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Found 24 results

  1. Admiraal Smit

    Russians in the game

    Hi all, I have a question and am graving for an answer. Not sure how to put this, but as far as i remember from my historybrain, the Russians never had a single port in the caribbean. (in this time period, if you consider cuba part of russia in the cold war) Why is this nation in the game at all? If they want to make a historically accurate game, this nation has to leave.. Grtz, Admiraal Smit Edit 1: why don't the dutch have more ships of their nation? They weren't a nation that you can wave away or something... And they had some decent ships as well!
  2. Hi everyone! Since everyone here has presumably some interest in the Late Unpleasantness, I thought it might be fun to try and make a thread for fun, interesting, or thought provoking questions about the Civil War! So I'm thinking this thread could be that! If you've got a question about the war or its aftermath, post away! If you've got an answer to a question, give a post! All I ask is that any responses are respectful in two ways. 1) Respectful of the person who posted the answer and/or question. 2) Respectful of academia. This one is a bit tricky, but basically I think any answer posted here should strictly rely on primary sources and reliable, peer-reviewed academic secondary sources. Basically, if you're quoting pseudo-intellectuals like Thomas D. Lorenzo, or outright anti-intellectual works such as "The Politically Incorrect Guide to the Civil War" then you're in the wrong thread, Buster ! Think carefully about where you are getting your info! If this thread is a hit, then let's keep it smart! So, fire away! How did Lincoln's Emancipation Proclamation really affect slavery? What was the difference between "anti-slavery" and "abolition?" When did the Civil War truly end? What kinds of rifles did men use in the war? Which battle was really the most important and why? Can we interpret Grand Strategy in the Civil War from the lens of Clausewitz? Was the Civil War a Modern War? Was it a Total War?Why did the "preservation of the Union" matter so much to Americans? What were the Confederates fighting for? Was Chamberlain's moustache really that sexy!? (it was) Was the Civil War really caused by the institution of slavery? (it was) So, if anyone is interested, pop a question!
  3. I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-jib-boom and extend the outermost jib(flying jib) to the end of the flying-jibboom(not to the end of the jib-boom), the head of the sail should lead to the top of the topgallant masts(not the end of the poles for royals) delete the spritsail topsail and spritsail topsail yard add a single (as on Trincomalee) or double (as on USS Consitution) dolphin striker. (Different ships carried different styles, but every frigate carried one Add a middle staysail (peak leading to the main topmast crosstree, knock to the middle of the foretopmast, and tack at the foretop platform) Delete the lowest staysail between the fore and mainmast, this sail would only be carried in a hurricane, in normal conditions it would interfere with the working of the riggning in the waste rendering the ship unmaneuverable in battle. Lead the peak of the highest staysail between the masts to the main topgallant (not to the top of the pole). Add a knock to the mizzen staysail(lowest staysail between the Mizzen and Main) Recreate the sizes of the sails and spars to fit those listed of HMS Endymion. Here are the parts of the sails listed above: Here is Endymion in the game: As compared to the rig of a 36-gun frigate built around 1795 (given the billet head instead of a figurehead, this was only used few ships for a short period between 1795-1797). Note the middle staysail lowered between the fore and main mast. Some sails that a ship of 1795 omitted on the model: Royals would be set on long poles above the topgallant sails(highest sails on the model) in light weather and the all the mizzen staysails and the main topgallant staysail are left out too. The lead of the martingale-stays suggest that the spritsail was rarely used and is indeed omitted on the model. Hence by 1797 Endymion would have rarely carried a spritsail. The spritsail topsail was obsolete and no longer rigged by 1795 and is omitted on the model. Notice the long dolphin striker similar to that of HMS Trincomalee. Here are the spar dimensions of the Endymion from 1808. Note all measurements of the length of the spars are in yards and inches separated by a hyphen. While the diameters are in inches Masts: Main: L 32-0, D 30+1/4 topmast: L 19-6, D 17+1/4 Topgallant: L 9-21, D 9+5/8 Pole (extension of the topgallant mast to carry royal sails): L 5 D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 29-13, D 27+1/4 topmast: L 17-0, D 17+1/4 Topgallant: L 8-18, D 8+1/4 Pole: L 4-24, D 8+1/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen: L 23-2, D 20 topmast: L 14-3, D 11+3/4 Topgallant: L 7-6, D 7+1/4 Pole: L 4-24, D 9+5/8 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Bowsprit: L 19-19 D28. Jibboom: L 14-0, D 12 Flying jibboom: dimensions not listed, despite not being an official fitting, every frigate from about 1795 carried one. Yards: Main: L 28-26, D 19+7/8 topsail: L 20-24, D 12+7/4 Topgallant: L 13-8, D 8 royal: L 9, D 5 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Fore: L 28-26 D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 8, D 4+1/2 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Mizzen (Crossjack): L 28-26, D 19+7/8 topsail: L 18-20, D 11+5/8 Topgallant: L 11-11, D 7+1/8 royal: L 7, D 4 (dimensions not officially listed, but I reconstructed them from the spar plan of the modified Endymion class frigates) Spritsail: L 18-20, D 11+5/8 (same as foretop) Spritsail topsail: L 11-11, D 7+1/8 (This yard was obsolete never put up and should be omitted as it but instead carried as a spare for the topgallant yard, In fact, it was used so rarely that is was abolished issuing it by 1815) Dolphin striker: (Although not part of the official listings on spar dimensions, by 1795 Frigates had extended the flying jib with a flying jib boom that required a long dolphin striker with martingale-stays provide the downward force to prevent flying jibboom from braking, the very same martingale stays prevented ships from using the spritsail topsail as it was obsolete). Endymion might have had a double Dolphin striker like the USS Constitution and HMS Acasta (A British frigate of similar size to Endymion also built in 1797) Boom(spanker): L 20-24, D 11+5/8 Gaff(spanker): L 13-6 D 11+1/2 Note: Measurements of lower masts are from the mast-step not the deck. Also the masts would overlap at the tops and topgallant crosstrees. These can be seen in the spars of the modified Endymion class frigates (They had spars of reduced dimensions and greater diameter beacuse the ships were made of softwood): External Appearance: Add a large full body all white painted figurehead and delete the two rails running down the side of the waist not shown in the sheer plan. Paint scheme as of 1797 (The only one that doesn't require also redesigning the forecastle barricade,) The inside of the barricades were not red as they are in the game. This fell out of fashion in the 1780s. By 1797 they were blackyellow ochre. It is extremely unlikely that the Endymion was ever painted as she is in the game! The broad yellow band that extends between the wales and the rail above the gunports should be narrowed and lowered to the rail that is the height of the middle of the gunports to follow what was most common in 1797 (it is what is shown in most paintings and on most models). Compare the Endymion in the game to the model and note which rail the yellow band reaches on the profile draught: The unlikely alternative to this paint scheme for HMS Endymion 1797 would be a thin yellow band below the gunports similar to how HMS Shannon (and USS Chesapeake though not British)was painted as of 1813 and HMS Terpsichore was as of 1796. Here are the Shannon vs Chesapeake and Terpsichore vs Mahonesa: Stern: Her current stern in the game has a single curve over the transom which was a French and Spanish feature during the 1700s and early 1800s. British frigates by 1797 distinctly had separate curves over the galleries that protruded outside the ships hull and round stern gunports on the quarterdeck. They even went to the extent of redesigning the sterns of the ships they captured such as HMS Amelia ex-Proserpine. Here are examples of the Narcissus class 1801 and the Pallas class 1793: Furthermore, all British frigates of the 1790s had 9 panes of glass in their stern windows unlike in the game where Endymion has six: Here is the example on a model of the Ex-french Pomone modified to resemble HMS Endymion circa 1815 (although the paint scheme of the model is similar to that of 1797): Endymion's stern in the game wrongly resembles a French design such as that of the Volontaire shown below with a single curve around the whole stern galleries. Ships Boats As launched, Endymion was fitted with an 18 ft clinker built cutter(a small clinker-built multipurpose workboat dubbed the jollyboat), a 32 ft barge (a long narrow carvel built fast rowing boat), a 28 ft Launch (a wide heavy-duty carvel-built boat that could be armed with a 12 pounder carronade), and two 24 ft cutters (medium sized clinker-built workboats). The jollyboat was stowed on stern davits and the rest of the boats stowed in the waist. Post-1797 modification options By 1800: Solid barricades were built around the forecastle deck as shown in the earlier picture of the model. These are clearly shown on the inboard profile of the ship and on the model(note the model doesn't have the same position of the gunports on the forecastle because the model was originally of Pomone which Endymion was based on but had slightly different arrangements: The plan is accurate) and it is possible that Endymion was actually launched with them Modifications as of 1805(at this time Endymion was armed with 18-pounders not 24s): By 1805, Quarter davits were added and the two 24ft cutters were carried abreast the mizzen mast as can be seen on HMS Victory. Additional paint scheme option. The Nelson chequer was the most likely paint scheme as of 1805. Note the yellow band is narrower and follows the gunports, not the external planking. Here is the Nelson chequer as painted on HMS Euryalus in 1805 which was under Nelson's command at Trafalgar (note the solid forecastle barricades): Modifications as of 1811(also as armed with 18-pounders): Paint scheme: An order from the Admiralty of 1811 replaced yellow paint with white paint, nevertheless some captains continued to paint their ships yellow. Here is a possibility of how Endymion was painted, note the inside of the bulwarks are green. As of 1815 after her great repair and as she appeared during her battle with USS President: Ships Boats: Many captain's include captain Hope of Endymion replaced the 18 ft jollyboat with a 24 ft fast rowing gig. In preparation for foreign service (as opposed to channel service) a 24 ft cutter was replaced by a 25 ft yawl (carvel-built equivalent). The 12-pounder carronade was carried by the Yawl instead of the Launch. Hull Modifications: The full-length figurehead was replaced by a bust and the quarterdeck barricade extended forward to accommodate an extra gunport, meanwhile an extra beam was added to the quarterdeck extending the deck forward as well. The breastworks were deleted, top-riders (large diagonal timbers on the side of the ship to give the hull strength, but actually proved to weaken the hull) deleted, and gangways significantly widened. The result was what is shown on this model mean to depict HMS Endymion: The extension of the quarterdeck by one beam and the bulwark can be faintly seen drawn in pencil on the inboard profile (note the prominent diagonal fastenings in this plan: top riders were removed in the great repair): Furthermore, the opening between the forecastle and quarterdeck was further reduced by adding light gratings over the beams in the waist to create a makeshift spar deck as shown(ignoring the rounded off edges of the opening) on this model of HMS Lacedaemonian 1812 (model shows the ship post 1815 ) Pa)int Scheme: It had been documented in writing (the naval chronical) and in paintings that by 1815, HMS Endymion was painted all black as shown in these paintings: Rigging, spars and sails: Skysails, skysail yards and skysail poles were extended above the Royals, otherwise, the rigging remained the same. Thomas Buttersworth paints Endymion with a single dolphin striker, but all paintings of British frigates with skysails show double dolphin strikers. It is difficult to tell whether she had one or two. Thomas Whitcombe painting of HMS Acasta (1797), one of the other three 40-gun frigates built in 1797 like Endymion, as she appeared in 1806 rigged with skysail poles and a double dolphin strike(note the other frigate in the background only has royal poles and has a single dolphin striker): A minor detail is that after 1811, the sails would no longer be bent to the yards themselves(attached below) but rather to a jackstay allowing the sails to cover up the front each yard they were fastened to. Armament : Note: This section is displayed copied from Wikipedia, although I am the one that wrote the Wikipedia section. I listed this armament by cross-checking records in Robert Gardiner's Frigates of the Napoleonic Wars, Theodore Roosevelt's The Naval War of 1812, Andrew Lambert's The Challenge, and William James' Naval Occurrences with the plans of Endymion and the listed modifications to her hull. It is noteworthy that the exact innovations that Captain Philip Broke of HMS Shannon used regarding artillery were adopted and used to great effect by HMS Endymion during her battle with USS President. Prof. Lambert describes the structural damage that USS President suffered which resulted from Endymion's gunfire: 5/15 starboard (where Endymion engaged) main-deck damaged to the point of being disabled and 10/15 main-deck gun crews hit despite the battle being fought with both ships in motion with a swell from the gales the night before. Multiple holes between wind and water (24-pounders could pierce through the American 44s sides unlike the 18-pounder shot that bounced off USS Constitution giving her the name "Old Ironsides"). Shot from Endymion was even found inside President's magazine (aft power room). 6ft of water was in President's hold by the time she was captured (although some could have been from the night before). Many historians fail to mention in detain the effect of Endymion's firepower or the extraordinary accuracy allowed by Broke's system. Perhaps it would be worth increasing Endymion's reload speed and accuracy to represent Broke's innovations that captain Hope adopted? (By 1815 these methods were also used on the frigates HMS Spartan, HMS Euryalus, HMS Tenedos, HMS Shannon and perhaps more) 1797: Upper deck: 26 × 24-pounder guns (11 kg); QD: 6 × 32-pounder (15kg) carronades + 8 × 9-pounder (4kg) long guns Fc: 2 × 32-pounder (15kg) carronades, + 4 × 9-pounder (4kg) guns From Nov 1803 to 17 May 1813: Upper deck: 26 × 18-pounders (8 kg); QD:14 × 32-pounder (15 kg) carronades Fc: 4 × 32-pounder (15kg) carronades, + 2 × 9-pounder (4kg) guns From 17 May 1813: Upper deck: 26 × 24-pounder guns QD:16 × 32-pounder (15 kg) carronades Fc: 1 × 18-pounder (8 kg) brass long gun + 4 × 32-pounder carronades Additional unofficial armament: Ships boat: 1 × 12-pounder (5kg) gunnade Fighting Tops: Swivel mounted smaller guns
  4. Buenas noches desde Alicante, a todos los hispanohablantes de este gran juego. Como cada año, el pasado 21 de octubre, se recordó el suceso determinante de la batalla naval de Trafalgar de 1805. Vi por redes sociales cuadros de Horatio Nelson desfallecido y, sobretodo, pude ver las diferentes ilustraciones del HMS Victory al frente de la flota inglesa, rompiendo la línea franco-española que formaba en media luna. Me parece épico y me parece normal que los ingleses recuerden la victoria de Trafalgar y especialmente el majestuoso Victory, que encima sigue "en pie" después de tanto tiempo (aunque ya no sería capaz de navegar, según fuentes...); muchos artistas de todo el mundo se han encargado de inmortalizar los momentos de este barco en plena batalla, con sus colores y su complejo aparejo, y no hay mayor belleza ni monumento naval mejor que este barco. Pero me he motivado a escribiros por otra cosa: como español desconocía la gran hazaña que hicieron los españoles (y franceses, claro) finalizada la batalla, comenzando dos días después, el 23 de octubre, cuando todo parecía perdido... -A partir de aquí quiero compartir parte del artículo "El epílogo de Trafalgar" de Agustín Ramón Rodríguez González (del blog de arqueología naval "Espejo de Navegantes"), con alguna pequeña modificación mía y con comentarios que pongo en paréntesis: Normalmente, las narraciones de Trafalgar, especialmente las británicas, suelen terminar en la tarde del día 21, con la imagen de Nelson agonizando, pero orgulloso de su gran victoria. Sin embargo, el epílogo de la batalla aún se prolongó varios días, y es tan interesante por tantos motivos, aparte de ser menos recordado, que bien merece que lo resumamos. Tras la tristísima noche que siguió a aquella verdadera carnicería, el temporal que los barómetros habían anunciado se presentó a la amanecida del 22, con el resto de la flota aliada fondeado en Cádiz o a su entrada, y los victoriosos pero baqueteados británicos con sus 17 presas, custodiadas cada una por entre 70 y 150 hombres. Cualquiera habría pensado que los heridos Gravina y Escaño se resignarían al aplastante resultado, pero muy lejos de ésto, a las nueve de la mañana del día siguiente, 22, convocaron un consejo de guerra a bordo del Príncipe de Asturias y ordenaron una salida de los buques que estuviesen en estado de navegar y combatir para recuperar las presas hechas por el enemigo. Pero el temporal eran tan fuerte que hubo que aplazarla hasta el 23, en que calmó un tanto, tomando el mando el capitán de navío más antiguo, el francés Cosmao, uno de los marinos franceses con más arrojo y decisión (no como Villeneuve). Ni el castigado Príncipe de Asturias, ni los San Leandro y San Justo, pudieron tomar parte en la operación, pues por efectos del temporal habían desarbolado en sus fondeaderos. Así que la división que zarpó al rescate de sus compañeros estuvo compuesta únicamente de los Rayo, Montañés (TODOS queremos pronto este barco en el Naval Action) y San Francisco de Asís españoles, y de los franceses Pluton, Heros, Neptune e Indomptable, aparte de las fragatas y bergantines. El hecho nos parece una de las mayores demostraciones de heroísmo y de tenacidad en la Historia Naval de cualquier época: a las pocas horas de un combate como el de Trafalgar, en el que habían sido aplastantemente vencidos, siete navíos de la flota aliada salían de nuevo, denodadamente, a rescatar a sus compañeros, sabiendo que tendrían enfrente a los 27 vencedores y, probablemente, a la otra división de seis que no tardaría en reunírseles desde Gibraltar. Aquello era realmente, luchar hasta el final, pretendiendo arrebatar el triunfo de las garras de la victoria enemiga, y todo, en mitad de un temporal, que al final fue mucho peor enemigo que los británicos. Algo así, de haber sido realizado por cualquier otra marina del mundo, sería justamente celebrado y recordado, pero aquí ha pasado un tanto desapercibido. Sorprendentemente los británicos apenas presentaron resistencia: Collingwood debía de estar conmocionado por la muerte de Nelson, por las averías de su propio buque insignia, por las grandes pérdidas en su flota y por el agotamiento de todos. Creyó superior la fuerza de rescate, oculta en parte por celajes y chubascos, y tras corto combate, ordenó deshacerse de la mayoría de las presas, incluso con sus dotaciones británicas todavía a bordo, largando los remolques, salvo los Bahama, San Juan Nepomuceno, San Ildefonso y Swiftsure, únicas que conservaron, por haberlas fondeado previamente al socaire del cabo Trafalgar. En los barcos Santa Ana, Neptuno, Algesiras, Bucentaure y Aigle, las dotaciones se reanimaron al ver el intento de socorro, redujeron a las dotaciones británicas de presa y se liberaron. Por cierto que ello no significó la liberación de Villeneuve, quien en medio de una fuerte depresión, había sido conducido a la fragata Euryalus. El destrozado Santísima Trinidad los británicos consiguieron evacuarlo, pero no quisieron mover a los agonizantes tripulantes, muchos de ellos con amputaciones de los miembros, por lo que el hermoso navío quedó a merced de las olas hasta hundirse, entre los gemidos de los abandonados moribundos. Algo parecido sucedió en los Argonauta y Redoutable. Hundimiento del Santísima Trinidad en la tormenta, arbolando las dos banderas (¡qué ganas del próximo DLC de banderas históricas!). El temporal fue tan terrible, que incluso los buques, ya liberados, que habían llegado a Cádiz, pero que no pudieron entrar o ser remolcados hasta el puerto, naufragaron en los días siguientes, perdiéndose así el Bucentaure (que ahora se va a "reflotar" con la carestía de los primeras líneas), Indomptable, Aigle y Neptuno. Incluso le llegó su suerte a algunos de los rescatadores, al San Francisco de Asís que naufragó, y al lento y poco marinero Rayo, que tras el contraataque y perdidos los palos mayor y mesana y el mastelero del trinquete, fondeó en el placer de Rota donde varó. Sin demasiadas complicaciones morales, al día siguiente le atacaron por proa y popa el Donegal (el tres puentes de la división de 6 barcos de refuerzo ingleses) y el Leviathan, ante lo que el lisiado navío no tuvo otra opción que rendirse para hundirse más tarde. Cabe imaginar el inmenso desastre que siguió al ya terrible de la batalla, con los destrozados navíos naufragando cerca de la costa. Pronto ésta estuvo llena de agotados hombres que intentaban ponerse a salvo, y tanto las cañoneras de las fuerzas sutiles, la guarnición de Cádiz y de las baterías costeras, como las poblaciones inmediatas, hicieron todo lo posible por salvarlos, incluyendo a los numerosos ingleses de las dotaciones de presa. Collingwood, con sus navíos repletos de heridos españoles, y muy reconocido por el buen trato dado a los náufragos británicos, ofreció el 27 de octubre al gobernador de Cádiz, general marqués de la Solana, desembarcarlos para ser atendidos en tierra, quedando así en libertad. A tan humanitaria medida se le respondió por parte del marqués y de Gravina que quedaban libres los supervivientes británicos de los naufragios, lo que motivó un canje total de prisioneros, no sólo de heridos o enfermos. Sumándose después al acuerdo los franceses. Así, de manera tan caballerosa como humanitaria, se palió un tanto aquel auténtico desastre que hizo aún más luctuosa la batalla. El almirante Collingwood, sucesor de Nelson al mando. (Su respeto merece también ser recordado) (El siguiente párrafo es un extra para los franceses, que en aquellos días fueron honrados aliados...) Pero todavía el día 30, y cuando las embarcaciones de uno y otro bando, con bandera de parlamento, no dejaban de transportar hombres, cuatro navíos ingleses, de los recién llegados de Gibraltar, intentaron hacerse con el Argonaute, cuando éste era espiado hacia Cádiz, debiendo ser rechazados por el fuego del propio buque, de las baterías del puerto y de las cañoneras. Aquellos fueron los últimos cañonazos de la tremenda batalla. Vemos, por tanto, que a los durísimos efectos de la cruenta lucha, como vemos prolongada en los días sucesivos, sucedieron los del temporal, pero ello tuvo una consecuencia inesperada: en una batalla naval de entonces era muy raro que un buque se hundiera, y de hecho solo uno francés lo hizo durante el combate, al volar su santabárbara. Si hoy quedan numerosos pecios por excavar e investigar, y sería crucial que se hiciese y de la mejor y más completa manera posible (desde aquí transmito mi odio a los cazatesoros), es justamente por ese temporal que culminó la batalla ("La Armada Invencible II", se podría decir). Sería crucial excavar e investigar y hacerlo de manera tan científica como respetuosa, pues se trata de un auténtico cementerio. Y eso, al menos, es lo que debemos a los hombres de las tres naciones que murieron tan heroicamente en ellos. (Para quien no la conocía, os invito a seguir la página web de "Espejo de Navegantes", pues los artículos sobre historia naval son muy interesantes, además de la gran labor que están realizando para dar a conocer con más profundidad los asuntos de los pecios de barcos españoles que actualmente están siendo saqueados por los cazatesoros, como pasó hace años con la fragata de Nuestra Señora de las Mercedes, de la cual tuve el placer de ver sus monedas de oro y plata en el MARQ) http://abcblogs.abc.es/espejo-de-navegantes/2015/10/20/el-epilogo-de-trafalgar/
  5. Macjimm

    Shipbuilding Video

    I don't know how I missed this video till recently ....
  6. Marcus Maturin

    Ships of Old

    We started a new Series on our YouTube channel called ships of old! In it we discuss different topics in and around the age of sail! New Episodes come out evry two to three weeks! Enjoy! https://www.youtube.com/channel/UCPtiBJUUNRoedFTC0p8dS-A First Episode: Ship Rates https://www.youtube.com/watch?v=WHRXZ9lcSgU Second Episode: How Cannons were fired in the age of Sail https://www.youtube.com/watch?v=ilUCPVrG-2s
  7. Norfolk nChance

    Idea: Norfolk nAhab and his White Whale...

    @admin @Ink @Hethwill Longer term, down the road idea POST launch. Short Version go straight to the bottom of the POST... “Call me Norfolk...” The opening words from Herman Melville wrote in 1851 probably the first all American Novel depicting Norfolk nAhab's obsessive-compulsive nature to the bitter end. Giving no thought to lives lost to aid him reap his vengeance on one of the largest and unique animals in God’s creation. Not just a giant but a one-off hard to catch albino white whale known as Moby-Dick. Norfolk nAhab in his previous voyage Captaining the Essex, lost both ship and left leg to Moby-Dick. In his new LGV whaler named the Acushnet, the burning intent will push him to his final goal of Spear-ing the Beast or he’ll meet his maker with bitterness and anger in his soul... https://americanliterature.com/author/herman-melville/book/moby-dick-or-the-whale/summary ...go get a good glass of French Red.... Idea: The NA-OW Whale Mechanic Big Fish, Small Pond... In NA-OW we’ve seen fish of all shapes, sizes and value. Different fish in different areas but now a new type has been sighted. To give its correct title they are aquatic placental marine mammals or to you and me Whales... https://www.windy.com/overlays?currents,19.062,-74.048,5,i:pressure These mammoth creatures swim together in schools of three to fourth adults following the ocean currents. Unlike the fish hugging the coastline these creatures habit deep water playgrounds. The expanse of Port-au-Prince to Cartagena to Fort-Royale one such area. The Bermuda Islands to Atwood open ocean another or the Gulf of Mexico. Fueling the Caribbean Economic Growth... Within the Caribbean we have many different types of PORTs some small a type 1 like Rum Cove and some huge like Cartagena a type 5. These PORTs attract trade and from that trade a local income tax is levied. In the past most, business trade happened in the daylight hours. However, a recent invention called the oil lamp gives out light but much brighter and safer than candles or an open fire. This allows the shopkeeper to open for longer generating much more income than he would in a normal day. Street oil lamps make the PORT much safer at night thus attracting more AI commerce than would normally occur. In fact, using this oil over night would increase that days tax generated income by as much as 20%. To raise hostility at this port would take more mission input now being much safer. The Oil Product... The oil comes in a barrel from whaling ships that have hunted a whale down and processed the carcass into usable Whale Oil Barrels. The Whaler would come to PORT and sell the oil on the open market. A PORT owner would buy the barrels. Then take the barrels to his port. In the PORT management area, he can allocate how many barrels of oil can be used overnight. Type1 PORT only 1x Barrel can be consumed, Type 5 PORT up to 5x Barrels can be consumed. The more barrels the higher the tax revenue percentage boost. The PORT management will continue to reload the Barrels allocated every server restart as the oil is consumed leaving the empty barrels back in the warehouse for re-use. Some Need to Know Grizzly Facts... https://nammco.no/wp-content/uploads/2017/02/manual-baleen-whales-grenade-and-harpoon.pdf The Harpoon Cannon was first used as far back as 1770 but by the 1850s it was what we know as today’s weapon with a grenade delivery system. Look at the whale images below. The optimal target area is a harpoon fired side on just above and behind the front fin. If too far back then its all muscle with no vital organs, too far forward and we find a hard skull area that the Harpoon will ricochet off. So not too big a surface area. The Harpoon successfully hitting the correct spot delivering a delayed fuse timed grenade. The Grenade now is in or around the chest cavity. Upon detonation spinal cord, brain and other vital organs suffer catastrophic impact leading to failure. Whale Hunting BASIC Mechanic... The school of whales underneath the graphics are basic AI fleet of unarmed Indiaman ships that just look like whales. When ships approach them, they’ll try to steer away but then to get back on course. The Whale Ship needs to close in distance within a circle to tag the creatures. This then drops all into a BATTLE instance. The Whales try to run away like a trader would with the Whaler in pursuit. The Whaler needs to shoot harpoons at a specific area that cause internal damage to the whale’s health eventually slowing it down and killing it. Here like in a normal battle top right would show a ship/whale diagram with front back and the two sides planking health bar with the central internal health bar also. Hitting the right area of the whale will deplete the central internal health needed to kill it. Slow death takes the sides down first... The Whale Ship comes along side the dead floating corpse and the empty barrels stored in the hull start to fill up with whale oil over time. Like a boarding locked action. Once all the oil is extracted then you can escape the BATTLE. Also, like a normal BATTLE instance it is always OPEN. This could leave the Whale ship venerable to opportunistic enterprising players like @Nick the cursed need I say more...? The LGV Whale Ship with Bow chaser Harpoon Cannons... http://www.macyplace.com/FirstFury/Supplementary/Image_alice.gif This is the Bark Alice Knowles whale ship diagram To start whaling you will need specific Skills unlocked. An LGV filled with empty barrels in the hold, plus Bower Chaser Harpoon Cannons. Now imagine the entire Mortar-Brig Mechanic from cannon to perks to mods. And the unique dispersion aiming function. This is mapping the same model over to the LGV. In aim view the target and focused dispersion rings contract and come together allowing you to fire a Harpoon at the beast. Like with the mortar brig play you are looking to take down the central health bar. This works the same way targeting the whale side on just above the front fin. The DLC LGV Whale Ship... If you like the whale trading part of NA-OW then you may want to invest in a DLC LGV Whale Ship. This ship is purpose built for whaling. It can carry more empty barrels in the hold. The design allows for better spotting of whale schools thus allowing for a larger tag circle. The Processing time is reduced and the oil extracted is increased. If @Nick the cursed fancies his chances it also comes with a company of built in battle axe whaler marine defenders in case of boarding actions. This DLC is not really a “Pay to Win” P2W like a Tiger Tank or Battleship, but it can enhance your in-game income above the standard LGV model. I think this is acceptable and realistic. Economics... The original whale idea came from Quad AI a STEAM contributor. I thought it was ok-ish not realistically plausible from a Dev’s viewpoint. The thing is I couldn’t stop thinking about it. How much Whale Oil in barrels comes out of a whale? How much cost is a barrel and to craft it? Although like the milkman regular supplier would take back the barrel after use. PORT consumption rates and raw material depletion rates. The Dev’s controlling the amount of daily whale’s swimming around while the tax revenue benefit must out way the barrel cost. Loads of inter market analysis... In-closing... It’s a long-term back burner type project. It can stimulate the economy on many levels. But the prime objective is to get NA-OW launched first. Great idea from Quad AI and I hope he likes what I’ve done with it. Apologies for the length but I felt the start to finish process was needed to be shown. Any part in isolation can be poo-poo’d. What’s the saying...? You can tell your not dead by learning something new every day. Today, I learned that it wasn’t the Harpoon that killed the whale but the detonation of the grenade from inside the animal’s chest cavity. I’m glad it’s a thing of the past, but I needed to research the whole grizzly ugly business. Tomorrow, flower arranging... Thank you for reading and Let me know what you think of the idea ... Norfolk nChance [ELITE] The Short Version Just watching Stormy Daniels in action, is no fun. You need to know the full story behind her unique skill set that made her dad so proud. Like watching Porn without the storyline... The Whale Mechanic that can offer DLC, provide a unique high value perishable product and add depth to NA-OW. Now please go back and read the full POST...
  8. The icp clan has created its new online presentation page, included all the help needed to support naval action players, join our wiki page, movies, the greatest warships of the time and many tools. Come to know our page www.icp-navalaction.pt
  9. I've seen differing opinions on whose navy was the strongest, and while the general consensus is Great Britain at the top, who comes after is usually hotly debated. I'm opening up a debate (not a flaming war for all you folks that lack restraint), as to who YOU think the 10 strongest navies were during Naval Action's timeline. Rules for posting your list are as follows: 1. Expand on your views as to why you chose the particular order you've listed. Don't just say "Well Subject A lost to Subject B, so Subject B is the best." 2. Provide at least one or two sources to supplement your position. Wikipedia is acceptable so long as supplementing sources are provided for the excerpts you pull from that site. 3. Feel free to debate with fellow naval enthusiasts over your differences of opinion, but please do not flame, and choose your words carefully. We're all mature adults here (I hope). I'll be requesting a moderator to remove posts if you guys can't follow the rules.
  10. On May 11, 1865 in Palmito Ranch, Texas, Colonel Theodore Barrett elected to send a detachment of United States Colored Infantry and Texas Cavalry under Lieutenant-Colonel David Branson on a raid. Their mission was to attack a Confederate outpost at White Ranch, destroy their supplies and capture their horses. This was in direct violation of a previously established gentleman's agreement between Federal forces and Rebel forces in Texas. In February, the Union and Confederate forces, recognizing the war was nearly at an end, had agreed to an informal ceasefire. Hitherto May 11, this was recognized by both parties. Why Barrett violated this order is a bit of a mystery. His detractors claimed it was because he wished to seize military glory before the war was over, his supporters claimed it was to resupply by the supplies of the enemy. Regardless of the reason, Barrett was about to join the last battle of America's Civil War. The movement of Branson's raiding party was delayed until May 12, whereupon the troops at last made their way to the Rebel outpost at White Ranch, only to find it abandoned. the movement, having taken all day and night, exhausted Branson's men. Branson allowed them to rest. At 8:30, Branson was alerted to Rebel troops, who had made camp at Palmito Ranch. The Rebels had been alerted to the Federal raid (possibly by Rebels or Imperial Mexicans over the border) and were preparing to counter-attack. Branson decided to meet the rebels directly, and so essayed an attack on Palmito Ranch. Branson's men skirmished to Palmito Ranch and then broke the Rebel lines there. Branson's success was short-lived. A larger Confederate force soon made its way to Palmito Ranch and Branson was compelled to retreat to White's Ranch, where he entreated Barrett for reinforcements. Barrett received word from his beleaguered subordinate and immediately took action. Branson gathered the 200 men of the 34th Indiana and moved quickly for Palmito Ranch. Barett and the 34th arrived on the morning of May 13, 1865. Like Branson before them, they initially saw success, pushing back the Confederate raiders and finishing the immolation of Rebel supplies begun by Branson the previous day. Having accomplished these goals, Barrett and the 34th began to bivouac. It was then that Confederate Colonel John "Rip" Ford attacked with 200 Confederate Texans. The Federals formed battle lines but, without artillery support, could not hold against Ford's horse artillery. Barrett, recognizing the futility of the Union position, conducted an orderly retreat, keeping up a strong skirmishing line in the process. As the Federals fell back, Union Private John J. Williams was struck and killed. This was his first and only battle. John J. Williams was the last of 750 000 to die in the American Civil War. 100 Union infantrymen were taken prisoner. The Union suffered 12 wounded and 4 captured in addition to their 100 captured men. The Rebels suffered 3 captured and an unsubstantiated number of wounded. No Confederates were recorded as killed. Officially, the war had been over for 4 days. The final battle of the American Civil War was an unqualified Confederate victory. It was, by any measure, a pointless and meaningless battle.
  11. In light of the recent popping up of several Naval Action Newspapers for PvP Europe, I decided to make a special pre-wipe issue of The St. Croix Royal Gazette, which I've been working on since the wipe announcement:
  12. bramluijken

    Naval Action - Archives of War

    W.I.P. history on Naval Action will be coming when EA hits. Preparing at the moment, maybe ill get some pre-EA pilot posts but nothing worth looking at. Read this topic for additional info http://forum.game-labs.net/index.php?/topic/7975-is-there-a-way-to-curb-these-english-devils/ .
  13. Over the past few months, my desk has become littered with books on piracy. Margarette Lincoln's British Pirates and Society, 1680 - 1730 I found to be the most useful, and most recent - referring back to many of the earlier books that I had either already bought or were recommended to me. After reading multiple articles, chapters, and whole books, I felt it was appropriate to write a paper on the subject matter between semesters. I tend to prefer PDFs for sharing of my work for proper footnotes and formatting, so please forgive me for having to go via Google Drive. That said, I present: Stateless Men: An Examination of Historical Piracy
  14. prreich1

    Naval Art

    I draw a bit in my free time. I've been fascinated by the sea and ships for as long as I can remember, and ships are one of the few things that I can draw reasonably well, so I thought I might post a pic or two of some of the things I've drawn on here.
  15. Morey

    Historical expertise needed

    Greetings my friends. I'll keep this short. I am in the process of writing a novel set during the Hundred Years' War that was fought between England and France. The period of the war I am concentrating on is the period between 1337 and 1375. During that time there were many naval engagements. The battle of Sluys involved Hundreds of ships and the strategies used by both side are similar to those used at the battle of the Nile. Also the battle Les Espagols sur mer, aka The Battle of Winchelsea, which involved approximately 40-50 ships on each side showed that control of the sea has been an important war objective long before the 'age of sail'. I understand that the age of sail referred to on this forum is a time of sailing ships hundreds of years after the time frame of my novel, but I know that there are many clever people on the forum that have a vast knowledge of history. I need information on the ships used at the time, the cogs and hulks as they were known. Also the Castilian and Genoan galleys. I know abit but not enough for a good detailed novel. Could anyone tell me of crew numbers, speed, seaworthiness and perhaps the interiors too. I know 'cabins' weren't really a thing at the time, not how we know them to be. Of course I've looked up the information myself but I find a lot of what I read tends to be contradictory and quite vague. Thank you all.
  16. Admiral 8Q

    Captain Fitzgerald

    I put together this edit from the movie "Amistad".
  17. Admiral 8Q

    Baba Yetu

    Civilization and culture is what we as humans make of it. Culture is as simple as playing a guitar or cooking a turkey on special gatherings. Or it could be as large as building megaliths like the pyramids of Giza. Unfortunately, with many positive parts of culture, there are also negative parts. It's what we as individuals make of it that counts though, in my opinion.
  18. Samuel van Heerden

    In Game Encyclopedia? Idea?

    Hello all, Been away for a while as I started at uni in September so have been rather occupied recently, and secondly I have kind of been waiting for the game to hit the soft release on steam. As im hoping that's when there wont be anymore server wipes?!?! I love the game and have 60+ hours on steam but have yet to get the Beautiful Bellona sadly in open world or before! (Apologies if I have spelt that wrong) and cant spare the time to keep grinding to it... Anyway enough moaning about a wonderful game and back on point, So I was thinking, is the game going to have some form of in game encyclopedia? It would be wonderful to have access to something along these lines in game, with some details of the ships along with their background and history, stats, crew and armament ect and an interactive model you could move around and simply enjoy looking at(That would be awesome!). You could also have information on nations, ranks, ports, commodities, resources used in game ect ect. Not everyone is going to want to get the biggest 1st rates (not I for one) but I would love to have a closer look at them and enjoy the work you guys have put into modelling and texturing these beautiful creations, im actually studying Game Tech so have started some modelling myself (3ds Max), so now I have 'some' understanding of what's involved im really starting to appreciate the beauty in games a lot more! keep up the excellent work guys, the game is superb as is and im sure its only going to continue to get better and better! Samuel
  19. yamms

    Naval History Articles

    Dear All, Having become recently obsessed with naval history and also having access to an academic library and databases I have been reading journal articles about napoleonic wars with a special focus on the naval historical aspect. I have assembled some of the articles in a dropbox folder here. Please read and enjoy them. I would love to discuss any of them that you have particularly enjoy. Just to reiterate, I am not a historian just a geek with too much time on his hands.
  20. KvotheTheArcane

    Arctic Exploration

    One of the fields of exploration that fits within the time frame of the game is the attempts by Franklin, Ross, and Perry to discover a northwest passage, in other words polar exploration. The more famous expeditions used British Vesuvius and Fury Bomb class ships that were constructed throughout the early 1800s, some saw combat in the war of 1812, and in conflicts with North Africa. The ships were refitted (generally before 1830) after combat and used to great effect to explore the frozen north due to their heavier construction (HMS Hecla also saw service as a survey ship). Players could start out with the military variants (balance issues aside since they carried 13 and 10 inch mortars) and then have the option to refit for exploration. This type of exploration could be a niche field that provides an alternate high risk/high reward style of play and adds diversity to the game. Players could become trapped and run a loss or make it back to port with valuable scientific data. There could also be the ability to choose to rescue each other in the relatively isolated environment or abandon each other in the name of profit. People could also try to find npc explorers who got lost and never made it back through finding the expedition party or ships stuck in the ice. Quick list of some of the positives and negatives: Pros: Provides something to do at the higher latitudes away from the meridian, High risk/high reward that's not illegal, Adds diversity and specialization into the game. Cons: Something the devs have to work on (research, balancing, map, ship models, etc.), Lack of widespread appeal. Most of the naval games focus on the Mediterranean and Caribbean, but if Naval Action is going to be open world then the Polar regions could be incorporated as an interesting piece of history and help make the game stand out even more.
  21. I would really find it interesting to have region-specific historical 'niche' trades and careers, that go deeper than just the role of 'Merchant' or 'Privateer', although those would still be your overall career. Let me explain: In the West Indies there was a large variety of region specific trades and careers. Many players are already suggesting meta-games like 'oyster fishing' and such - why not have ones based in historical reality? I.e. Rather than generic 'fishing' (although we would have it), we could have region specific trade of turtle-striking (a mainstay staple food for all peoples of the West Indies). I think this would add varied national and regional flavour as well as giving in-depth options for game-play, deeper than the basic 'Merchant' or 'privateer' roles. As we expand into Europe and other regions, more trades and careers unique to that region could be implemented there. This also gives added bonuses and incentives as well as drawbacks for playing in different regions of the globe, creating dynamic and varied game-play in keeping with the 'immersive historical experience'. Examples of regional trades and careers specific to the West Indies include: the logwood cutting trade with Honduras, very popular (with the British at least) - a highly lucrative yet potentially very dangerous mission with the constant risk of encountering the Spanish 'Guardas Costas' patrolling the waters (see below). The very lucrative yet equally dangerous smuggling that France, Britain, Holland and Denmark engaged in with Spain, trading European manufactured goods for Spanish gold and silver, known in English as the Sloop Trade (as it was most often carried out in light & nimble local sloops). Likewise for the more warlike manner, Spanish privateers could be the Guardas Costas - hired mercenaries, sometimes policing shores and protecting shipping, and at others, engaging in smuggling and semi-piratical marauding in their own right. This would give great regional and national variation as well as depth to careers beyond just the roll of ‘privateer’ or ‘merchant’. This may not be implemented in any immediate future, but down the road, once we've got all the important features smoothed out and firmly in place, I think it would be something really great to have.
  22. William the Drake

    A Brief History Guide of Pirate Flags

    Piracy has long been a part of the sailing culture. As long as there has been maritime trade, there has been Piracy (Not even Caesar was immune!) The Discovery Age, and the years of sea trade and travel following helped promote piracy to incredible levels during the 17th and 18th century, so much so that when speaking of the Spanish main, this era is also referred to as "the Golden Age of Piracy". It is no secret that pirates will be included in Naval Action, at least as NPC enemies. Unlike navies, which flew the flags of their country as their main jack, Pirate flags were mostly unique. The Pirate flag was used not only to identify the ship and crew as Pirates, but also to intimidate and send a message. Many Pirate Captains decided to use their own designs for their own needs and to send their own unique message. Here I will present a brief description of what different symbols and flags used by Pirates meant (so you may better prepare yourself when you see one of ours heading your way ) The Jolly Roger: Although a specific captain's flag, the term "Jolly Roger" quickly became a blanket term for any and all pirate jacks. pirate captains just starting off or less notable may have simple black or red flags with no design; this still would have been considered a Jolly Roger and would still identify them as pirates. A few captains' designs compete for being considered the actual Jolly Roger, however it the general consensus that it was either Edward England's or 'Calico' Jack Rackham's design that was considered the Jolly Roger (NOTE: Not the first pirate flag). The main purpose of any Jolly Roger would be to first intimidate the opposing crew in the hopes that either they would surrender without a fight, or would be fear stricken and thus be less effective in combat. Black and Red fields: Pirates of the Golden Age followed a practice where the color of a flag's field sent a message in and of itself. A black field (the most common) symbolized that quarter would be given to the enemy crew if they surrendered without a fight, or should they fight, quarter would still be given to any survivors. The reason for this is that often pirate captains were looking for A: New crew, and the best way to acquire new, seasoned sailors as pirates was to coerce them to leave behind "legitimate" sailing for piracy, B: prisoners to ransom or sell back at a pirate port, or C: Political personal reasons (There are accounts of varying pirate captains acting differently to certain nationalities; an English pirate captain would give quarter and be lenient to English victims while being ruthless and giving no quarter for French victims). A red field symbolized that no quarter was to be given. No surrender would be accepted and no survivors would be taken aboard. Here is an example of when a pirate was known for flying both versions of the flag, Henry Avery: Symbols and their message: As stated before, many pirate captains used their own unique designs for their flags. However, there were a number of common details used in many pirate flags that also carried a message. Skull and Bones- The most common and well known of pirate flag facets, the depiction of any combination of skulls and/or bones was an easily identifiable symbol for death. Death- The depiction of Death, or the Grim Reaper (or in some cases, the Devil), on pirate flags was a common practice. Often depicted as either a skeleton, demon, or ghoul, Death would be used to symbolize that "Death is upon you" or Death has come". Death would also often be depicted with a spear in hand in some cases. The Hourglass- Another common practice for pirate flags was the image of a simple hourglass, such as the one depicted under the skull in Emanuel Wynn's flag. The hourglass could be depicted by itself or in the hands of Death, symbolizing that "Your time has come" or "Time is running out (for you)". The hourglass could also be depicted with wings, symbolizing that "Your time is flying away": Blades and Arms- depictions of swords and daggers can be found on many pirate jacks, along with a raised arm (by itself or part of a body ) symbolizing that the crew was ready and willing to fight. Heart- Not exactly the first thing to come to mind when thinking of pirates, the orientation of a heart on a pirate jack can be very important. If a sword or spear was pointed at or piercing a heart , it meant that no quarter was to be given, even if it was depicted on a black field. This is just a quick background of famous pirate flags and designs. The information here is true to the best of my knowledge, using a number of sources and prior knowledge, some of which are linked throughout the post (I used Wikipedia mostly for images.) I hope you all enjoy this quick into the "Hidden messages" of pirate flags. Cheers! P.S. - i felt this was more history than off-topic discussion, but if this needs to be moved to the Tavern, please do so. I wasn't 100% sure where to put it. Cheers again.
  23. aethervox

    Historical Range (Time Period)

    What is the the historical time frame or range for this game? Will the Developers include the early period of the Age of Sail and Cannon? The 1500s? The 1600s? The 1700s? Is the Napoleonic Age the end time or the only time? I'd like some clarification here. This is a period of 300+ years and a lot of developments occurred during this time. Note: I observe that almost all illustrations and references appear to be 'Napoleonic', however, where exactly, timewise, will this game begin?
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