations leadership to convince the general population to agree to the decisions made. Going back to something we all hated should not even be on the table. We can find a better way I think.
  14. Why does it always have to be on or off with these guys? Start with limiting alliances to two nations and see how that goes.
  15. Hey folks, if you don't see a scathing reply to the admin between this post and my first one then pm me if you want to read what I said. I guarantee it didn't last long on the thread.
×
×
  • Create New...