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Vizzini

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Everything posted by Vizzini

  1. a separate permit dlc in no way changes what is available right now. You are given the complete ship right now... not a permit used as part of the crafting process
  2. forcing players to play a particular way has a strange habbit of forcing them out of the game. do you think everybody wants to team up with others ? are solo players not wanted in NA ?
  3. a seperate dlc just for permits, how is that changing an existing dlc ? you would still need the rest of the materials, the bonus would be, you get the permit you want, just like the paint dlc gives you the colour you want the exisitng ship dlc's would not be affected as they give you the complete ship or am I missing something
  4. Permit DLC 1 per day like the paint. Not a note. Mr 2 hours a day man could log on every day, grab himself a permit and have a few ships ready for the weekend when he has more time ( i'm looking at you sunday population) He crafts a santi , low quality materials using his permit , doesn't get a gold or purple and decides to sell it or use it. most people understand we need the dlc's to work and to support the game, without them it would need a subscription
  5. Still not seeing many 1st / 2nd rates player crafted on sale at the busy freeports. This could be down to a number of factors , players not wanting to bother right now (wipes ) , scarcity of materials .. the list goes on. We are not seeing enough crafting being done and there is no trickle down effect of 3/5 normals hitting the market either I'm not a fan of gating permits, fine with making things expensive but RNG can do one ... I could offer 5 mill for a permit I want and there may not even be one on the server ... Combat medals are for sale , reals are plentiful and doubloons price is rising. Ships are hard to get , at least the ones the players want to sail, so must be materials. At least you're a decent PVP'er Greg , you will have less trouble than most getting the CM's Why bother with a paint or flag DLC if you can't put either on the ship you want to sail .... At least if I knew a Buc permit was available , it would give me a target. Just because I can't get a BUC permit I want, I won't be shopping for DLC's either
  6. what do you see ? Kaneda .... what do you see ?
  7. Players play the game for a great many reasons, I hope we don't go down the road of fights only ..... Some play for trading and fighting and RVR some just want instant fights some just want to sail about fighting if they feel like it some just want RVR big port battles , political infighting , nation / clan building or wrecking, spying some enjoy just the econ and the chance to build their own ships we must try and cater for as many of these types and the ones I have forgotten. If you focus on the fight only mob, I fear it will alienate many DLC are fine by me, not forced onto anybody. They are mostly bought by players to bypass the grind or to save time but no way would I offer financial support ( purchasing dlc ships and stuff ) if the game turns into an arena style game with the OW as a lobby. I'd pay for a forged papers but I firmly believe it takes too much of my time to shift all of my goods and ships about to a neutral port, hours away. Flags yes and paints if the prices were cheaper. The first thing anybody thinks before spending any money... is imho " what is in it for me ? " I do however look forward to release and any changes that happen in the mean time will be tested by me. Break down the permit wall and we're good for now
  8. Now the paint and flag dlc's are up and running ( and both looking great so far btw ) are we any further along with increasing their numbers ? More paints for more ships please
  9. bound to have been asked for before , search function isn't a good source of info for the word "sort" but as a jog of memory for anybody in a position to influence anybody could the warehouse sort function button be set to organise in alphabetical ? rather than the way it is set to function now ?
  10. Without adding anything to the idea. I'd just point out, that AFAIK crafting in a capturable port has benefits with regard to crafting. It would also be more sensible to craft somewhere far away from the busiest PVP area on the map and teleport a ship there everytime you wish. With that in mind, I have always liked the idea of being able to purchase a Tow to port from the admiralty for just that purpose As for moving stuff around via traders, yep it's been something mentioned before. A taxi service for our goods , if they were sinkable is something I think most would be able to get behind. Be nice if we had a full player driven uber taxi service for our goods, or free ports offering missions created by us for the purpose of ordering goods to be delivered etc person a creates a job offer, pays for the mission .. delivery of Teak to La Mona , with a price. person b sees the mission, accepts and delivers the teak and gets paid. Of course this wouldn't be easy to code / program or the simplest of ideas like this would be ingame already.
  11. The quicker the game is released the quicker we can make up our minds whether it is worth playing or not . I'll test any version that arrives but... What I will not do is pay any further money while the version of the end product is up in the air. Right now we have various types of players , the RVR crowd , the traders who fight a bit and those who only seem to be heading for the gank zones. These are who make up the majority of the population. The addition of dlc and patrol zone mechanics aren't fuelling an increase in the games population. You could argue it's having the opposite effect but that's for another day. If these last few DLC's help get the game released than I think many will put up with them. There are many waiting for release, they won't play right for very obvious reasons to do with wipes and whether the end product is worth investing more time in. If the game as it is now is fun, more would be playing. Word would get out.. "hey come back PVP is everywhere in the patrol zones, for a small one time fee you get a decent ship every day, you can make it look better with flags and paints" Sadly it seems as if the fun factor isn't there with this version of the game. I am hopeful a few more changes between now and release will help and stop looking at the number of PVP battles as the only metric for a viable game Shift the patrol zones to Bermuda, out of the way where people can teleport to for their instant ganks Cease the restrictions for fun war based RVR , let traders and crafters get involved too the sooner we get a release date the better
  12. wasn't that the restriction though ? Or was that what we were told before ? I have no idea as to whether DLC's are usuable in PB's so I am just asking If they are . and then they are the best of their class, i can see your point. If not, then I wouldn't worry too much, for me it's a moot point as I won't purchase any DLc pre release for the simple reason i want to see what we are getting first
  13. I think many will buy them to just reduce a bit of grind. They aren't P2W
  14. My guess is to give it a thorough testing before nerfing the ~~~~ out of it but i've been wrong before
  15. Leave the main nations as they are the rest Pirate clans who can fight amongst each other or against whomever they wish they can stop spies entering their clan , can police their own language policies inside their own clan , port battle against any enemy port they wish , get attacked by anybody not in their clan , stop putting up with the drama inflicted on them by anybody else make sure they cannot outlaw their way into port battles and I think most would be ok with it leave the players to decide their allegiance, not some emperor or king with a 30 day cooldown on the next election promising teak and live oak for all who vote for him / her
  16. Yep I recall reading that , he probably thought you were winding him up
  17. I seem to recall the best chance to get dubs was from boarding ai traders and sinking players, but not sure. I do remember a post stating there was a higher % return on capping from admin but it could be old news / data by now seems low though so maybe a bug
  18. building in the wrong port or having your buildings stolen by somebody else, should have consequences
  19. enjoyed the streams i saw yesterday. I must also comment on a couple of things I noticed... No wonder Warriorz has to trade so much as he seems to get sunk a lot. Lionshaft should consider changing his name to Usain Bolt
  20. You can chose your friends , you cannot chose your family roughly translated.. You can chose your clan mates .. you cannot get away from any trouble making idiots inside your own Nation
  21. yes I had thought it looked like a way of saving your own hours for selling or using at a later time thanks great post
  22. You could argue that it's futile having it as nation only with the large numbers of alts having access to a nations resources. A much smaller amount dotted around the map that can be fought over and a huge amount ( forest ) which could be restricted by who owns the port , but could also be fought over. The same for all the rarer more sought after woods and upgrade resources.
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