Jump to content
Game-Labs Forum

Vizzini

Members2
  • Posts

    569
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Vizzini

  1. we've had this before and sadly it won't change. we will either see them hoovered up on contract , or a level 1 alt sitting in that port all the time clicking buy as soon as they become available If the minimum price the port sells them at was to rise to higher than production cost, then it would be better right now it's a license to print extra reals and you either put in a buy contract yourself and join the queue or you craft them yourself and use up valuable crafting hours
  2. I'm thinking the concept of time zones is lost on Reverse , after looking at the timers. I only see WO and MONX with timers outside EU hours and they are both ? American based clans and therefore have a primetime that is different from Russia somebody enlighten me if I have missed something ? or does he need help with time zones around the world not being the same ?
  3. be asking for auto pilot next to avoid any enemies but sarcasm aside, ask a clan mate to ship goods for you
  4. No it's about who is top dog and who isn't. Russians just happen to be on top right now. On old global it was Pirates ruling the roost for a while, it has nothing to do with nationality or the server not liking Russian people. Every nation right now has clans in it who would be at war with another whom they cannot attack. Sadly this restriction is restricting gameplay. This added to the fact that arranging a large scale DLC forged paper move for a large clan is extremely time consuming and complicated. This for a service we pay real money for too
  5. You can only control who comes into your clan, you cannot control how many follow you into your nation You cannot cap a nations numbers and any attempt at a system for alliances will force it down to 2 blocks and 99% will end up with a 1-2hour sail to where the opposite block is situated for content, similar to how it was on global. I feel certain that reverse and his friends would rather be in their own nation, answerable to nobody and not having to deal with others following them. The same could probably be said for the other powerbrokers of the larger clans. Nobody wants to be on the losing side if they can help it. Havoc get screened out , the Dutch would have got screened out at Bridgetown and right now there is only 1 nation in charge. if a rainbow coalition stops the Russians in their tracks, the Russians will squeal like they did the last time it happened saying the rest are ganging up on them Somebody will always be top dog and thats not a bad thing. Less nations = less choice and less gameplay options. Less need for alts = less sales = less forged paper dlc's Work on getting Pirates becoming Pirates / clans / outlaws and the rest of the nations will all slim down a bit while creating clan wars within the Pirates. Leave the rest as they are for those who fancy being an underdog. just my thoughts, the games playing well enough to keep the numbers steady
  6. arrows on my keyboard move it along nice and slowly for getting the exact numbers
  7. I'd prefer it be up to the clans who own the port they chose whether it's open to all they chose the taxes they chose the timers let them chose the br ( within parameters )
  8. If only we had clan wars, this would have been sorted the minute their demands / blackmail was issued to the rest of the nation clan wars would be too much content. 100 nations + all vying for the best resources and ports while not having to pay heed to anybody they know they can wallop
  9. Just to add , the clan in question Kuruc could have attacked another port , that belonged to another nation at any point but decided not to trying to blackmail the rest of the nation wasn't a wise move.
  10. would a clan warehouse cause the existing dlc a problem ?
  11. could @qw569 add an up to date census to this topic ? please mishka
  12. 190116 but no cigar not sure it needs changing, if people are clicking and typing and NOT reading or understanding then losing stuff is likely to happen to them we do get a last confirmation that it is what we require and a final warning about loss of items ? if you're only asking to have the ability to do it remotely , then why not. It is however likely to cause more loss as you cannot see what is in your inventory of you don't go there first. Sorry if I am being dense or fail to understand what it is you're asking for convenience for a few against the losses of the many ( albeit careless people )
  13. I always come back to the same dream, the ability to create my own nation / clan that nobody who i don't want to invite can just arrive I wonder how many clans there are who get fed up with others in their nation and have nowhere to go where there will be no drama , except the drama they create for themselves
  14. you can enter any port in a trader ship and buy up stuff you cannot IIRC place an order on contract though but yes contracts fill first at the right prices
  15. First things first, I played France for 18months up to release and I have some good friends there but you do not wait for your enemies to become strong before you attack them. You see them selling a port to the Polish ( or giving it away ) then you wonder whether they will do the same to other Ports near VP lands. Too much civil war inside France has weakened them , players joining France are left confused and isolated if they don't speak the language. There are more French speakers playing for other nations than there are inside France right now. A period of consolidation, not expansion is required. For anybody who thinks it's unfair...it would be wise to remember what happened when France was strong. They have plenty of good players who will ride this storm
  16. most of them probably have no clue the game was released. we are seeing players daily, turn up and ask " where is my stuff ? " sending an email to all on forums would have been something , for me, I don't load steam if I don't play NA and I am probably not the only one so a Steam announcement wouldnt have been noticed by me The vast majority of purchasers were either unaware or not bothered about the games release. Dismantling it now to pander to players who didn't bother to try and test legends seems like grasping at straws did the combat zone bring swarms of players back to the game , pvp on demand .... i am pretty sure the devs got tired of tinkering with the formula and decided to launch when they did to fulfil their promise to do so if any of us here didn't end up with the perfect game each of us wanted, sad to say but we were never all going to be happy
  17. yes fair enough... on your way
  18. I have asked a number of times to shift the whole gank zone to bermuda and set it all up there that way those who only want certain fights can go there and never have to worry about getting whacked on route , change the map every day .. freeport to teleport to etc
  19. Games only just released and the whiners already want to dismantle it
  20. i always thought , that 1 slot in a clan dock per member would work. this is based on every account only getting 1 slot per clan they are in ( one ) already been asked for many times and perhaps there are reasons why , behaves the same way as a clan warehouse ? what we cant have is every alt getting a clan dockspace with 50 of their own slots as we have a dlc for that !! : )
  21. Probably be easier to reduce the gains for cargo missions, but yes to better trading
  22. Well, the tutorial isn't mandatory but at least it was a step in the right direction to try and show players the basic controls and methods of how to sail. Specifically manual sailing Without this i feel new players would get frustrated and leave. Of course, many players are now whining that the exams are too hard and I guess many would not bother and continue to level the old ways. Some are of course only doing the tutorials for the rewards and instant xp boost, they know how to sail already The learning curve is steep enough , the player base ( without reinforcement zones ) won't bother helping the noobs enough and the game is harsh on anybody just starting out. Just look at some of the comments the new players receive when asking basic questions. If you really think that the tutorial , on it's own is a bad thing for new players. I don't know what to say. Their hand isn't held , they aren't forced to take the tutorial what you say here and then later makes me think you're viewing the game from only your pov and not from that of a potential new player Without new players, the game dies and dies fairly quickly
×
×
  • Create New...