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ObiQuiet

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Everything posted by ObiQuiet

  1. http://www.historicnavalfiction.com/general/other-non-fiction/4100-privateering-patriots-and-profits-in-the-war-of-1812
  2. Mariners of the time didn't have perfect compasses, magnetic precession, local variations, etc. One technique is to intentionally head to one side or the other of your destination. Then when you reach the coast, you know whether to go left or to go right. If you sailed straight toward the destination and missed it, you wouldn't know which way the compass error had taken you.
  3. That's a nice looking map. Great job!@
  4. There are two kinds of maps: * Accurate for the real world, which is round and has land masses in their real places. Google, Marble, GeoServer, AecGIS and the player-made port maps based on them are in this category. * Accurate to the flat in-game world and its adjusted landmasses, suitable for in-game navigation since the coastlines, compass headings, angles and distances are correct. The tdamap.com one is the only public one in this category that I am aware of.
  5. The TDA Port Map now supports Search (yay!) and User Feedback (tremble!) Here are the links from the video: http://tdamap.com https://www.google.com/maps/d/edit?mid=znKaQtPyLToc.kgARZbleaCZo Yours in Service, -ObiQuiet
  6. Exactly. My question is "did the British know the true risk of going in without a pilot?" Did they know the bouys had been moved? If so, what drove them to engage anyway? Pym was found innocent in the post analysis, but I'd like to dig up more on the rationale of him and his captains.
  7. In the US edition: https://en.m.wikipedia.org/wiki/Battle_of_Grand_Port Discuss.
  8. 346 minus the two duplicates and the three no-longer-there is how I came to 341. 355 possibly came from 346 <name> elemnts for ports plus 1 <name> element for each of the 9 nations.
  9. I've finished comparing the KML file to the port list we have over at tdamap.com, and they correspond in names and in number. (I didn't compare depth and nationality) With the corrections in my last post, and one more (*), the two sets agree on 341 ports. Excepting any un-discovered or un-reported ones. The data for the two sets was collected and reported independently by two different sets of contributors, so I'm pretty pleased with the matching results! (*) Arkan is no longer a port S. of Aransas. There is a waterway behind the barrier islands, but no ports in there other than Esteros (aptly named!) at the entrance.
  10. We're working on one here http://tdamap.com/portmap.html Right now, it only shows navigation lines, but your feedback is welcome.
  11. Champton, the actual port is Champoton, a little further S. That one is already on the map. Chinchorro, the map has two of these. The neutral one is more correct. Cubitas, is now La Guanaja Great Isaac Cay, ** No longer there Petit Goave ** No longer there
  12. So, with a cool-down period that corresponds to 15 years in prison, game time... about 90 days, real time?
  13. Yeah, my apologies. I like what you're doing here.
  14. Being "caught in irons" is different from being "clapped in irons". Though a midshipman who is too full of himself may well be said to be "sailing too close to the wind" and if he isn't careful, this could lead to being "clapped in irons".
  15. Here is the interactive map: http://obiquiet.com/portmap.html For the best view, make sure you zoom in with the scroll wheel, and drag the map around (Chrome required). As soon as the Chrome zoom/pan is fine-tuned, we'll enable that for Firefox too. This uses an in-progress version of Prater's Map. The areas still to be drawn are blacked out, and will be updated when he releases updates. No doubt there are some issues with the map controls, window sizes, etc., see the (i) icon at the upper right for those that we know of.
  16. BTW, It's possible that there were no lighthouses in this part of the world at this time period. If you are interested, there is a book by Stevenson, The World's Lighthouses Before 1820. That doesn't mean that some rich Port can't build one.
  17. Like our Captains and Crews, our Maps take part in Grand Adventures on the High Seas. They do NOT sit ashore, never going to sea.
  18. I have the same situation with one character. It is clearly server side, data related. Try creating a new character to see what happens. Let us know how it goes. It does affect the rest of us from time to time.
  19. You're right, that scuttles my theory.
  20. Same here, happens as soon as the F11 key is pressed. Have submitted a few Steam crash reports. Seems to be more likely the longer the game has been running. Instinct would make me look at the video card/screen copy as a likely culprit. Perhaps it happens with a specific class of video card. In my case, this occurs with a ThinkPad integrated card, so I don't consider the problem as a high priority as if it happened with a high powered card.
  21. I feel that that the very best book for players of this game is Fighting at Sea in the Eighteenth Century: The Art of Sailing Warfare by Sam Willis http://amzn.com/1843833670 This covers what captains were actually thinking, the factors that affected decisions whether to engage, tactics, strategy, etc. It's the most realistic account of the roles we take on in NA I've come across.
  22. More islands and land masses = more choke points = more interesting strategy and tactics. ?
  23. If there were game-driven long term political alliances, shifting tensions, and wars between nations, you could trade with whomever your side wasnt at war with. The geopolitical ebb and flow would influence prices and trade routes would change accordingly.
  24. If each individual ship, not each class, had a different best point of sail, and a different speed at that point of sail, this wouldn't happen often. The chase would pick his best course, and the chaser would have to deal. This is what happened in real life. Woe to the captain whose best point of sail didn't allow his ship to weather a point of land.
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