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van der Clam

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Everything posted by van der Clam

  1. I certainly hope @admin realize this and set an actual 24hr timer. I do not think the ship DLCs are intended to be exploited this way. About premium consumable vessels.Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.DLC will appear in your redeemable list after you dock to any port.
  2. There is no reason we captains without the DLC should not be able to capture and use the DLC ships. A captain buying it gets to replace it everyday and build a very specific DLC ship getting to choose the woods and such. A captain who has not bought it would never be able to replace it unless they capture another one, plus they are stuck with whatever built it was when captured. I understand the reason for not making them capturable is because ppl will just free trade the ships to friends or alts. What if the DLC ship had some kind of parameter that it must have a a certain amount of damage or an amount of actual battle time before it can be captured....just to prove it is a real battle? Say 50% HP damage, or say the battle must be at least 20 minutes before it's capturable. Make it blocked out in the Trade options between players. There should be some way that every ship is available to all.......or maybe we should just be happy enough that we could sail it in that same battle instance if it is a multi-ship battle.... 😕 BTW, @admin 4th rate NPCs should be capturable considering the difficulty of crafting ships. Keep 1-3 rate ships non-capturable...but let us have crap ass 4th rates, plz.
  3. Honestly, I cannot believe the disrespect and utter anger people are giving these devs. If I were them, I'd release tomorrow and leave the game as is...maybe even let some other company buy it outright. No matter the state of the game, despite the difficulties in acquiring ships I want, seeing DLC P2W ships come, etc, I know I still love the game and will still play it. There is nothing like it on the market; it's fun, it's an enjoyable grind, it's a great way to spend my time, it's beautiful, it has all the qualities I like in a game. I'm personally glad the devs have thicker skin than most devs would.
  4. What about La Orchilla, Coquibacoa, La Navasse, Utila or Bonacca (can't remember which it was)?
  5. People buy outfits in Fortnite that give no performance enhancement. People are buying the Flag DLC that gives no enhancement.
  6. DLCs need not be P2W. Fortnite has the DLC idea right...let DLCs mainly be focused around cosmetics, not P2W equipment. I don't mind the best ships in class to be rare and found only in special chests, but please don't make them be only available in DLC.
  7. Welp, this is the End User's agreement, not the game producer's agreement. So, I'd assume this does not apply to admin, nor devs.
  8. Do you have a direct link to this? There are tons of games that allow for trading of ingame items...even steam allows the trading of actual games. or DLC packs.
  9. Invites to Games while sailing in group. Please, for these long hauls when nothing is around, it would be nice to have little games we can play with each other while sailing...something like this.
  10. I certainly do know of it, those guys do aan amazing job on it, but on there I never saw anything about Specialty/Unique Knowledge Books......actually, I just found some things...but it doesn't distinguish between it being regular books or specialty books...so my small mind was/is confused. At any rate, no new player should have to use a 3rd party project to know aspects of the game. This all should be in game, IMO.
  11. TY so much! @Thomas Fremantle All this info, IMO, should be in game. @admin Currently, there is nothing in game that informs captains as to what even is possible for crafting. Also, may I suggest that you make items inside Clan Warehouses have pop-ups like everywhere else does? Also, for the paints, show pictures of the ship with the paints applied when we mouse over it?
  12. Fine, easy fix is to make each Officer have only 3 slots for Knowledge Books, and have multiple books (more than 3) for each Officer. This will certainly make a good variety of ships. Furthermore, make these Officers have a life span....meaning that they are able to be killed in battle. This will keep people busy training officers. All I know is that this crafting RNG needs to be diminished some how...and the best way IMO is to train a Shipwright wherein each level reached the RNG shrinks.
  13. I loved the Officer Patch. But we needed officers for more areas, not just combat officers that weirdly equated to our first person character. We need a Shipwright Officer to train and level up to negate crafting RNG a certain percent each level. We still need Combat Officers to pilot our fleet ships. Etc, etc. And all of these books should be applied to these officers, not to the knowledge slots. Then we choose which officers to bring on the ship...placed in the knowledge slots. So, each ship would have the same 5 Knowledge Slots, but each one is reserved for particular officer positions...say a Boatswain with whatever accrued Boatswain Knowledge Books, a Carpenter with whatever accrued Carpenter Knowledge Books, a Marine Officer with whatever accrued Boarding Knowledge Slots. Basically, each ship would have 5 specific Officer Slots. Each Officer would have as many Knowledge Slots as there are books for that particular role. We place the Officer on the ship in the specified Officer Slot. And then, so we don't have to move them around all the time, we would have the option to auto move officers, or we could have multiple officers of the same type for each rate....who knows....but I liked the Officer Patch, but it needed work.
  14. We once had the Diplomacy Patch where nations voted on diplomacy between nations. Port Owners/Governors had more votes than others. However, alts exploited the voting system so bad that it would be clear that the majority of main players for a nation would be out voted by an enemy nations alts, thus rendering the voting process rigged. This patch was soon wiped. I liked the system, but it needed serious fixes.
  15. TY, do you know the entire list? I always see so many odd ones that don't have the standard book icons.
  16. Despite being a long time captain in this game, there are many things I still do not understand. I would assume this particular subject to be pertinent to new captains as well. I have noticed on many pro captains ships that their Knowledge Slots are filled with rare/unique/special books that are not the regular/standard books. Can (and will) someone please make a list of these rare/unique/special books and how to craft them? I do not even know the names of these things, so I am sorry I cannot offer a specific question for each of them. Much appreciation in advance!
  17. We used to have a transport system a long time ago, but it was not in OW sailed by AI, so I suggested it and got booed so bad that the devs removed the feature completely. But yes, this is a great idea...allowing us to send cargo in the OW w Ai sailing it. #UpVote #YesPlease
  18. Very nice idea. I like the 50/50 maybe even 60/40 split idea. There should always be some sort of national tax, especially in this era as the monarchs would certainly have taken what they wanted. While I agree that perhaps 100,000 dbls might be too high (although not for the zerg clans), anything less than 50,000 dbls would negate the entire mission idea making it way too easy to get resources.
  19. @rediii Please tell me you are not suggesting we waste all this dev progress and return to the old mechanics? To me, I feel the only thing needed with this new model is to HP boost the lower sections of the masts so they don't come down so easily. I find it odd to chain someone to 40% and then fire a broadside at the middle or top sections and somehow see the entire mast drop. It also feel weird to have the middle structure bar around 25% and then the entire mast drop. I don't really know how to fix the oddity, so my only suggestion is a HP buff. What suggestion would you have?
  20. Good fun with my old Dutchmate @Velhelm Von Marrius. We both played the wind well, took out some sails, drilled some holes,....and then...his final explosion left me with only 50 crew.....forehead wipe sigh.
  21. We had amazing storms and rough seas a couple years ago...would love to have those back
  22. What if the hostility did take 2 hours, maybe 3 hour, but hostility did not vanish over night and each hostility battle counted as a raid that continually added benefits to the raiding clan from the port owner's production? Then let the only ways for the port owner to reduce the hostility is by intercepting the hostility or doing pvp or ai reduction currently?
  23. 40 / 5 = 8 alts......game population lie 😕 BTW @Anolytic care to meet me near FZ and carry the Trinc Brest harbor in your hold? If I sink you I can keep?
  24. Yep, having bow chasers is my main prerequisite, just for tagging reasons. It's why I'm upset and don't use the amazing Essex in this game because it has been denied bow chasers even tho Capt Porter explicitly writes in his journal about having them and using them with good reason. @admin
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