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Everything posted by Vizzini
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Fastest square rigger upwind?
Vizzini replied to Sea Fox's question in Feature proposals and Gameplay Help Q&A
what will or may happen is always up in he air, as it stands now there are several similar mods / books that perform a similar speed boost ( clock springs to mind ) the fact that the loodsman is useless in the instance is something that nerfs it already we all have access to it, not hard to get but IIRC books on fleet ships don't have the effect but I stand to be corrected on that. Only the other day I learned fleet ships don't always use mediums so it might be a patch I missed during my holiday -
Fastest square rigger upwind?
Vizzini replied to Sea Fox's question in Feature proposals and Gameplay Help Q&A
It might be the exact answer to your question Fox, but if you're talking about OW running about I consider the loodsman book well worth the cost. Doubloon prices have made this book ( perma skill on ow only ) affordable If talking about instance fighting etc then the others are far more knowledgeable than me Of course running 3 trader lynx past the only french Port in the Bahamas at a distance of 5k will incur risks -
certains permis ne sont plus nécessaires maintenant ( google translate) desole pour mon francais, je suis anglais
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I am fairly certain the point the OP is making , is there are treaties, existing right now between certain nations. This causes confusion as most of the players are unaware of any deals and ignore anybody who tries to give them orders. Try and bear in mind , we're not all native English speakers and google translate doesn't have the knack of processing sarcasm or plain rudeness well. In essence, there can be no hard way to make peace between nations unless you join their nation. There would be no point voting and that vote being binding as johnny 5 alts would try and cause problems anyway. Just as now Unwritten agreements between clans is far more achievable and requires nothing other than a knowledge between the clans concerned
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Econ Modules
Vizzini replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
I'd advise caution to any activity that can create reals out of afk thin air. there isn't imho any real benefit to reworking fishing as it is at the moment. It's a solid option for anybody who wants to do it right now I'd rather see dedicated missions for traders to try their luck in, freeport trade missions , created by the players who want materials > creating the work for traders who want the rewards and the challenges person creates a contract for goods they want, player b takes contract , fills it and gets rewarded. Mimicking the euro traders system sort of just my thoughts -
Yep , I think we resemble that remark but i do think , picking the right time to annoy the bully next door has merit
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was any thought ever given to a perk along the lines of ... a look out. Somebody on ship who can ascertain the ship / fleet composition of your target ? It would imho be much like the sextant perk, a valuable tool to those starting out who are unsure of who they are attacking / running from and less of an issue as you gain confidence in your abilities please ignore if discussed already, the internet is awash with out of date info and searching for a topic seems to send you in circles
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making it slightly easier for players to find PVP and avoid PVE on a PVP server by changing the colour of the swords wouldn't be hard. It shouldn't have to be a lottery. I know RVR is dead right now but I don't see the need for more obstacles to be put in the way of PVP for the sake of the players who only want to play against the AI when there is a server just for that
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I just want to be able to go to the aid of my Nation when they call for help ... not click the wrong battle on the PVP server and find myself against AI . If i wanted that I would be on the PVE server
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I know plenty has changed in my absence, much looks good, tutorial and ui etc but please , can somebody tell me if we are able to tell whether a battle is Player vs AI or Player vs Player. I play on the PVP server and don't really want to PVE on it if I have a choice. If we are not able to .. please can somebody tell me why ? Also, the ship information page which lists it's attributes ( looking great ) is missing the draft or at least an indication whether it will be able to enter a shallow port or not ... hope that makes sense and I have tried searching for an answer, the internet is awash with out of date info
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Won't be the last time the server gets riled by clans setting their timers for Liar O Clock. Same goes for all clans and nations , nothing gets the drums of war going more than percieved injustice
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Updated Repair System
Vizzini replied to Slim McSauce's topic in Current Feature Improvement Suggestions
Gap in the market , unless your playing at a time when nobody else is and somebody has snapped them all up to resell ... However , looking at all the ports set at weird times lately, maybe the bulk of the playerbase are indeed using so many repairs and rum during eu night time when they log on. ( /sarcasm off) As Tex says tho , sounds more like people being unwilling to sort out crafting their own stuff -
Solve the PB timer abuse
Vizzini replied to Sven Silberbart's topic in Current Feature Improvement Suggestions
I see a lot of players seemingly being economical with the truth lately with regard to timers and why they set them at silly o clock. I'd bet if admin could tell us what times members of clans logged on and from where, it would tell a very different story to the one the players are saying Players who are trying to handpick their facts, chose whom they attack , what sort of port and only when it suits them aren't helping the game at all, they are only pursuing their own agenda. Most nations have been doing it lately. -
We have too many Nations - Remove some!
Vizzini replied to Christendom's topic in Current Feature Improvement Suggestions
Clan wars was what I hoped for but that is like having many more nations. Being forced into playing with toxic players that switch nations each month isn't what I would call fun. People would just join into mega care bear alliances and funneling players into forced diplomacy with players they don't want to play with will not help. Limiting the choice to use the DLC is in my opinion a bad way to go. Having more would seem better from a financial perspective Right now the games only suffering due to timers. -
Planned server maintenance on March 1
Vizzini replied to Ink's topic in News Announcements & Important discussions
haven't we already passed this time ? -
A cursory glance at the map and checking the nation I play (France) seems to indicate questionable timers. WO and BLANC are the 2 USA time zoned clans most associate with EU night time and have theirs set to the time they are playing the game. So they're not hiding behind the clock
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In fairness to Greg , he's probably aggrieved as to the suggestion that the OP wants the GB timers to alter while the French ones remain unchanged
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1 time out of ten no pun in ten did
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The other way around this would be to make holding ports much more expensive in the first place. This has been brought up many times before. Forcing a clan or nation into choosing which ports to hold onto might be a good thing. Allowing a clan to set its own timers based on when they play is good, allowing them to hide behind times that they don't play in order to stop somebody attacking them..not so much.
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US Player base
Vizzini replied to AmericanOutlaw's question in Feature proposals and Gameplay Help Q&A
First up , whichever nation you chose to play with , try and make sure they are active at the times you will be playing. Also , communication is something to bear in mind, if you are not willing to try and fit in with non native speakers, you may be best advised to pick based on the language you speak. google translate gets boring fast and sense of humour and sarcasm don't come across well in text. Picking a nation isn't so hard, finding a decent clan is harder