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  1. Obviously We need to keep perspective and not turn the game into a Pirate Fest, but Why not include the most famous Pirates ship ?
  2. Ahoy Captains! This is for PVP server (War Caribbean) recruitment for Pirates. Arrr! Ahoy! Arr ye seeking a Pirate crew worthy of sailing amongst to pillage and plunder thee West Caribbean!? If so, yar in thee right haven! K33N’s pirate code is simple: Fly thee Jolly Roger and show no quarter to those whom stand in ye way. Thee Pirate life is for me. Is it for ye? About K33N K33N (Aka K33N Gaming) is a large and growing gaming community and social platform for viewers, gamers, streamers, developers, and content creators to connect and share their gaming content with one an
  3. Greetings from Military Gamers! This is an official recruitment post for MilitaryGamers.com, the world's premier multi-platform, multi-game online community for US military service members. We're always looking for men and women to join our ranks who have either served in the past, or who are still presently serving, in any branch of the United States Armed Forces. If you would like to learn more about our community, or if you would like to register an account and become a member, please head over to our website at www.militarygamers.com. All recruitment is handled via our webs
  4. The WTF clan invites for cooperation the pirate clans,creating a single capital, to settle in Barakоa and to fight the aggressors of the nation.
  5. The ships that pirates used to practice their deadly craft were unique in their own right when compared to standard navy and merchant vessels. Very rarely did pirates actually build their own ships from scratch. Often, they captured ships and refitted them to serve the sole purpose of piracy. They were "souped up" and made increasingly deadly. There were a number of goals that every pirate captain wanted their ship to achieve. Often, standard merchant vessels (and very rarely naval vessels) did not fancy a pirates' designs. So Pirates would go about refitting a ship, almost always looking
  6. Nick was born in France, in a carpenter's family. At 16 years old, his dad died and there was no one to take care of the family's company. Nick went to Brest to find a job in woodwork but maritime carpentry is different to house's carpentry. So he found a job in fishing, his skills allow him to work a little the wood on ships and to learn some tips. When he was 19 years old, a trader offers him a job on a little trader ship. Nick loves travels so he accepted this job as seaman and sometimes carpenter. After 2 years and some crossing, an ugly pirate ship attacked the trader ship. The pirates
  7. Consider recent Tribunals, apparently the Pirate Rules of Engagement have finally been defined. Pirates can join both sides of a battle. - obvious mechanic Pirate's own clan mates can choose both sides of a battle. - again obvious mechanic This mechanic does allow for the raising of BR to allow for more Pirates to join the opposing side of the battle. - seen in multiple Tribunals as a legal mechanic Pirates joining the side of the battle they wanted to raise BR on can leave the battle without firing on opposing Pirate side. - seen in multiple Tribunals as not punishabl
  8. A Microsoft Word document with this bio is attached to this post if you want to read it as it was meant to be. Name: William C. R. Jones, former heir of House Harrington of England Best known as: Captain Red Beard William Known Aliases: William Two Bones, William Remover of Bones, William Breaker of Bones, The Bone Breaker, William Bones, Billy Bones, The Keelhauler of Wicked Men, The Hunter of the Wicked, The Bane of the British, The Scarred Captain, Scarred William, One Eye William, Blood Red Beard, The Red Bearded Devil Age: 40ish Height: Roughly 5’9ft/1,80m Fa
  9. After being in battle against a national (both in pirate frigates) I thought how pirate mechanics are supposed to offer a different gameplay - but a pirate only ship (pirate frig), through game mechanics can be sold for gold or w/e, which means the chance (certainty) that a national will be purchasing one. I suggest : When you are pirate - the armaments on your ship changes to the upgraded fit when you dock, unless it is already pirate statistics. Such as the pirate frigate vs the frigate. Same ship - different cannon fit, sail/speed bonus or whatever (the bonus/statistic change is no
  10. Whydah Gally (commonly known simply as Whydah or Whidah,), pronounced "wi-duh", was a fully rigged galley ship that was originally built as a passenger, cargo, and slave ship, owned by Lawrence (Laurins) Prince. On the return leg of its maiden voyage of the triangular trade, it began a new role in the Golden Age of Piracy, when it was captured by the pirate Captain Samuel "Black Sam" Bellamy, and was refitted as his flagship. She was armed with 28 guns, and could sail at a top speed of 13 Knots! Bellamy sailed the Whydah up the coast of Colonial America, capturing ships as he went. On Apr
  11. I have reported this as a bug using f11 in game, however there has been some debate as to weather it is a bug or an intended mechanic. The problem is that I never receive battle rewards for Pirate vs Pirate ai battles. The screenshots attached show my pre-battle amount of gold as well as my post-battle amount of gold which are the same, despite the history log showing that I should have received 40+ thousand gold for the battle. This has happened on three occasions now, against pirate ai ships of the line. I have waited over an hour and tried restarting my game however I never receive the
  12. @admin I'd like to see some limitations put onto Free Towns. For several days now, the Dutch nation has been plagued by certain Pirate players, that enjoy hunting in the area between Coquibacoa and Fort Zoutman. The hunting part, i have no issues with. The part i have issues with, is that when we chase them, they just run back to the Free Town, and then pop back in and out for a few minutes until it's safe to start hunting again. For the Dutch players, this just becomes an unending game of whack-a-mole, and there's nothing we can do to stop that. I'd sugges
  13. Hoist the colours and raise 'em high! For this be the hour we do or die! We be infamous, proud, and quick to brag! For we sail Jolly as Rogers, under the Black Flag! Avast there! We be the Messengers of Death, a veteran society from the Pirates of the Burning Sea, Roberts Server. We now be callin' fer crew to serve on board in Naval Action! To sail under the Black Flag as free mariners be our intent. However, should we be denied such a luxury, we may seek work and pay in either the United States Continental Navy
  14. Greetings Being a new member of this community and being part of the pirate nation I am here to make this appeal. Already the pirate nation is the most difficult to play , but after the wipe it has become practically impossible for a new player to do anything . I am here in the name of the Pirate Nation to ask you to restore certain features that we had before the Wipe - Restore the possibility of being able to have 5 ships in each outpost - Be able to teleport to Free Towns - Solve the problem of the economy because it is practically impossible to obtain the goods that we need a
  15. The very first aggression entry. How can you have Neutral aggression against Kidd's? It must be a pirate hack....
  16. The currant rvr system is not taking advantage of the only game balancing feature we currently have... Pirates Throughout the development process we have seen nations and allies reach a size that controlled most of the map. Alot of us have seen two or three stalemates in our time here. Why doesn't naval action better utilise the pirates? I'm not talking about game breaking buffs or silly perks. I'm talking about using pirates to alter the way rvr and national monopolys of the map work. Allow revolts to be driven by raids on ports. Once we get raids, enable a two choice sys
  17. Forsaken Corsairs [AUSFC] Forsaken Corsairs was previously a British Navy clan but turned Pirate for various reasons. We are recruiting Captains interested in all game aspects to swell our ranks. Our goals are to grow the clan and work with other Pirate groups to create a force to be reckoned with! What We Require -Active players -Team speak compulsory -Members willing to participate and contribute to the clans direction What We Offer -Numerous opportunities for PVP and Port Battle -PVE -Strong group of crafters -Insulated economy to ensure low prices -Skilled gr
  18. Yes all, you heard me correctly. Fredrik af Chapman (famous Swedish shipsbuilder) have made complete specifications of a "Pirate-ship" (kapare-fartyg) even though the translation of it is not 100% accurate (more "Letter of Marquis holders-ship) I wish I could translate all this from Swedish into English, but it takes a whole while. SO I will provide some Pictures of the text from the actual book (written 1775) But I will tell you breifly what it says: It talks about the size and how it might not be as big as to take on a ship of the line. It should however be fast enough to o
  19. While there was (and should be again) an easy way to become a Pirate, attack a Friendly / Allied, it should be hard to get back to being a National. Although an "easy" goal to reach could be simply signing up in low population Nations. When the Nation puts up an edict with a payout to hire Privateers, then that can be a step to bring in Pirates (based on National player preference). We could also add a goal which allows you to sail into the Capital and ask for a pardon. Provided you have not attacked that Nation ships for a while. (Each BR means an hour cooldown for a pardon, up until a
  20. I'm a brand new player. Reading the Nation description I saw the "Very Hard" Pirates option in which you can attach each other, so I immediately created my first character "Skully" in that Nation. Yet I can't seem to be able to attack another Pirate. What gives? === Hehe, do we want to fix up the description? Or do we want to let it ride until Pirate/Outlaw mechanics come in? Whatever the choice, this post can serve as a reference for any new players coming in. As of 9.94 Pirates can no longer attack one-another. http://forum.game-labs.net/index.php?/topic/15862-patch-994-allian
  21. NATION INFLUENCE MECHANICS Balancing the Conquest Hi Devs, First of all I would like to congratulate you on the astonishing achievement you have done so far! We have dreamed of this game, open world, naval battles and the era… Thank you! Your game is truly amazing! Please forgive me for the comments below as I’m not telling you how to make your game. But we are your players. We are here, playing and testing the unfinished game because we care. We want to help you to shape it in the perfect game blockbuster on par with those titles out there that have millions of player base.
  22. For those looking to suggest, comment or flame on Pirate mechanics, there is http://forum.game-labs.net/index.php?/topic/14245-pirate-mechanics-suggestions-collection-thread/. I also do not want to get side-tracked as in http://forum.game-labs.net/index.php?/topic/13995-going-pirate-going-national/ . This topic is purely about the Black Plague bug. And we are going for a simple yes or no. Right now you can turn Pirate without too much hassle and not lose any asset or blueprint. As I said on http://forum.game-labs.net/index.php?/topic/14165-the-betrayal-of-the-ausez-to-the-british-empir
  23. The Danish Norwegian nation has for the longest of time been affiliated with the pirate faction, and we have had a very constructive relationships with our dealings in warfare. Thanks to many of the pirate clans, we've been able to carry the game against much more larger foes and threats. The signatory of this post still remembers with fondness the help and mutual assistance we gave each other in common campaigns, before I took a hiatus of leave in the summer months for vacation. But both times and sentiments change and we've found it impossible to deal with their latest «diplomatic approa
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