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Sir Lancelot Holland

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About Sir Lancelot Holland

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  1. Perhaps it may be an early attempt at the elegant counter sterns that graced the later cruisers, were the beam narrower it probably would have looked better than it did. I think she has the look of a merchantman about her, not that it is a bad thing, and, her hull form may also have been more practical for the Baltic sea or the North sea where she would logically of operated. If Hohlenberg also designed merchant ships it may well influence my view that the class has a mercantile look about them, from the short biography it would seem that he was certainly a 'radical' designer. That the Venus (I) was operated by Royal Navy on stations as far afield as the American, Leeward, and, East Indies stations as well as the more logical North Sea station suggests that the class may have had some good sea keeping qualities as well, perhaps then, the good standing that Christian VII enjoyed in British service is due in part to these Frigates, a lack of beauty I think can be overlooked if the ships were both practical and capable of good service where ever they were expected to serve, these Frigates certainly appear to be that.
  2. Well, a craftsman may build the perfect ship, in the end, she is just a tool, give her to an idiot and she'll have a short life, give her to an artisan and she will produce victory after victory until someone else who is better, or luckier on the day, comes along and sinks her. How often have there been instances where state of the art technology was beaten by antique equipment operated by average people? Individual skill counts, so does the will to beat the odds, most players are average, most of their equipment will not be the best, so they compensate in other areas. The reality is that you make the best of what you have, find the weaknesses of high tech and expertise and exploit the heck out of those, you won't win every time, but when they lose their loss is greater, they'll come back of course, with another high tech ship, writing it all off to a bad day. Who knows, perhaps you may be that someone better, if you are, remember this, that the woods, books and upgrades mean nothing without the knowledge, skill, and, the will to stay on top, otherwise, your stay among the elite will be very brief.
  3. There was also another maneuver that was highly effective, particularly in line of battle, Crossing the 'T' was something sometimes seen with the slow, cumbersome, ships of the line where maneuverability was limited. Generally line battles were slogging matches abeam or side by side to each other, if an Admiral felt that sufficient damage was being dealt to his opponents he could approach at around 90 degrees to the enemy course to bring maximum gun-power to the weaker bows or sterns as they passed. To do so often meant giving up wind advantage and generally was done toward the end of a battle, so, it was a risky maneuver as heavy damage could be taken on the approach. At Trafalgar Nelson broke with convention by opening the battle by allowing the Franco-Spanish fleet to cross the 'T' as the opening move, his intent was to break up the enemy line early on, so, a two line approach to the enemy was adopted, giving him a tactical numerical advantage as the Van (front)of the enemy fleet were separated from the the centre and rear, playing little, or, no further part in the battle. Some players in game will attempt to cross the 'T' early on, generally at the stern, where the structure is weakest and guns are fewer and lighter, if, any are there at all, especially in small ships, The Captain who can keep the most speed and maneuverability will usually win, or, sometimes, force his opponent to withdraw, if, he can. In these fights timing and practice are two of the keys to winning, you may lose ships learning, but, it will be worthwhile in the end. There are Captains around who are happy to do 1v1, and, it is from these you will learn the most, albeit at a price, they will know very early on if you are inexperienced, they will sink you, unless they are having a bad day, even the best Captains run out of luck, or, make mistakes occasionally, some of these Captains may also offer, or, give advice if asked.
  4. Yes, indeed, Sadly Essex became a Prison hulk, an unfortunate end for many captured ships that fought so well. However L'Unité was in many respects very different, she went on to not only serve France with courage and honour (as indeed the Essex did for the United States) but also for the Royal Navy as HMS Surprise, I would actually like to see L'Unité under her own French colours with her original armament in game, both ships were unique and should in my opinion be represented.
  5. In general terms, I have long believed that French builds were often better than British builds, certainly in regard to sea-keeping qualities, and, yes, there was a great deal of hype about "Britannia's wooden walls and Iron men", (the term wooden walls coming from the Greek Navy way back around the time of Thermopylae and Salamis in 480 BC), It was, I think, more to do with the way the British trained their Navy, the after effects of the the French Revolution, with the following "Terror" as the French so eloquently describe it, also contributed to Britain's mastery of the seas, although it was a very slow process, than the quality, or, number of ships that the Royal Navy deployed. Likewise the Spanish also built some outstanding ships, again, often better than British builds, yet, for whatever reasons, and despite their apparently strong alliance with France were unable to bring the numerically inferior Royal Navy to submission. That said, one only has to look at the difficulties that the Royal Navy had fighting the the very new United States Navy, clearly, there were factors in play that seem to be lost in the mists of history. I rather suspect that the alliance with Portugal and Naples, with the neutrality of Venice ( if indeed, they were neutral) also had a good deal to do with how events unfolded in the Mediterranean at least. It certainly was not by British efforts alone that we achieved domination of virtually every Ocean.
  6. I must admit, I too, am mystified by the lack of chasers aboard USS Essex, The after battle reports from Valparaiso specifically mention the use of 12lb chasers by the USS Essex, indeed it is apparent that the bulk of her defence was due to those very chasers since most of the battle was conducted outside the range of her Carronades. It is also clear that the British Admiralty also authorised the use of chasers aboard her after her capture.
  7. Every Navy has had their glamour ships, Victory, L' Redoubtable, Nuestra Señora de la Santísima Trinidad , renowned names that struck a chord with people of their nations, the ships that Officers aspired to command, but so few were able to do so. For the bulk of every navy it was the Frigates that were the mistress of the seas, more economical than the Lineships, they fought in many of the famous battles, and, more than a few lesser known ones too, patrolled endlessly, they were the ultimate in blockading ships, equally at home in Blue waters, or, inshore, wherever there was trouble you'd find a frigate, yet, there was never really enough of them to go around. While looking at something almost completely unrelated I came across this: https://warfarehistorynetwork.com/daily/military-history/the-powerful-frigates-of-the-british-royal-navy/ There is, of course, nothing wrong with desiring to sail one the great ships of the line, as a group we can work our way through the small ships and sail some of the most prestigious ships in Naval history, perhaps, without much thought about the Frigates, the Jack of all trades, the true mistress of the seas. Perhaps, as a group we should make more use of them than we do, after all every famous Captain and Admiral all served their time aboard them, and, without them Cockburn, Pellew, even Nelson would not have been the Officers of great renown that they became.
  8. The best solo hunters I've seen have a few things in common, they have ships that are fit for purpose, light fast builds with as heavy an armament as they can safely use without compromising speed,. They already know where they will hunt, often, they have a fair idea of enemy forces they are likely to face, they pick their targets with care, with, an entry, battle, and, exit plan in place, more often than not, they, are successful in their mission. If their opponents lack the skills to produce ships that can catch them, or possess the skills to kill them, or, predict where they may show up next, and if Merchants also attempt to continue on to their destination knowing a raider is operating near their destination then their chances of getting caught increase and the raiders chances of completing his mission are high. I do not see any merit in penalising, a solo hunter just because he is good at what he does, if the defensive forces cannot, or, will not, put in place measures to stop them, then they will lose ships, this is not a fault of the raider, but, of the defensive forces themselves. If you cannot catch them the next best thing is to run them off, they, then, become someone else's problem, as the famous Russian Meerkat on British TV advertising says 'simples!'.
  9. My Lords of the Admiralty are actually Admirals of the Fleet, this enables any Sea Lord to hold seniority or parity with the Admirals under their command, with the exception of the First Sea Lord who is a political appointee, he may be a serving Officer, or, a politician, Sir Winston Churchill held the position twice during his political career. If a Sea Lord is actually a Lord in his own right, (a member of the Peerage) then he also holds a seat in the House of Lords, as does any Officer who is a member of the Peerage. The Sea Lords are titles, not ranks, in the same way that FONAC (Flag Officer Naval Air Command) or FOST (Flag Officer Sea Training) are.
  10. If there is one reservation I have about the rep meta it is the full restoration of masts, I would on balance prefer to see masts replaced by a jury rig, perhaps there are play-ability issues with jury rigs, I don't know, if so, then what you see is what you've got. With ROE's I do not know what definition for them is used, to me, an ROE fills the gaps between the Articles of War, which, defines day to day conduct in both peace and war, more importantly it defines the difference between doing your utmost to sink the enemy, and, stupidity/reckless hazardment, or, even outright cowardice, it is the ROE's, as explicit orders to the fleet, as, to how the battle is to be conducted within the parameters of the Articles of War that define which if any of the Articles applies to the conduct of every man in the fleet in battle. Others may interpret the ROE definition differently and they would not be wrong to do so, as the Articles of War are rigid, and ROE's are not, the amount of flexibility is that which the Admiral issuing the orders permits. Revenge fleets are a necessary evil, however they are not a licence to role play Captain Ahab pursuing Moby Dick. I know that is not what you have said, or what you meant either, the fact is that many revenge fleets can make the target feel like being inside being inside Melvilles classic book starring as Moby Dick. If an enemy Captain sinks a ship then runs into a revenge fleet that is unfortunate for him, if by skill and effort he escapes, then, I feel that he has earned his freedom, but should he run into another group later, then, that is tough. That is my personal view on the matter, those who disagree will do as their conscience dictates, that does not make them wrong, any more than it makes me right. Speed V Armour, that has been an argument inside Naval circles since man dug out his first canoe and hurled rocks at each other, at least it feels that way, that, he who has speed dominates the battle is indisputable, the issue was always how do we get a fast well armoured heavily armed ship. The Razee'd ships were Great Britain's answer, and the Constitution class Frigates which, despite the losses were still the most powerful heavily armoured,yet fast Frigates afloat , were America's, there is, I think, a third part to the equation, which is maneuverability, not very much point in having a fast ship if it is not maneuverable, a well handled Snow or Rattlesnake can dance around anything it comes across, in the hands of a good Captain they can ruin most Frigate Captains days, they may not sink them every time, but, they can cause a lot of damage, and, if it gets too hot they can get out of trouble as fast as they got into it. I think Speed mods with the exception of Copper Plating, are, actually wasted on anything above a Fourth rate, Maneuverability mods may be a better bet above Fourth rates, the slight edge in turning may just be enough to turn a devastating broadside into "it's not a big deal this time" broadside. The type of build is important if you are looking for a specialised ship, a fir or teak Endy to chase down fast commerce raiders maybe, but against their own kind it may prove to be a liability. Teak/Teak Frigates, definitely, More than once I have wondered, as I clung to a spar after being demolished by you and your Trincomalee if she was actually Teak/Teak like the original, ship, While I prefer an Oak build for Frigates, Teak can give an edge, and like beauty, ship builds are in the eye of the beholder.
  11. Why was the Caribbean so important to the Spanish, the British and eventually France, it was not a popular post, Nelson hated the place, more soldiers and sailors died from disease there than in any of the many wars between those nations. Before NA's timeline the Caribbean was a waypoint for the vast wealth Spain was extracting from South and Central America, operating under Letters of Marque Frobisher, Raleigh, Drake and Hawkins knew they would find the treasure Galleons watering and resupplying in those waters so it was there they hunted them. His Most Catholic Majesty, King Philip II reasonably claimed it was piracy, legally, of course, it was not, but it was legalised theft, even if Her Britannic Majesty Queen Elizabeth I denied it all. Of course piracy existed even then so some of Spain's losses were due to those as well as the English privateers, thus began over 2 centuries of intermittent war between Spain and England. With the influx of settlers came the beginning of major exports of 'luxury' goods, Sugar which had been grown there for centuries, (King Henry VIII and Queen Elizabeth I were both renowned for their 'sweet tooth') began, the distillation of Rum, (indeed the Royal Navy bought Rum in huge amounts), Bananas all fetched high prices in Europe, valuable trade which Navy's were charged to protect. The advent of Piracy in the Caribbean ensured that the European colonists demanded protection, and, with France now having her own assets as well it became a Powder keg with a very short fuse! When the French, Spanish and British were not trying to eradicate the Pirates they were fighting each other as an over spill of the wars in Europe, the American Revolution/War of Independence, were, in part, for the British and French another reason for fighting each other, King Louis XVI's reasons for aiding the former colonies were not entirely altruistic, but without his intervention America would be a vastly different nation than the one we see today. The few major battles in the area were all decisive for various reasons, and Admiral Villeneuve's transatlantic crossings in 1805 with Nelson in pursuit was the last major involvement of the great European powers before Trafalgar ensured British supremacy at sea. So how does this historical backdrop help us in NA? There is the protection of trade, the bread and butter work of every Navy, why not add in trade routes to entrance/exit points on the map where players who trade can at least simulate trade with Europe making a profit while so doing? This would encourage activity by players on the Western side of the map to operate in French Danish and Swedish waters, or for those nations to operate further East or North, trade interdiction is a incentive for fleets to sail to protect or hunt, the routes would be known to all and assuming hunters can be bothered to hunt the routes, opens the the door to running into into either like minded players or even convoys and groups of close and distant escorts. Some ports may also become more profitable, encouraging RVR and PB's, a highly profitable port for the taking not only provides incentive and content but also Causus Bellum. If the map were reset annually, there would be a winner of sorts, the nation that holds the most ports or makes the most profit will have won 'the war' There are already plenty of unofficial 'alliances' between clans, even nations, occurring naturally within the game, nothing, aside from national considerations, in that a national clan cannot fight another clan of the same nation, stops small clans or nations coming together for a particular operation then returning to the status quo after completion of that mission, Popham's flag Code could be utilised for international communications, the flags meanings translated into all languages and the flag numbers used to communicate messages thus getting around the language barrier. It could, with different meanings, be used as as a clan and national codes as well, it would enable small clans to work with foreign speaking clans at international levels and improve the chances of smaller clans and nations achieving something at least, who knows, a small coalition of little nations could be a David slaying Golioth, and, if by beating 'Golioth' small clans and nations find they get more recruits, or, more people come into the game because of it, is that not good for the game in the long term?
  12. I think, in general, people will read the publicity of any game they are considering buying then formulate their expectations of that game based on that. In a niche game, and NA is a niche game that offers 'an experience in the age of sail' what are the expectations here? Firstly Naval warfare is by its nature very slow moving, requiring a great deal patience when seeking out the enemy, and, until you actually sight, then, engage the enemy you simply do not know what you are facing. A basic understanding of wind and waves is essential, when, where and how to maneuver, when to fire and which ammunition to use, this takes time to learn and in the 19th century, as in game it is learned 'on the job'. Secondly, every Officer in every Navy wanted to command a ship of the line, few actually achieved that goal, there was no shortage of Forty year old Lieutenants. In a game, it is reasonable at some point to expect to command a ship of the line, equally not everyone is capable of doing so, or are willing to put in the amount of work that is required to obtain one. Inevitably, for some, expectation collides with reality, some leave the game, others find a ship that they become masters of, and, achieve success in her. Thirdly, Gen. Sherman U.S.A, famously said "War is Hell", he was of course, correct, and NA is Hell on water! The British Admiralty held the view that the Royal Navy should at all times outnumber their enemies, they should be able to fight two separate enemy Nations simultaneously, it should not be surprise when it is known that the RN won many of it's battles with a combination of good training and ganking, (Especially true in the 20th Century) equally it's opponents won their share, after all, the RN was not omnipotent by any means, the expectation that the RN were the best fleet around in the day, is not, nor should it be, expected for them to win them all, they did not, and, in game, they most certainly do not! Wars are not fair, what you encounter is what you encounter, whether you survive and escape or sink trying, is, dependent on skill, their numbers, and, sometimes blind luck. When eventually the F11 co-ordinates go, it will be harder to assemble the revenge fleets in OW at least, so, the chances of making a complete escape may be better, PB's and RVR are more often known in advance so more susceptible to revenge fleets. Expectations? I would say at present, expect to sail, a lot, expect to die, a lot, expect to have to learn, a lot, expect to have to work hard for those coveted First Rates, expect to have to fight hard to keep them, and, one day, it may be you looking over the rail at some other poor souls ship sinking in your wake. An "experience in the age of sail" is I think hardcore, life was hardcore at sea, as was fighting on both land and sea, it is however a question of how hardcore this game should be, overdo it and it will not get the numbers it deserves, under do it and it becomes more arcade than experience, everyone's point of view is different, a wise man once said "a camel is a horse designed by a committee." What do we actually want, a horse or a camel?
  13. To a degree, perhaps, but it is amazing how fast they find it when the enemy delivers a few thousand pounds of scrap iron and remodels their nice ships!
  14. I would suggest trying the maritime museums at Marseilles or Toulon, most of the class were built at Toulon so i'd expect them to have some information beyond the average museums. Some of our more knowledgeable French colleagues, or players with reference works, may, have better information, such as if plans still exist that give the information you require, they should, as all dimensions would have been specified by the shipwrights and designers, certainly the height from keel to mast heads would be there with length beam and draught, failing that height from waterline to mast head plus draught will give mean height, ships in a class varied slightly but not to a great degree. Of course the Devs may know, given the very high standard of modelling, they may of had access to some of the existing plans or drawings and must have got the information from somewhere,
  15. Whether it is a Clan, or, a Flotilla, or, Squadron, Task force, or, fleet, there is a common denominator between them, that is the Battle Ensign under which they sail and fight, usually a variation of the National flag, Multi-national task forces, while nominally sailing under their own National Ensigns also fly the NATO/SEATO flags. I am sure a Russian will correct me, but, I think, during the Soviet Union era, their fleets, when working alongside other 'WarPac' nations may also of had a similar flag to NATO. Also many European Nations have long histories of enmity, Centuries of fighting each other is a difficult 'prejudice' to overcome, it is understandable that many would be happy fighting under 19th century French/ Spanish or British colours, not because they particularly dislike the old enemies, (although there will always be some who may) but, more because it has 'always been so', the glory days of the old world are something a lot people enjoy, and, whether it be a war game set in the Napoleonic era or 20th Century, given a choice, many, would prefer to fight under their own nations colours, or those of an ally. Those who do not are not necessarily against their own nations, they may simply have there own reasons for doing so, just as those who join organisations like the French Foreign Legion often have.
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