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  1. I don't see the point of having this QoL feature as part of the perk selection to be honest. I am fairly certain no ship was sent to sea without navigation tools at the time the game is supposed to take place. We also have other workarounds to tell us our location and thus the perk is only QoL and even if trader tool, coords and everything else will be removed eventually, almost everyone will run Sextant perk anyways, so what's the point? I'd much rather have the sextant perk as default but maybe not as accurate as it is now, it should give a more general location instead of pinpoint accurate
  2. Navigation in open world seems to be a challenge for new players and few of them are complaining about it. For me it is a part of game play that i enjoy and find very unique. So i decided to compose this guide for everybody so that they can enjoy the navigation as i do (hopefully). The situation is clear. There is no pointer in the game that would tell you your position and it can be hard for somebody to navigate. 1) Attitude I think most important is how do you approach the fact there is no pointer in map and travel is not super easy. a) It is a challenge, it is not so hard and you
  3. Prologe: Current NA Navigation is based on straight lines if not other extern tools are used like Stopwatch, certain extern maps, f11 coordinates (that will vanish with release). But what if i want to sail to a destination that is direct into the wind. Currently we have 2 options stay on course and be slow. Or do it realistic and tack. The 2nd option is lacking some tools in my opinion therefore... Suggestion: Lets introduce the hourglass an ingame Event timer This tool will allow the captain to keep track on time spend on a certain heading and
  4. The in-game compass rose currently has tick marks every 15 degrees, which means that the full circle is divided into 24 pieces. With the current in-game compass, there are two tick marks between North and Northeast, dividing this space up into thirds. A traditional compass rose is divided into 32 points. Each point has a specific name. Halfway between North and East is Northeast. Halfway between North and Northeast is North by East. The traditional 32-point compass is a cornerstone of age-of-sail lore. It appears everywhere, including books, paintings, carvings, tattoos, and everywhe
  5. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if
  6. I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform da
  7. Hi there, Could you please bring back the position tool in the map screen? Mariners in the 18th century would have been able to get a fix at sea with a reasonable degree of accuracy using celestial navigation, sextants, sun shots and the like--it wasn't all dead reckoning like the present in-game system. Without this tool players cannot take long cruises and end game sessions out of sight of land lest they come back and not know where they are--which given navigational technology in the game period, is ahistorical. Many thanks--
  8. The protractor is a fine tool, but what about giving us the possibility to draw circles on the map? What would really be fine is a tool that would allow us to chose circle center position, then it's radius. If we can do this with three circles, it gives us the capacity to try to guess our position by triangulation from our distance from ports, since they are given in the trading tool.
  9. I'm still not sure why the map coordinates were done away with, I am sure there was some issues with exploits on the PvP server, but I don't think those issues are relevant on the PvE server. So, would people want to see the coordinates back on the PvE server?
  10. I was wondering if you like or dislike the navigation grid or is historical value more important.
  11. To everyone who has been supporting my little trading company. We spent several weeks at Savanna la Mar. Each day reviewing and judging the markets and trying to determine a decent cargo for our run to the west. Eventually we made the trip under clear skies. We were happy to see lots of British ships off the west coast of the main island. Cheers to everyone who patrols Jamaica. Soon we were all alone on the open water with no land in sight. I’m starting to like it out there where we can see so far. This ship (The Little Tuck) is really fast. We arrived in Cayman
  12. Hi there, Right now in the open world map the coordinates are given as longitude, latitude. This is somewhat confusing, as in real world navigation coordinates are always given as latitude, longitude. If this could be addressed in the next patch that would be most wonderful. Thanks--
  13. Hello captains, I've been playing NA on and off since January and would like to give a few suggestion based on my background irl (active tall ship sailor and occasional computer game player). First I must say that I really enjoyed playing this game when I have time, specially for the realistic battle where wind tactics allow to take over your opponent, but also the open world and the crafting/trading system. However there are few points that I would like to comment on, and give my opinion. Two minor incoherence concerning the map and navigation system: - In the map window t
  14. Simple navigation tools could be made to mark the map. Or a different navigation chart on which we can write on. Simple tools; Pencil Ruler (to scale if possible) Protractor Eraser One could plot the actual course of a vessel on high seas (cross-referencing the map coordinates) on a seperate chart (or simply write on the world map). Sail-on!
  15. И это не сарказм. Еще с ранних тестов игры многие заметили что ориентироваться в открытом мире с успехом можно при помощи окна баг репорта F11. Система координат в игре представляет собой Х(горизонталь) и Z(вертикаль) значений положения камеры(не корабля!). Отсчет ведется от нуля по центру карты, ровно под Ямайкой, рядом с британским портом Carlisle. Соответственно: влево идет -X, вправо;Х, вверх:Z, вниз:-Z. Моей целью было создание прототипа карты, позволяющего с помощью показаний по F11 без помощи каких либо сторонних утилит-онлайн карт, точно определять свое место положение. Кажд
  16. It is clear that navigation tools are conspicuous by their absence, especially on a player’s initial experience with the Open World. I too noticed it immediately when OW started 6+ months ago. Rough count has 13 active threads on the topic in the last 2 weeks. I hope this qualifies for a sticky post. However, let me lend you the voice of some experience. TL;DR: Shut the $*&%!@* up about navigation debates. Instead, try out the player-made tools and give the community feedback in the Maps subforum.. I think the tools we and others have built can help the community to
  17. Hi dear Developers. I write this post to give some ideas about oceanic navigation in OW. One of the best things in this game is that it was GPS less, (excepting 3rds apps like vedmed map and others). But the map included is very simple and we don't have any tool to navigate properly. You should use a better and map and add to it some tools like a ruler, a protractor, a pen, a drawing compass and a clock. To allow this you should take out the F11 coordinates tool or change the mechanics to be able to use it only sometimes in a day. You should put some 3d landmarks in main islan
  18. I like the navigation as is, its part of the history to me, what I find missing is land features seen from the sea. They would of had some written accounts of land features seen from the sea. ridges, mountains. Maybe the map could put noticeable features mountain top elevation marks etc. Alesfred
  19. I think if you have visited a port before the name should be visible as soon as the port is. Realistically, it would be marked on the ships charts so you would know it.
  20. Greetings, I realize this has probably been suggested in the past, but I’d like to throw in my cents on the matter. I believe we need implement a spyglass when we’re on the world map, perhaps one that you purchase for gold, this would be both sensible and reasonable considering the state of navigation at the present time (I adore how we can’t see ourselves on the map). To have a spyglass might also add somewhat to the immersion of the game, and certainly ease the navigation, at least a little bit- After all.. You might spot land from a greater distance if you have such a thing, and if you spo
  21. Even though I can somewhat see the charm of trying to find out your position on the open sea and such, there's really in my opinion a need for at least some crude navigation aid. If you are about to meet up with someone, or if you're out in on the open sea in search of a mission while there's a fog, having somewhat a clue of where you are wouldn't only be helpful, it would also be logical since I assume that on these vessels we sail, one of the crewmembers will be a navigator. Of course, it's important for the captain to know navigation as well, but the expert should be the navigator, or he co
  22. I really appreciate not having my position pinpointed in the map, it really adds to immersion in the game, but can not understand why we are indeed worst equiped than our historical counterparts, as they can accurately calculate latitude (i.e. map-y coordinate) with a sextant and a clock.
  23. I love that there is no icon on the map to show your position and I love the gameplay spirit that this creates: one of having to navigate for yourself just like the captains of the day.I think though, that the current system of OW navigation is too simplistic and could be improved without making something so complex as to be a turn-off. I propose that a ships’s log mechanic be introduced into the game, along with the ability to mark the in-game map. I would also love to see leeway added to ships but I suspect that this idea has already been rejected by the devs or we would have it in game
  24. Not sure if this has been suggested before, but I would like to see a representation of elevations on the map. In other words, so you can see hills on the map and once you get within viewing distance of a landmass you can work out which hill is which. Not asking for much detail just a rough representation. Don't get me wrong I like the no aids Navigation in the game, I actually use a protractor to navigate, but a hill or two would be nice to help find your way when you are near the coast.
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