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Prater

Tester
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Everything posted by Prater

  1. Ok, and a trader can defensive tag at extreme range and make it impossible to get caught in the first place. You shouldn't even be able to initiate combat unless you are in combat range in my opinion.
  2. So does everyone have the speed buff or just defenders? Slamz said it was for defenders. If everyone gets it, I think the tag circles need to be smaller and you only get the buff if you take damage. Otherwise you can just defensive and get a free 60 knot increase and invisibility. This will make it impossible to catch aware traders, actually.
  3. Raiders should be doing most of the attacking actually. This lets a revenge fleet have a one shot to get the raider. If they get a bad tag, then the raider will get away after the battle. So actually, without testing it, I'm not sure this actually fixes the initial revenge fleet, but it does allow the defenders to get away from repeated tags.
  4. I like your questions, though I don't think it is any more of a spell than Open World having speed at 75x that of battle.
  5. If it is 30 seconds, 60 knots is enough to travel out of or to the edge of site range. If it is 45 seconds, it is site range + half site range. If revenge fleets want to catch someone now, they will have to station in intervals pretty far out, which means a revenge gank can't be a gank unless the entire navy is there with 25+ ships. I hope outlaw battle doesn't give this boost.
  6. Back then you could choose where your mission is, not so anymore.
  7. I agree with you, I brought this up multiple times in the public forum and the private tester forum that ganking missions shouldn't be allowed. When the game was released in Early Access and we had 2000 players in game this issue was extreme back then, especially for new players in basic cutters who were getting ganked, but it didn't get fixed. But it is currently allowed so maybe this should get moved to a different forum.
  8. Those who exploit without reporting the exploit usually get punished. I'd go back to that spot and f11 it. Merely saying you can do this isn't enough. Go to the spot you did it at and f11 it.
  9. Grape was rarely fired on its own. Usually it was a double shot of grape + ball.
  10. It would be cool if you could decide how much of what type you want to bring (get rid of double charge and double shot perks). You choose powder amount, types of shot and amounts. If I wanted to I could bring a lot of chain but I probably wouldn't do much else and wouldn't have very many broadsides of normal ball. Double charge would come out of powder storage, double shot would come out of standard shot. I guess what I am saying, I currently like being able to tweak how many repairs I take of what type, and the type of cannons, and how much weight my ship has and how that affects speed. I like trying to find what I think is the optimal setup. Maybe it would be a good idea to do something similar with ammo, though the affect on speed wouldn't be near as it is with cannons and repairs, if much at all.
  11. Guns take up cargo weight. If you have guns in their slots, no cargo in your hold, your cargo hold will report you have weight being used.
  12. Well, I jumped the gun, this was set up and they were testing demasting. This is confirmed by Seawolf. My mistake. Even the stuff Vicious was saying was a joke. Edited my post with the correction.
  13. [picture removed] Well, I jumped the gun, this picture was set up and they were testing demasting. This is confirmed by Seawolf. My mistake. Even the stuff Vicious was saying was a joke. Please ignore and or delete at your pleasure.
  14. Prater

    PVP EU just crashed.

    The devs aren't around 24/7. Anyway, the server is up.
  15. Prater

    PVP EU just crashed.

    Here I was just about to logon...
  16. Here's the forum you are looking for http://forum.game-labs.net/index.php?/forum/85-general-discussions/
  17. Mediums will do more damage, require less crew, fire faster. I've been undergunning raiders for 2 years now. Your guns might do less damage than your opponent's guns, but that won't matter much when they bounce off your sides and you send your broadside through the enemy's stern. In long outdrawn fights you might wish for heavier guns, but as a raider whose defense is speed and not wood/hp, you want to avoid long drawn out fights where you are trading broadsides.
  18. Sorry, I didn't explain well, let me try again. K is the abbreviation for thousand. The number refers to Game Units. (f11 coordinates) Example: I am at Mortimer Town. It says Baracoa is 49k away. This means it is 49,000 Game Units away. The knots value given in open world is actually kpm, or Kilometers Per Minute. 400 Game units is 1 kilometer. So 400 * knots = how many Game Units your ship travels in 1 minute. To get a rough idea of how long a trip will take: Mortimer to Baracoa: 49000 game units Divide 49000 / 400 = 122.5 km. If my Lynx is averaging about 30 knots through the trip, divide the distance (122.5) by 30. It will take me about 4 minutes to get to Baracoa. If my Lynx averages 20 knots it will take me about 6 minutes to get there. The difficulty in determining time to arrival is your ship travels different speeds at different points and the wind is constantly changing. The wind rotates 360 degrees every 48 minutes, or 15 degrees every 2 minutes. On long distance trips you use the average speed of your ship at every point of sail. On short range trips, you can use the average speed you estimate you will be going over that short range trip. Edit: Knots doesn't equal exactly 400 game units per minute. I always round the number for simplicity and to make calculation easier in my head. It is actually 390. If you want more accurate numbers, use 390. The constantly changing numbers for knots when you are moving in the open world also makes it difficult to measure how the given speed is relating to how far you are traveling, and this in turn makes it difficult to calculate whether it is 390-400 game units, but I've done many, many, many, many, many, many, many tests and 390 is what I usually get. On my map and the map Game Labs uses in game, 1 pixel is 400 game units, that is another reason why I round to 400 instead of using 390. So if you want precision, use 390.
  19. Essentially like Total War naval boarding. I think the game you mention is Star Trek Online? I think that is how they do it, or am I remembering wrong? Distant Worlds has boarding this way as well. I think there is a bar across the ship being boarding with red referring to enemies and green to yourself, and it shows who is winning or losing. The only thing though, is that when a boarding takes place, the ships most likely have their rigging entangled and aren't going anywhere unless they are cut apart. Quite often sails are backed and the ships aren't really moving.
  20. No one would have allies? There were alliances and pacts in the real world during this time, not to mention nations being neutral to others.
  21. Indeed. The illusive Danish trade fleet. I'll get you yet
  22. TLDR: 400 game units is about 1km. Knots value given is how many 400 game units you travel per minute, or how many km you travel per minute.
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