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Prater

Tester
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Everything posted by Prater

  1. Outlaw battles shouldn't give invisibility Can't join battle timer should be 3 minutes (this should always be the same as the battle join timer so you can't jump out of a battle when your friend tags an enemy and you join the battle without the enemy ever knowing you were nearby in a battle) Add one more minute to the can't attack timer (if you can do the below, this isn't necessary). I don't know if this is possible, but if it is possible: When you are invisible, you cannot see anyone. This should stop people from being able to set up ganks where they and their friends are invisible and sneaking up on unsuspecting passers by.
  2. With the right tweaks, which many of us have described, invisibility ganks won't be possible.
  3. Yes, but the revenge fleet is no longer a concern, because the devs fixed it. They fixed it because like you said fast ow speed isn't going away and radio isnt going away. So they added in an element to make it more difficult to revenge fleet using those. Now all that needs done are tweaks here and there. I tested and Outlaw Battles give you Invisibility and Speed. This should change. Can't join time should be at least 3 minutes (same as battle join timer).
  4. And the fact that battle time is different than OW time is another major player. There is no realism with revenge fleets, at all. There isn't a single case of an entire fleet forming up around a battle after having traveled at 75 times faster than the battle participants can travel, and using radio to do it. Equal doesn't mean right, and actually it isn't equal. Enemy waters is where people are. Who can travel with an entire fleet there to make it equal? And also revenge fleets don't have to happen in enemy waters, they can happen anywhere. But enemy waters are where you are going to find pvp. Unless you prefer the game to die.
  5. Except the ability to use coms to converge on a point and to sail 300 km in a few minutes is not.
  6. Who needs support? And what does this matter? You said a revenge fleet can only be formed if 90 minutes are available. That isn't true, like I said.
  7. I captured a trader in less than 10 minutes and had a revenge fleet waiting for me.
  8. Ya, if you are invisible, you shouldn't be able to see anyone. This is not true.
  9. Wanting rewards for leaderboards.... what game out there rewards you for getting on the leaderboard? Steam summer sale stickers are rubbing off on people too much. Reward for going through the discovery queue, reward for following game, reward for adding to wishlist, reward for saying not interested, reward for customizing preferences, reward for, reward for, reward for...why do we need to be rewarded for everything?
  10. It has indeed happened before. Happens every time steam goes offline. Look at the history for steam activity. At that time 0 people were on steam. Everyone who was online on steam got kicked off. The steam authentication error means it can't authenticate your steam account with steam. https://www.issteamdown.com/
  11. https://steamstat.us/ normal steam tuesday maintenance.
  12. I don't know how he got into the land. I've sailed into land plenty of times and stopped without ever going into land. I don't know how he caused this exploit, or exactly what path he took to get there. I've never seen or heard of anyone sailing into land before. So how can I reproduce it? Give me a set of instructions with the required keypresses, coordinates for entry or path if that is required, and I will do it if people are too lazy to f11 it themselves. Also, hostility has nothing to do with where you can and can't sail to. And Tomms is a moderator (doesn't show on the forums that way but he is) and he said This should be end of story...but if you want to continue to discuss and maintain he's wrong.... As I said What's so hard to understand, if you know how to exploit it, do it once, send an f11 with an explanation so the devs get the game logs and the game coordinates and can fix a game breaking bug. These are the rules, if you find an exploit, f11 it. If you find a bug, f11 it. Why are people so adverse to f11ing?
  13. Did you open up your contracts at that port and claim the contract to get your money?
  14. You obviously haven't taken part in many internet discussions, because without formatting or clues, it is impossible to know when someone is joking or being sarcastic, when their text is just plain. And that you don't seem to realize that coordinates are necessary along with game files tells me you aren't technically inclined, which makes the google earth thing seem like you meant it. Rules state that exploits are to be f11ed and reported each time it is used and not to use exploits consistently. Now perhaps off topic remarks should stay out of tribunal threads. All Tomms and I have asked for is for him to f11 it to help the devs out because this is clearly a game breaking major exploit that if people figure out how to do can ruin the game.
  15. LOL, google earth has nothing to do with this game. That area is several thousand coordinates squared. And again, doesn't upload game data. Not a single person insulted you, if you are going to be on the internet, you are going to need thicker skin. Saying nothing about your chosen username.
  16. I'll post updates for the Iroquois flag (and my other mods) once the hotfixes are deployed.
  17. The screenshot doesnt give exact coordinates or game data/logs that may be required to reproduce or find a fix.
  18. No, I do not fail to understand. You only go for fat traders, I go for anyone. You fail to see the issue. Replace Trader Lynx with Lynx. Combat pvp right there. My ship is faster, I can't tag. This goes for any two ships in open world that have similar speeds but where the one wanting to fight is faster and the one not wanting to fight is slightly slower (the defensive tagger). If the defender doesn't want to fight, all he has to do is defensive tag and get away. Granted, this is how it has always been. I am just saying that with the increase in OW speed/invisibility, defensive tagging needs to be harder, so make the tag circles smaller, or increase the time back to 20 seconds.
  19. I dont care if he doesnt have anything of note. My Lynx goes 35.
  20. That doesn't explain what theprof saw on his end, unless he too was lagging.
  21. What is so hard about going to the spot, doing whatever was required to get there, and f11ing it? When you f11 it, it sends the devs a screenshot, and it sends game info and logs to the devs. What is so hard about reproducing it and sending the devs the required game data and logs that they need to figure it out and fix it instead of looking for a needle in a hay stack? edit: it also sends the devs the exact coordinates of the trouble spot. And he also asks if this is abuse or intended game mechanics. It is obviously not intended and abuse. Just f11 it to be safe and also f11 it so the devs can fix it.
  22. Yes, you can do that, but they will just retag you again anyway. And if their TLynx is super fast, you will never be able to get close. If you are able to close the tag distance in 15 seconds they either didn't do a proper defensive tag, their ship is really slow, or they are at max weight. Which yes, you will catch them. But why should a super fast TLynx be able to outrun me when I am in a faster Lynx all because the tag range is too far and they can defensive tag me, pulling us into battle no where near each other? In the OW and in battle I would eventually catch him. I think the tag distance should actually be control range. If someone tags me they should only get away if they are faster or they out maneuver me or they shoot my sails up enough to get away.
  23. I don't think you know what a defensive tag is. I run control. My Lynx is extremely fast. If they tag you right away as you enter tag range - this is a defensive tag - you can't catch them in time because they are outside the 750 meter control range (the distance is 1000-1500+ meters) when battle starts and there isn't enough time to get into control range by the time the leave timer expires. Now in the past they get away, I guess which direction they will run, get it right, and come out of invisibility right on top of them and initiate my own tag. Now that won't be the case.
  24. I was referring to trader defensive tags. If the Trader defensive tags, it will be impossible to catch them now. Me: Lynx. Enemy: Trader Lynx. Process: Sail into range of Trader Lynx. It can take 1-5 minutes just to close the gap from outer edge attack ring to the enemy ship, sometimes even more. Now they can just defensive tag at extreme range (even outside cannon range) and after we get out of combat, poof they are gone. Because I am faster, given the time I will catch them, but with defensive tags + battle leave timers, I won't be able to unless they are afk or not paying attention.
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