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Coco

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About Coco

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    Landsmen

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  1. Trying to do this the 'right' way, instead of rage boarding. But seriously, what is this? The other cerb, the one in front, has 40% sails.
  2. I pulled some more data, specifically I pulled the crafting requirements for 3 ships from each rank above my original data. Specifically, Cerb, Endy, LGV, Agamemnon, Indefatigueable, Wapen, 3rd Rate, Constitution, Wasa, Buc, St. Pavel, L'ocean, Santi and Victory. I didn't account for costs of permits or special materials for frame/trim. These are all based on basic Fir/Crew space. Rank Ship Hours XP Reals/Ship Real/Xp 1/log(r/x) Xp/Hour log(X/H) 7 TCutter 43 202 1364 6.75 1.21 4.70 0.67 7 TLynx 29 362 1364 3.77 1.74 12.48 1.10 7 Pickle 48 598 2111 3.53 1.83 12.46 1.10 7 Priv
  3. So you can craft them from provisions and tools. They cost 500 labor hours. So as a solo you likely wouldn't use them unless buying from the admiralty store for 2500 doubloons. Otherwise you are spending provisions and tools to bank 500 labor hours. In a clan setting they could get more creative. If all the resources needed we're already collected for example. Then contracts could speed things up. The fact though is crafting labor contacts only transfers 500 hours, it doesn't create them.
  4. tSnows would be the cheapest. tBrigs would be fastest, technically, but Pickles have a similar amount of XP/day for less production cost.
  5. Sure. But, I don't think anyone would want to make a line ship Fir/Crew Space. Additional factors such as doubloon cost, permit cost and rare woods would have to be factored in. I will calculate costs of just the produceable resources needed to make the bulk of the ship and then list the number of materials (doesn't matter what materials, same amount) for frame and trim - but they will not be factored into cost. These values assume you have the Line Ship Master perk for a 20% reduction in labor cost for the crafting of the ship. Ship Oak Fir Hemp Iron Lig Stone Coal Prov Hours XP Fr
  6. Labor Hour Wallet. How many labor hours the crafter has. You can see it by hovering over your name when in port. You will see your craft level followed by two numbers. Labor hours that you have/Labor Hour Wallet Size. It increases as you level up. I forget how much it restores by. Some % of total/per hours. I craft once a day, so every day when I come to craft my wallet is full again. You can use the overseer perk to increase wallet capacity by 25% and there is another perk that makes it refill 20% faster, but since I only craft once a day, it refilling faster doesn't matter to me
  7. Ahoy. I was bored so I messed around with excel. Introduction: There is a lot of information out there regarding this game. Much of it is outdated since we are in a constant process of tweaking and testing. I have been playing for a couple weeks, and have just finished grinding myself up to 50 craft. I wanted to see if I did it efficiently (I didn't), or if there were better ways. What I intend to demonstrate with this study is a data-backed guide to grinding a new player to max crafting level as quickly, and as cheaply, as possible. Methods: Data compiled for this study was:
  8. Manifest Ships would keep a manifest of all items and persons moved between ports. I don't understand why we are unable to see a list of all inventories across ports, and instead have to visit each port just to see warehouse inventories. Yes, I can keep an inventory myself in a notebook or in excel, but I don't think that is really the point here. There is no reason we shouldn't be able to know what we have and where. Additionally, it would be nice to be able to look at this manifest while sailing in the overworld. On a long haul, there isn't much to do. It would be nice and en
  9. [BGASM] Beargasm is a PvE clan based out of the Pirate Republic for other people new to Naval Action. There is a lot of support from NA vets, but a some of the time it feels like you are being spoonfed. If you are looking to learn the ropes, get combat proficiency, grind craft exp - all while still feeling that righteous struggle, then this might be the place for you! We don't have money, gear or sweet ships - but we can earn them together. Reach out to Coco in game.
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