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CommodoreWesley

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Everything posted by CommodoreWesley

  1. I used to play UWO back in the day, the Open World right now reminds me a lot of it, particularly finding all the ports for the first time. I will say that the combat in Naval Action is significantly better than UWO's.
  2. Why the blueprints of modern stuff? I thought we all loved this era... Why inspire them to destroy it? I would probably bring a big good 'ol history book, and teach them to not make the same mistakes again.
  3. Cunningham, I really don't understand this "extra long long guns." The Admin has already said "We name long guns this way not because they are extra long, but because there are longer than the shorter versions." The guns themselves are already reasonably similar, with the only exception of actual range. Therefore, the term "long guns" might not actually mean guns with longer barrels, but guns with longer range.
  4. CommodoreWesley

    Signatures

    Just Signatures
  5. I am fine with flag customization, but I am not too crazy about painting sails. Don't know why, but I guess that is just due to navy uniformity. I wouldn't mind allowing for the creation of custom skins and textures. We could have a system similar to War Thunder's, allowing custom textures to be only visible to the person that downloaded it, but alas, what is the point then in making society or group flags if we use that method?
  6. If you are not convinced yet, then look at the glorious picture below: Do you want to be that Spanish brig? I didn't think so. (Unless, you really like having things shot up your stern post...) And look closer. There are TWO Dutch frigates in this picture! (and in this actual battle, we really had three) Proof that we Dutch players actually work together! (Unless you want to be a pirate because you have no proper social life at all...) Also, notice that we have frigates. With guns. Don't do anything stupid. Join The Glorious Dutch Faction! As we have the best propaganda.
  7. I would buy this game, but knowing me and my historically based computer game addictions... I'm a bit of a rail fan myself, as well as a history nut. I would probably would try to model the Tallulah Falls Railroad that was in operation in my area from 1898-1961. It was famously filmed in the "Great Locomotive Chase" movie by Disney in 1958 (Walt Disney also offered to buy the railroad, but it was refused. If it was accepted, then dang, I could of been living in Walt Disney Land! And we would still have a railroad here). The hard part about modeling it is that there are 48 trestles over 52 miles of the railroad. I could also model the Gainesville Midland Railway, and as well as those ugly 2-10-0 Russian Decapods. https://www.youtube.com/watch?v=bPFGBKS4yE8 The railroad was really only famous for being one of the last operator of steam locomotives because they couldn't afford to buy any more locomotives.
  8. Lol, I am glad that there is somebody else that is just as excited as I am for this movie!
  9. Well, since we have waited so long already, I guess a tiny little bit longer won't hurt too much... Although, it better be fixed soon! I have my whole day tomorrow set on testing this Open World Naval Action out! Huzzah!
  10. Sorry for the month it took for me to reply, but I actually used GIMP 2, which is pretty much like Photoshop but it is free.
  11. Yeah, I don't have much hype on World of Warships. Not realistic enough for me. I'm hoping that when War Thunder starts going down that path they will do a good job with it, however War Thunder started going downhill for me for a while when they started advertising for it. The game was a lot more fun back in the day when really only advertised by the word of mouth.
  12. Well, this game is still in Alpha, and is not yet officially released on Steam. However, by the end of this Spring, the development plan is to have a soft release of the game on Steam. Until then, it is safest to keep to these forums.
  13. The randomization factor is basically small random differences that each ship of the same class had, no two ships will be exactly alike, or improvements due to the quality of a particular in game ship yard . For example, the HMS Victory was unusually maneuverable for her size, however even from copying the exact lines and timbers, the British were not able to make another first rate that had the same performance characteristics of the Victory. Some of these upgrades sound similar to Uncharted Waters Online's upgrades.
  14. Is the admin suggesting that the current gun models are not in the same scale as the ships are? I have noticed that the gun crews heads will pop up through the deck on the Cerb, therefore that could suggest that we do have a scaling and proportion problem across all the ships...
  15. They were going to do that to the USS Consitution... Praises upon children donations that manage to keep her afloat!
  16. I prefer the concept of ports rather than islands, largely due to the fact that small islands were hardly self efficient enough to support a village, which would not be big enough of a population to be able to produce the trade goods and ship building industries.
  17. We could do something like Bismarck's Essay Writing Giveaway contest, just to prove that these people do have the dedication and understanding of what is being performed in this Alpha testing. I do wish that I knew about this game earlier, as this game is a dream come true for me. All the modifications I made to computer games have been for naval combat, starting originally with Paradox Interactive's East India Company, which eventually led me into 3000+ hours of beta testing the Lordz's Napoleonic Total War III modification. In that 3000 plus hours, I created my own Naval mod (surprisingly most of the coding only took me a single afternoon), which is now an added feature to the larger modification. If I didn't have college to juggle (as well still helping a bit with NTWIII), I would certainly be testing this game even more.
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