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Everything posted by Vizzini
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Clan Alliance Chat
Vizzini replied to Slim McSauce's topic in Current Feature Improvement Suggestions
all of this could be achieved with discord out of game between the parties involved , easier to police it ourselves without asking the devs or mods to do it we are fast approaching the point where ingame chat is removed , far too many toxics and racists left to cause problems and in game reporting is too hit and miss if the same retards are constantly left to say whatever they wish to the detriment of the community #discord -
would like to think that now the game is released a little appreciation is shown to Felix for all the hard work he has done with his map and how much it has helped the player base , in the past and the future i would therefore like to suggest naming a small island after him Isla del felix ? or something similar , somewhere
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Map will settle down a bit after steam sale , bound to be a few more defections in the mean time But I am wondering how long before some enterprising clan tries to do a Trojan Horse in the middle of somebodies territory and forged papers it up
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Ship Names
Vizzini replied to Peter von Friedemach's topic in Current Feature Improvement Suggestions
bad enough with some of the player and clan names -
Summary of recruiting clans [Post Release]
Vizzini replied to Liq's topic in Guilds, Clans and Trading companies
yep many are waiting to see if the game offers any changes with regard to outlaw or alliances simply put, it's too early to risk nailing colours to any mast right now -
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https://tenor.com/view/jaws-action-suspense-thriller-bigger-boat-gif-3382854
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I'd hoped for regional servers which would have alleviated some of the concerns about release and timers in game but if they don't know how many players will play , it seems as if it will be "see who turns up " I guess saturday release would help some, not all. In much the same way as a clan could lock down a port that you or I might not be awake to attack (in game )
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update as announced
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what was the great battle result again ? Swe held their port ?
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Naval Action Launch information - June 2019
Vizzini replied to admin's topic in News Announcements & Important discussions
steam summer sale June 23rd to IIRC well done , now for a good launch , no pun intended -
Pandora , says I have no DLC same for others afaik
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slow to get in , seemed to be stuck in loading, wheel spinning but all ok now
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If we don't get enough players for 3 separate time zoned servers, then I would seriously worry about the longevity of the game. We would just bleed out slowly Many of the known issues we suffer from only having 1 server cannot be solved in a way that makes everybody happy, they just tolerate the problems 5k at release, there will be queues and nobody will queue happily for long , knowing full well content will be locked when they get onto the server. Night flips and timers cause so much grief . Ping times... maintenance being done during Oceanic prime time. All the most serious issues would be solved by having regional servers. Time gating will cause apathy
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Additional Tows
Vizzini replied to Zorg the Merciless's topic in Current Feature Improvement Suggestions
been asked for before and is likely to appear at some point IMHO I would rather it was in game currency mind and not stuck behind a paywall -
Taxation of Resource Extraction
Vizzini replied to Anolytic's topic in Current Feature Improvement Suggestions
do like the dock fee Idea , reals probably easier to use as the currency though -
Forged Papers Name-Change History
Vizzini replied to Anolytic's topic in Current Feature Improvement Suggestions
Toxic players often get added to ignore. The ignore function keeps track on any of their name changes Up to the devs to keep track of transgressors, not the playerbase IMHO. We all know many of the trouble makers but it isn't up to us to police it I feel certain the devs will want to allow second chances though , they have let many total retards return to the forums after their bad behaviour or ignored the obvious forum alt accounts as long as I have been here -
back when we had resources readily available, many players were crafting lots of ships in the hope of attaining purples and golds. This in turn made them sell their normal blue types on the open market. The trickle down effect worked ok. Ships were plentiful either have a random chance in a capturable port or make everybody get blue only. I see no merit in changing a system which at least gives a chance of creating a better ship for a lucky soul and another lucky soul might find a ship on sale that the crafter didn't want. Imagine having a crafting perk which gave a higher % chance of crafting a better ship ? How many players would have to buy a crafting alt just for that ? That good for the game ? More alts or more benefits to players able to pay more ?
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No I am not surprised, I don't see it as a viable game play option for me and therefore for some others also. Move the patrol zone to Bermuda, have a freeport up there so people can teleport to it , switch the map daily and then the gank zones won't cause any effect on the rest of the map. Players whined about not being able to find pvp , admin put a big marker on the map with rewards and still people don't go there in sufficient quantity to have raised the pop. If the game is fun, word gets out, players come back, pop starts to rise. What we are seeing is the opposite 1 tiny portion of the map, which is useless in itself cannot be set aside for the players who only want to 1v1 or have a min battle ? That in turn frees up the rest of the map to be played as the others want. Both sides would be happier None of us will end up with the game we want, we will get the game we are given
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Regardless of peoples preferred playstyles , i always think it's foolish to risk alienating a % of the the playerbase. I always advocated an arena style zone in Bermuda , that people could teleport to, if there was also a Freeport up there. The fact that the patrol zone and 1v1 zone doesn't seem to have brought back any players from cryo sleep is worrying DLC ships are fine , stopping access to other ships or making it a lot harder , just seems like trying to funnel people towards the cashpoint. This is the worry when you have no idea what game we are getting for the money we have already paid this is the concern for most, they could handle a wrecked economy if the items they wanted were achievable. Right now certain ships are hidden behind an rng wall that has many feeling it's on purpose and for one reason only
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How to fix DLC ships without changing DLCs
Vizzini replied to Dalai Lama's topic in Current Feature Improvement Suggestions
yeah not tradeable or capturable ( same thing in reality) we cannot alter what is already available, we can add things to keep everybody happier