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Sir Lancelot Holland

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About Sir Lancelot Holland

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  1. Sir Lancelot Holland

    Re-imagining Old Mechanics for New Port Battles

    The 'shore party' concept is interesting in that, it could, if modeled right open the door to mini campaigns to take ports culminating in a port battle. If over a period of causing damage to port defences, to the point where the owning clan cannot afford to repair, then, port battles become a case of sinking the defending fleet and landing troops to secure the port. It also opens the door to nuisance raiding which costs the clan to repair damaged defences, but may not necessarily end in a port battle, it would however provide both PVP and structured RVR , it would also provide content for traders to attempt to get supplies into besieged ports in order to repair the defences. The PVE faction could also be involved sinking NPC ships trying to resupply as long as they are willing to accept the risks of interception by players. New players could explore the lower tiers of PVP/RVR by conducting reconnaisance and commerce raiding/transport sinking around the port while learning the inherent risks of interacting with veteran players on their own terms. There could be something in the concept for all players which would not be a bad thing for the game, even pirates could get get in on it, what pirate would not be able to resist picking off merchants and transports from both sides, or a clash with either or both navy's involved?
  2. Sir Lancelot Holland

    Decrease sextant to 1 point or give new players 2 points at start

    It would probably be article 12 of the Articles of War that would apply, as any Officer, Non Commissioned Officer or Rating who fails to do his utmost to bring the enemy to battle shall suffer death. This was the article that Admiral John Byng was tried under and executed.
  3. Sir Lancelot Holland

    Stern rakes and fire Sails

    There was a significant risk on the gun decks that powder spilled in the loading/ priming process could ignite, keeping the decks damp reduced the risk some what as did swabbing the barrels of the guns to extinguish burning powder in the barrels before reloading. Powder bags for the guns were filled on board from barrels in the magazine, and spillage from the bags was inevitable during loading. At close ranges the guns could not be elevated enough to hit sails but there was a risk of burning matter entering the ship via the gun-ports and igniting combustibles on the decks or bulkheads where the hammocks would be stowed during the day. Reducing sail helped to stabilise the ship, there was less heel and pitching making running out, and, aiming the guns easier and more accurate, or as accurate as you can get with no sights!
  4. Sir Lancelot Holland

    Stern rakes and fire Sails

    There were many precautions taken aboard ships to try to prevent fire in combat, the use of sand and water on deck to increase fire resistance, and prevent spilled powder from igniting, furling or reefing the lower courses to prevent the type of sail fires described above which generally started from burning embers from the guns of ships close aboard or even their own guns. Magazine explosions were a fear, also, they were a rare occurrence, there were probably more magazine explosions in the 20th century than in the age of sail, mainly due to poor cordite handling procedures than blind luck, the battle-cruisers at Jutland, and very probably HMS Hood all died primarily to magazine explosions, the film footage of the last moments of both Hood (the sight of Hood exploding 8 miles away from Prinz Eugen is to say the least, both, awe inspiring and blood chilling, that 3 men survived that explosion out of 1500 was little short of a miracle) and Barham show only too well why such events were feared. It was, by gentleman's agreement, the case, that, line-ships would not engage small ships when sailing alone, unless, they were fired upon, in a battle, all were fair game, so it was generally safe to sail Line-ships independently, that it is not in game, is a 20th century value imposed in an 17th/18th century era game, unless, of course, Captains in game are willing to implement such an gentleman's agreement. Ships like Victory took many years to build, were very expensive to run, and, were considered to be a huge investment, such an agreement preserved them, until,they were needed to perform their role in war.
  5. Sir Lancelot Holland

    End of action screen

    I think much depended on the the Captain and the circumstances, would John Paul Jones have boarded Seraphis if he were not aware that Bonnehomme Richard was already sinking? Certainly, a less aggressive Captain would not have attempted to emulate Nelson's patent boarding Bridge, and, had it of gone disastrously wrong, even his national popularity would not have saved him from a General Courts Martial, as it did, at least once in his career. While these are two well known boarding actions, and, it is easy to attribute motivation in hindsight, as you say, boarding, particularly pirates and Naval Captains eager for the prize money, and possibly the reputation that could, and, often did, ensure promotion in a very slow promotional system, was, the bread and butter of Naval warfare, even as late as 1940 when Captain Philip Vian boarded the supply ship Altmark in Norwegian waters (an act of Piracy, given that Norway was neutral and not yet invaded, authorised by the First Sea Lord himself) from HMS Cossack with his destroyer Flotilla, in the presence of the Royal Norwegian Navy, freeing 299 British seamen captured by the Graf Spee may have been instrumental in his promotion to Rear Admiral, his decoration, a Distinguished Service Order for that action notwithstanding, undoubtedly, receiving 2 bars to his DSO for his attack on a convoy at Egero Light and his Destroyer Flotilla's actions (including the ORP Piorun, a Polish Destroyer, which was part of that Flotilla at the time) against KMS Bismark may also have contributed to that Promotion. Even today, all Navy's still board ships, for various reasons, albeit, less violently, it is routine, bread and butter work, and, almost, never receives recognition in the way it did during the age of sail.
  6. Sir Lancelot Holland

    Immersive Open World Navigation

    I think it is a sound idea, not only is it historically and technically correct, it also introduces an element of risk too, the loss of the RMS Lusitania came about mainly because her Captain came close inshore to establish his position accurately off of the Old Head of Kinsale, Ireland, after her last transatlantic crossing. In games like Silent Hunter the ability to plot courses for navigation and as a battle plotting table is an integral part of the game, without which, getting around, and, obtaining the information for prosecuting a successful attack would be far more difficult. In Naval Action we do not need a sophisticated battle plot, but, the Navigational component would certainly be useful, especially, if we can obtain a reasonable fix as to where we are compared to the map course +/- the acceptable errors inherent in dead reckoning navigation. The option to turn navigation on or off, should, I think be there, for those who may not wish to use it.
  7. Sir Lancelot Holland

    The good ole days

    In any naval war there are always some things that you cannot control, no amount of perks, books, or upgrades will help you if the wind and sea are not with you, it is one of the greatest challenges of naval warfare in the age of sail. Now if there was a form dynamic campaign where what you, as a Captain do actually affects 'the war' and your eligibility to command the next rate of warship, then, it is relatively easy for those who wish to progress onto big ships to do so, but you do have to work at it, those who are content to sail in small ships may choose to do so, even as an Admiral, or if you prefer trading, then, that too should be possible, sufficient trade goods/ war supplies permitting. It also provides motivation to go out and sink or protect traders, after all, no clan or nation can fight an aggressive war without supplies or traders, and if you are smart you'll have a trader with reps about somewhere close, it saves a long sail back to port and extends your time at sea hunting, which is what you want to do, and, a trader contracted to an individual, or clan, can still trade, and, sell reps, then deliver those at sea just by using some of his spare hold capacity. Such campaign arcs appear to work well in games like Sturmovik, or Star Trek Online (where getting ganked, even by AI, is a way of life!) No Admiralty ever said "Midshipman Smith, take this nice, new, shiny L'Ocean out, go have fun!" he got whatever prize his Captain deemed fit and worked his way up from there, and then, one day, the Admiralty, and God (in that order by Admiralty decree), may, in their infinite wisdom, just give him that nice, new, shiny L'Ocean. On the way you will have discovered how to sail lateen rig, Schooner rig and square rigged ships, what guns to fit out for what job you want to do, the vices and virtues of your ships, and, those of the enemy, after that it depends on how good your opponent is and the whims of Neptune and Mars! Most of this can be implemented by what is already in game, one just has to think about how best to use what is there, and create what is not within the framework of the game. It is not a magic cure, there is not one of those, it has advantages and disadvantages, and may even be open to exploitation, but, is not one mans exploit another mans ingenuity?
  8. Sir Lancelot Holland

    Make Sextant perk standard

    "no need to complicate or make it "special". It's just a sextant, just about every ship had it and I'm pretty sure it was manditory as an officer to know how to use one." Midshipmen were trained to use sextants under the baleful gaze of the ships Master, failure to master the sextant guaranteed failing the Lieutenant's board. Such was the importance of the sextant at sea.
  9. Sir Lancelot Holland

    NPC Ships with DLC Flags

    While it would be disappointing not to be able to keep the nice paint scheme or flag on capped ships, people, in general, would be aware that if they want a particular paint or flag then they can buy the DLC for them. Not only would a painted ship with a different flag be eye candy, hopefully in open world as well as in battle, but, a floating advertisement for the DLC's in general, and, best of all, actually free publicity for those items.
  10. Sir Lancelot Holland

    Leaderboards

    When you look at statistics on leaderboards in games like Silent Hunter your position is secured by tonnage sunk, just as it is in real life, Gunter Prien, Mush Morton, Otto Kretchner all made their names on that basis (although Gunter Prien's mission to Scapa Flow, sinking the Royal Oak was more than sufficient to secure his position as one of the best Submarine commanders around even before he made 'ace' status). Ship too have their own 'leaderboard' s, visit any Royal Naval warship and your guide will show you her battle honours board listing the battles her predecessors fought in, these are the measures of success for ships and their commanders.
  11. Sir Lancelot Holland

    Work in progress

    if you are not carrying double shot/charge perks will those icons be greyed out? Or, are they becoming general features in game?
  12. Sir Lancelot Holland

    Balance, what's missing?

    There is, I think, a sound basis for small campaigns with a set objective, for example if a port has a commodity that a Clan or Nation requires then a combination of ow, raids on military ports, trade and supply interdiction and eventually a PB to take the port. Much of the lower level activities, trade interdiction, raids could be carried out by 'casuals' and smaller clans in support of the PB , they could also become the bulk of the screening fleet or conduct OW or raids in direct support of the PB. Many of those activities could take place during the week, with the PB over the weekend when numbers are generally higher online. It gives more people the opportunity to find PVE, trade opportunities, (Someone could make Reals just through supply of repairs for instance, a force multiplier, like, Replenishment At Sea and RAS is now possible since you can trade at sea) OWPVP where protection or destruction of the supplies, is the objective, with, the raids, hostility and PB becoming the RVR component. Every type of player gets something from such a campaign, even Clans whose focus is not necessarily PVP /RVR can find a role giving content to all, even new players are capable of reconnaissance and reporting enemy movements as a stepping stone toward mainstream PVP and RVR, in ships that are fast enough to keep out of the bigger ships way, yet, take on players in ships of their own size. Such campaigns can be as long or as short as the instigator requires, and, even if the campaign fails, content has been provided for all styles of player at all skill levels.
  13. Sir Lancelot Holland

    Identify your enemy

    The Naval community in real life, and, to a degree, in game is actually a small closely knit community, Captains often meet their counterparts in navy's they may one day have to fight, and, friendships are often made. Generally there is a good deal of professional and personal respect between them, they tend to understand that within the ship they are trying to sink are people doing exactly the same thing for pretty much the same reasons, just for different nations. This is why, today, when the anniversaries come around. former enemies get together, like old friends, they talk about 'their' war with very little animosity, with people who shared the event, it is often difficult to share such experiences with those who were not there, including family, My Grandfather who was a soldier in the Desert Rats, (8th Army) never spoke of his war with my Grandmother or his daughters, yet when he heard I was enlisting, he spoke a little of the places he fought, Africa, Monte Cassino, the Far East campaign, He spoke of his respect for Rommel's Afrika Korps (during his brief spell as POW in Africa he got within 30 feet of Rommel!), his passionate dislike of the Japanese, his most valuable insight was that most of those you will fight do not want to be there, like you, they want to live their lives, when it is over help those you can, treat them with respect and courtesy, because, one day it may be you.
  14. Sir Lancelot Holland

    A Controversial Subject.

    I rather think that owning DLC ships is much like having the hull 100% insured, a shipyard that provides materials, and, takes an accelerated time scale to build for the owner, in reality warships, are, and, always have been uninsured, Lloyds certainly do not insure warships and ships taken up from trade if damaged, or, sunk are replaced from the public purse, not, from insurance. Within the game then, we have, a mirror image of real life in respect to Insurance In that respect they are, I think, certainly P2W, the only real costs for them is arming, and, provision of crew/repairs which in and of itself bestows significant advantages in time, Reals, and, labour. If they perform as their original counterparts did, then, I see no issue, but, the moment a mod is applied to any ship, be it crafted or DLC, then, they no longer perform as the original ships did. From an historical perspective the DLC ships are unique, one is a warship little known outside of South America, (Incidentally, the last ARA Hercules was a Type 42 Destroyer built by Britain and delivered shortly before the Falklands conflict) the other, the Xbecs were native to the Mediterranean with a specialised sail plan, better suited to her native environment, which, necessitated France to build the Le Requin type ships, oddly the USN found no requirement to do so and had little difficulty countering them even with Square rigged ships. That was a case of differing national policy and no reflection on either Nation.
  15. Sir Lancelot Holland

    Add Fog of war to Minimap during nighttime and fog battles

    Weather conditions frequently played a role in naval battles, night and fog offer an interesting perspective as they work to neither sides real advantage. Close inshore they can provide additional risks such as grounding, or, no port battery support, one cannot aim at what one cannot see, neither would it have been easy for the gunners to see which ship to engage when poor visibility hampers the visual identification of flags, it is also, in part, why today, warships are painted grey, they blend in with fog and the horizon particularly at dawn and in the evening. In low visibility it was very difficult to see any great distance, (even today with radar sailing in fog is high risk, as the inability of the Bridge watch aboard the Stockholm to see, and, accurately plot the position of the Andrea Doria demonstrated, the following collision caused major loss of life) heavy fog or rain could reduce visibility to mere yards, cloud cover could make nights darker, as does the phase of the moon, off-white canvass blends in with fog, so often you'll see your opponent when he is either right on top of you or through lighter patches of fog, if you watched Master and Commander, you, will have seen what I mean, add powder smoke and many battles would be inconclusive, but, then again many battles were just that, were it not for ship board noises, or good instincts, both ships could easily of passed by unnoticed. While I think that low visibility does add depth in game, I suspect that the small advantages, especially for shallow draught vessels, who even in fog may slip away into shallows or coves unnoticed, (Captains who operate in particular areas always have the advantage of knowing the coastlines better) or downwind breaking contact (if possible at the time) may give rise to many complaints of unfairness, just as, the speed of some traders and smaller warships have in the past. On balance, we lose nothing by seeing how it works out, it is, after all, the point of testing.
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