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Sir Lancelot Holland

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Everything posted by Sir Lancelot Holland

  1. Why not have a rating system for crafter's similar to the promotional system? For instance a Crafter can build entry level ships that cater to new and junior players, Shipwrights who build for mid level players and Master Shipwrights who build high end PVP and PB ships to the highest standard. Each level crafts all ships but craft better ships as their rate gets higher, and, can get higher profits by using better materials. These shipwrights could be supplied by traders and ordnance manufacturers of a matching level all of whom can also sell their products to the Admiralty or privately in the shops as well. This would put high value cargo's as well as general trade on the Open Water, offer an incentive for more genuine piracy when Pirates intercept then sell onward or use those cargo's and introduce more realistic commerce warfare by naval forces bringing the game more in line with the functions of pirates, privateers, raiders and navy's while increasing the value of the ports where they operate.
  2. What I should have said was that the similarity was there before the revolution, certainly; the fact that many of the aristocratic families left France before, during and after the Revolution would have had a devastating effect on both the Army and the Navy, at least, until new Officers could be trained and gained experience. I note with interest your figures regarding the Aristocracy at the time of the revolution, here in England we are taught about this era from a British perspective, which, naturally differs from that of the French people, for example the involvement of the Clergy is not mentioned in British history lessons taught in schools, so if I appear to have misconceptions about what happened during a very turbulent time in French history I am happy to stand corrected. I do wonder that if M. Robespierre and his fellow revolutionaries were alive today and could see that the privileged still hold power in every nation, would they ask themselves, if it was all worth while? I do think that the Revolution benefited the French people in many ways, but, that the cost was tragically high among both the Aristocracy and the Citizenry, as is the case with all revolutions.
  3. I think in this respect the composition of the Officer corps of the French Navy was in fact little different from that of the the Royal Navy, an Officer would either be of the aristocracy, or, if not, like Nelson (who was the son of a Norfolk Parson) have patronage from an Officer who was from the aristocracy. That the French, as a nation rebelled against their lawful government and the subsequent terror that followed is no surprise, given the conditions that the common man lived under, indeed, there was always the fear that it could happen in Great Britain too. It was I think more that the fear of the same happening in Great Britain (The regicide of Charles Stuart, King Charles I, after the British civil wars ensured that fear would be always present) that made the Napoleonic wars different to the preceding wars between France and England which were more territorial in nature. While both France and America learned how to live without a monarchy, Great Britain's republican experiment died with Oliver Cromwell, leading to the restoration of King Charles II and a constitutional monarchy. While Napoleon Bonaparte was one of great Generals of his age, his lack of understanding of Naval warfare placed him at a severe disadvantage, as his relationship with Admiral Villeneuve showed, and, may also of contributed to the performance of the French Navy during the Napoleonic era, neither would he be the last national leader to find himself in that position. It should also be remembered that around the same time the still new United States Navy adopted meritocracy in their Officer Corps, that a common man could command troops/sailors effectively without privilege or wealth (although patronage was still an element, backing from a Governor or Senator for scholarships was a requirement at West Point in it's early days, ironically, two of West Point's worst students went on to world wide fame, U.S. Grant became President and G.A. Custer became the youngest General in the Union Army) was an untried concept that sent shock waves throughout the old world.
  4. Strangely the Royal Navy tended to do the reverse, when Grey's were introduced, and, even as late as WWII, Light Admiralty grey was used in the Mediterranean Sea and Dark Admiralty grey in the North Atlantic Ocean, there was also a Buff/White scheme in the Pacific Ocean and South China Sea for a while which may of had more to do with reflecting heat than camouflage, Grey was adopted in times of war, the Camouflage Schemes for WWI and WWII were more to break up outlines than for concealment, however, neither Prince of Wales's nor Repulse's camouflage prevented their sinking by Japanese Navy/Army Air Forces. Certainly visually spotting a Light Grey ship in fog is very difficult unless at very short ranges, it is probable that the RN now use a Light to Medium grey rather than the older Dark Grey, as the Dark grey may have been easier to see in fog due to tonal contrast. It is certain though that ship colours, especially in the RN were more to do with expense in the 18th century, dull colours like Black and dark blue were cheaper than White or Yellow, Nelson's choice of a Light Pink for his original checkerboard pattern may very well have been due to the expense of Yellow paint in that period and the fact that Captain's paid for the upkeep of their commands, they would generally purchase whatever colour was cheapest in a given location, (although Pellew could definitely afford more elaborate paints having earned in excess of £2 million in prize money) it may also be likely that the pigments for Blues Reds and Yellows may have been cheaper and more readily available in Continental Europe and the Continental Americas than in Great Britain, which, may also explain why Trincomalee and other Indian built ships were Black and White.
  5. A considerable amount of thought goes into the name of any ship, generally it is what the owner wishes to say about their ship. Naval ships tend to fall into categories, names that reflect power or traits, like Indefatigueable, or, Terror, famous people like Tromp, Jean d'Arc or Nelson the USN have even had a USS Sir Winston Churchill, it is a rarity for any nation to honour foreign leaders in this way, Classic names from ancient Greece and Rome like Dido, Andromeda and Leander, Mars, Neptune, the Royal Navy even had an entire class of Corvettes named for flowers! Often nations share names too Concord/ Concorde, the lists are long and distinguished with battle honours that date back centuries, giving character and a sense of pride in the ship. a ships name is important, they often inspire affectionate nicknames like Anteelopee for Antelope or Cherry'B' for Charybdis or national pride like Hood, Ark Royal, Enterprise, or, Foch and Clemenceau. The big question is really not can it be done, it can, but would there be sufficient space for such a database, and of course the names themselves.
  6. There is of course always the option of contracting for a ship to be crafted, there are players who enjoy crafting ships around who I am certain would be happy devoting some of their time to crafting bespoke ships for other players. It may well be that crafting may have to be looked at again to create a better environment for Crafter's, almost certainly the eco would have to be reviewed as well. In real life Harland and Wolfe built some of the most famous ships in maritime history, for the White Star Line they even built at cost price + 10% which was in the early 1900's a very good deal without which the somewhat ill-fated Olympic class passenger liners would never have been built, so with a little integrity even 1st rates would not be prohibitively expensive, but, still conceivably, rare enough to maintain a good ratio between ships of the line and lower rated ships, yet, permit discretion by owners of the most powerful ships in their usage. The greatest advantage of course to cost+ building is that the crafter is guaranteed some profit for his/her labour, and, the consumer gets what he/she wants at an affordable price known in advance. There is, I think always a risk that some items will not be used, and, that is true of both the flag and paint DLC's , due to personal preferences, and justification for purchase, or not, is very much individual choice, in that regard neither choice is wrong.
  7. QAR was indeed built in 1710 at Bristol, 103 feet long and 200 burden tons as a merchant vessel, the Concord, Captured by the French in 1711 she was renamed (L') Concorde and fitted out as a light Frigate, she was used as a merchant and refitted as a Black-birder (slave ship) before her capture by Edward Teach (Blackbeard) and others off St Vincent in November 1717, her cargo of slaves sold off at Martinique she became Blackbeard's flagship. Her return to the then British American colonies yielded several victims before she was grounded and sunk at Beaufort Inlet North Carolina in May of 1718. Like Captain Henry Every's Fancy, she was not a typical Pirate ship, bigger than the usual brigs, sloops and other shallow draught ships pirates used, they were always over-gunned and over -crewed, QAR carried up to 40 6lb cannons with a crew of around 300. While being more than capable of engaging small warships, Pirates did not do so as there was no profit in doing so, they could, and did fight defensively against small warships if cornered, but, by preference would disengage and run for shallow waters to evade capture, it was during one such fight Blackbeard was killed. The fate of both the Fancy and Captain Every remains something of a mystery, the Fancy is not listed as being wrecked, or, sunk by Naval forces and Every simply disappeared into the mist of history. Despite being at the fringes of Naval Actions time-frame, old by most ships standards the Queen Anne's Revenge and the Fancy would make more realistic Pirate ships than the maxed out Bellona's et al that are the current fare of Pirates (although I think many Pirates in game may not wish to lose the big ships that they have invested so much time and effort to make as good as they are, and who could blame them), Used in a similar fashion to Blackbeard or Every, as part of a group of smaller ships, with good Captains they could be every bit as successful as the real ships were in their brief Piratical careers, they would, I think, be more challenging ships to operate for Pirates, as they would be to catch by Naval forces.
  8. Perhaps it may be an early attempt at the elegant counter sterns that graced the later cruisers, were the beam narrower it probably would have looked better than it did. I think she has the look of a merchantman about her, not that it is a bad thing, and, her hull form may also have been more practical for the Baltic sea or the North sea where she would logically of operated. If Hohlenberg also designed merchant ships it may well influence my view that the class has a mercantile look about them, from the short biography it would seem that he was certainly a 'radical' designer. That the Venus (I) was operated by Royal Navy on stations as far afield as the American, Leeward, and, East Indies stations as well as the more logical North Sea station suggests that the class may have had some good sea keeping qualities as well, perhaps then, the good standing that Christian VII enjoyed in British service is due in part to these Frigates, a lack of beauty I think can be overlooked if the ships were both practical and capable of good service where ever they were expected to serve, these Frigates certainly appear to be that.
  9. Well, a craftsman may build the perfect ship, in the end, she is just a tool, give her to an idiot and she'll have a short life, give her to an artisan and she will produce victory after victory until someone else who is better, or luckier on the day, comes along and sinks her. How often have there been instances where state of the art technology was beaten by antique equipment operated by average people? Individual skill counts, so does the will to beat the odds, most players are average, most of their equipment will not be the best, so they compensate in other areas. The reality is that you make the best of what you have, find the weaknesses of high tech and expertise and exploit the heck out of those, you won't win every time, but when they lose their loss is greater, they'll come back of course, with another high tech ship, writing it all off to a bad day. Who knows, perhaps you may be that someone better, if you are, remember this, that the woods, books and upgrades mean nothing without the knowledge, skill, and, the will to stay on top, otherwise, your stay among the elite will be very brief.
  10. There was also another maneuver that was highly effective, particularly in line of battle, Crossing the 'T' was something sometimes seen with the slow, cumbersome, ships of the line where maneuverability was limited. Generally line battles were slogging matches abeam or side by side to each other, if an Admiral felt that sufficient damage was being dealt to his opponents he could approach at around 90 degrees to the enemy course to bring maximum gun-power to the weaker bows or sterns as they passed. To do so often meant giving up wind advantage and generally was done toward the end of a battle, so, it was a risky maneuver as heavy damage could be taken on the approach. At Trafalgar Nelson broke with convention by opening the battle by allowing the Franco-Spanish fleet to cross the 'T' as the opening move, his intent was to break up the enemy line early on, so, a two line approach to the enemy was adopted, giving him a tactical numerical advantage as the Van (front)of the enemy fleet were separated from the the centre and rear, playing little, or, no further part in the battle. Some players in game will attempt to cross the 'T' early on, generally at the stern, where the structure is weakest and guns are fewer and lighter, if, any are there at all, especially in small ships, The Captain who can keep the most speed and maneuverability will usually win, or, sometimes, force his opponent to withdraw, if, he can. In these fights timing and practice are two of the keys to winning, you may lose ships learning, but, it will be worthwhile in the end. There are Captains around who are happy to do 1v1, and, it is from these you will learn the most, albeit at a price, they will know very early on if you are inexperienced, they will sink you, unless they are having a bad day, even the best Captains run out of luck, or, make mistakes occasionally, some of these Captains may also offer, or, give advice if asked.
  11. Yes, indeed, Sadly Essex became a Prison hulk, an unfortunate end for many captured ships that fought so well. However L'Unité was in many respects very different, she went on to not only serve France with courage and honour (as indeed the Essex did for the United States) but also for the Royal Navy as HMS Surprise, I would actually like to see L'Unité under her own French colours with her original armament in game, both ships were unique and should in my opinion be represented.
  12. In general terms, I have long believed that French builds were often better than British builds, certainly in regard to sea-keeping qualities, and, yes, there was a great deal of hype about "Britannia's wooden walls and Iron men", (the term wooden walls coming from the Greek Navy way back around the time of Thermopylae and Salamis in 480 BC), It was, I think, more to do with the way the British trained their Navy, the after effects of the the French Revolution, with the following "Terror" as the French so eloquently describe it, also contributed to Britain's mastery of the seas, although it was a very slow process, than the quality, or, number of ships that the Royal Navy deployed. Likewise the Spanish also built some outstanding ships, again, often better than British builds, yet, for whatever reasons, and despite their apparently strong alliance with France were unable to bring the numerically inferior Royal Navy to submission. That said, one only has to look at the difficulties that the Royal Navy had fighting the the very new United States Navy, clearly, there were factors in play that seem to be lost in the mists of history. I rather suspect that the alliance with Portugal and Naples, with the neutrality of Venice ( if indeed, they were neutral) also had a good deal to do with how events unfolded in the Mediterranean at least. It certainly was not by British efforts alone that we achieved domination of virtually every Ocean.
  13. I must admit, I too, am mystified by the lack of chasers aboard USS Essex, The after battle reports from Valparaiso specifically mention the use of 12lb chasers by the USS Essex, indeed it is apparent that the bulk of her defence was due to those very chasers since most of the battle was conducted outside the range of her Carronades. It is also clear that the British Admiralty also authorised the use of chasers aboard her after her capture.
  14. Every Navy has had their glamour ships, Victory, L' Redoubtable, Nuestra Señora de la Santísima Trinidad , renowned names that struck a chord with people of their nations, the ships that Officers aspired to command, but so few were able to do so. For the bulk of every navy it was the Frigates that were the mistress of the seas, more economical than the Lineships, they fought in many of the famous battles, and, more than a few lesser known ones too, patrolled endlessly, they were the ultimate in blockading ships, equally at home in Blue waters, or, inshore, wherever there was trouble you'd find a frigate, yet, there was never really enough of them to go around. While looking at something almost completely unrelated I came across this: https://warfarehistorynetwork.com/daily/military-history/the-powerful-frigates-of-the-british-royal-navy/ There is, of course, nothing wrong with desiring to sail one the great ships of the line, as a group we can work our way through the small ships and sail some of the most prestigious ships in Naval history, perhaps, without much thought about the Frigates, the Jack of all trades, the true mistress of the seas. Perhaps, as a group we should make more use of them than we do, after all every famous Captain and Admiral all served their time aboard them, and, without them Cockburn, Pellew, even Nelson would not have been the Officers of great renown that they became.
  15. The best solo hunters I've seen have a few things in common, they have ships that are fit for purpose, light fast builds with as heavy an armament as they can safely use without compromising speed,. They already know where they will hunt, often, they have a fair idea of enemy forces they are likely to face, they pick their targets with care, with, an entry, battle, and, exit plan in place, more often than not, they, are successful in their mission. If their opponents lack the skills to produce ships that can catch them, or possess the skills to kill them, or, predict where they may show up next, and if Merchants also attempt to continue on to their destination knowing a raider is operating near their destination then their chances of getting caught increase and the raiders chances of completing his mission are high. I do not see any merit in penalising, a solo hunter just because he is good at what he does, if the defensive forces cannot, or, will not, put in place measures to stop them, then they will lose ships, this is not a fault of the raider, but, of the defensive forces themselves. If you cannot catch them the next best thing is to run them off, they, then, become someone else's problem, as the famous Russian Meerkat on British TV advertising says 'simples!'.
  16. My Lords of the Admiralty are actually Admirals of the Fleet, this enables any Sea Lord to hold seniority or parity with the Admirals under their command, with the exception of the First Sea Lord who is a political appointee, he may be a serving Officer, or, a politician, Sir Winston Churchill held the position twice during his political career. If a Sea Lord is actually a Lord in his own right, (a member of the Peerage) then he also holds a seat in the House of Lords, as does any Officer who is a member of the Peerage. The Sea Lords are titles, not ranks, in the same way that FONAC (Flag Officer Naval Air Command) or FOST (Flag Officer Sea Training) are.
  17. If there is one reservation I have about the rep meta it is the full restoration of masts, I would on balance prefer to see masts replaced by a jury rig, perhaps there are play-ability issues with jury rigs, I don't know, if so, then what you see is what you've got. With ROE's I do not know what definition for them is used, to me, an ROE fills the gaps between the Articles of War, which, defines day to day conduct in both peace and war, more importantly it defines the difference between doing your utmost to sink the enemy, and, stupidity/reckless hazardment, or, even outright cowardice, it is the ROE's, as explicit orders to the fleet, as, to how the battle is to be conducted within the parameters of the Articles of War that define which if any of the Articles applies to the conduct of every man in the fleet in battle. Others may interpret the ROE definition differently and they would not be wrong to do so, as the Articles of War are rigid, and ROE's are not, the amount of flexibility is that which the Admiral issuing the orders permits. Revenge fleets are a necessary evil, however they are not a licence to role play Captain Ahab pursuing Moby Dick. I know that is not what you have said, or what you meant either, the fact is that many revenge fleets can make the target feel like being inside being inside Melvilles classic book starring as Moby Dick. If an enemy Captain sinks a ship then runs into a revenge fleet that is unfortunate for him, if by skill and effort he escapes, then, I feel that he has earned his freedom, but should he run into another group later, then, that is tough. That is my personal view on the matter, those who disagree will do as their conscience dictates, that does not make them wrong, any more than it makes me right. Speed V Armour, that has been an argument inside Naval circles since man dug out his first canoe and hurled rocks at each other, at least it feels that way, that, he who has speed dominates the battle is indisputable, the issue was always how do we get a fast well armoured heavily armed ship. The Razee'd ships were Great Britain's answer, and the Constitution class Frigates which, despite the losses were still the most powerful heavily armoured,yet fast Frigates afloat , were America's, there is, I think, a third part to the equation, which is maneuverability, not very much point in having a fast ship if it is not maneuverable, a well handled Snow or Rattlesnake can dance around anything it comes across, in the hands of a good Captain they can ruin most Frigate Captains days, they may not sink them every time, but, they can cause a lot of damage, and, if it gets too hot they can get out of trouble as fast as they got into it. I think Speed mods with the exception of Copper Plating, are, actually wasted on anything above a Fourth rate, Maneuverability mods may be a better bet above Fourth rates, the slight edge in turning may just be enough to turn a devastating broadside into "it's not a big deal this time" broadside. The type of build is important if you are looking for a specialised ship, a fir or teak Endy to chase down fast commerce raiders maybe, but against their own kind it may prove to be a liability. Teak/Teak Frigates, definitely, More than once I have wondered, as I clung to a spar after being demolished by you and your Trincomalee if she was actually Teak/Teak like the original, ship, While I prefer an Oak build for Frigates, Teak can give an edge, and like beauty, ship builds are in the eye of the beholder.
  18. Why was the Caribbean so important to the Spanish, the British and eventually France, it was not a popular post, Nelson hated the place, more soldiers and sailors died from disease there than in any of the many wars between those nations. Before NA's timeline the Caribbean was a waypoint for the vast wealth Spain was extracting from South and Central America, operating under Letters of Marque Frobisher, Raleigh, Drake and Hawkins knew they would find the treasure Galleons watering and resupplying in those waters so it was there they hunted them. His Most Catholic Majesty, King Philip II reasonably claimed it was piracy, legally, of course, it was not, but it was legalised theft, even if Her Britannic Majesty Queen Elizabeth I denied it all. Of course piracy existed even then so some of Spain's losses were due to those as well as the English privateers, thus began over 2 centuries of intermittent war between Spain and England. With the influx of settlers came the beginning of major exports of 'luxury' goods, Sugar which had been grown there for centuries, (King Henry VIII and Queen Elizabeth I were both renowned for their 'sweet tooth') began, the distillation of Rum, (indeed the Royal Navy bought Rum in huge amounts), Bananas all fetched high prices in Europe, valuable trade which Navy's were charged to protect. The advent of Piracy in the Caribbean ensured that the European colonists demanded protection, and, with France now having her own assets as well it became a Powder keg with a very short fuse! When the French, Spanish and British were not trying to eradicate the Pirates they were fighting each other as an over spill of the wars in Europe, the American Revolution/War of Independence, were, in part, for the British and French another reason for fighting each other, King Louis XVI's reasons for aiding the former colonies were not entirely altruistic, but without his intervention America would be a vastly different nation than the one we see today. The few major battles in the area were all decisive for various reasons, and Admiral Villeneuve's transatlantic crossings in 1805 with Nelson in pursuit was the last major involvement of the great European powers before Trafalgar ensured British supremacy at sea. So how does this historical backdrop help us in NA? There is the protection of trade, the bread and butter work of every Navy, why not add in trade routes to entrance/exit points on the map where players who trade can at least simulate trade with Europe making a profit while so doing? This would encourage activity by players on the Western side of the map to operate in French Danish and Swedish waters, or for those nations to operate further East or North, trade interdiction is a incentive for fleets to sail to protect or hunt, the routes would be known to all and assuming hunters can be bothered to hunt the routes, opens the the door to running into into either like minded players or even convoys and groups of close and distant escorts. Some ports may also become more profitable, encouraging RVR and PB's, a highly profitable port for the taking not only provides incentive and content but also Causus Bellum. If the map were reset annually, there would be a winner of sorts, the nation that holds the most ports or makes the most profit will have won 'the war' There are already plenty of unofficial 'alliances' between clans, even nations, occurring naturally within the game, nothing, aside from national considerations, in that a national clan cannot fight another clan of the same nation, stops small clans or nations coming together for a particular operation then returning to the status quo after completion of that mission, Popham's flag Code could be utilised for international communications, the flags meanings translated into all languages and the flag numbers used to communicate messages thus getting around the language barrier. It could, with different meanings, be used as as a clan and national codes as well, it would enable small clans to work with foreign speaking clans at international levels and improve the chances of smaller clans and nations achieving something at least, who knows, a small coalition of little nations could be a David slaying Golioth, and, if by beating 'Golioth' small clans and nations find they get more recruits, or, more people come into the game because of it, is that not good for the game in the long term?
  19. I think, in general, people will read the publicity of any game they are considering buying then formulate their expectations of that game based on that. In a niche game, and NA is a niche game that offers 'an experience in the age of sail' what are the expectations here? Firstly Naval warfare is by its nature very slow moving, requiring a great deal patience when seeking out the enemy, and, until you actually sight, then, engage the enemy you simply do not know what you are facing. A basic understanding of wind and waves is essential, when, where and how to maneuver, when to fire and which ammunition to use, this takes time to learn and in the 19th century, as in game it is learned 'on the job'. Secondly, every Officer in every Navy wanted to command a ship of the line, few actually achieved that goal, there was no shortage of Forty year old Lieutenants. In a game, it is reasonable at some point to expect to command a ship of the line, equally not everyone is capable of doing so, or are willing to put in the amount of work that is required to obtain one. Inevitably, for some, expectation collides with reality, some leave the game, others find a ship that they become masters of, and, achieve success in her. Thirdly, Gen. Sherman U.S.A, famously said "War is Hell", he was of course, correct, and NA is Hell on water! The British Admiralty held the view that the Royal Navy should at all times outnumber their enemies, they should be able to fight two separate enemy Nations simultaneously, it should not be surprise when it is known that the RN won many of it's battles with a combination of good training and ganking, (Especially true in the 20th Century) equally it's opponents won their share, after all, the RN was not omnipotent by any means, the expectation that the RN were the best fleet around in the day, is not, nor should it be, expected for them to win them all, they did not, and, in game, they most certainly do not! Wars are not fair, what you encounter is what you encounter, whether you survive and escape or sink trying, is, dependent on skill, their numbers, and, sometimes blind luck. When eventually the F11 co-ordinates go, it will be harder to assemble the revenge fleets in OW at least, so, the chances of making a complete escape may be better, PB's and RVR are more often known in advance so more susceptible to revenge fleets. Expectations? I would say at present, expect to sail, a lot, expect to die, a lot, expect to have to learn, a lot, expect to have to work hard for those coveted First Rates, expect to have to fight hard to keep them, and, one day, it may be you looking over the rail at some other poor souls ship sinking in your wake. An "experience in the age of sail" is I think hardcore, life was hardcore at sea, as was fighting on both land and sea, it is however a question of how hardcore this game should be, overdo it and it will not get the numbers it deserves, under do it and it becomes more arcade than experience, everyone's point of view is different, a wise man once said "a camel is a horse designed by a committee." What do we actually want, a horse or a camel?
  20. To a degree, perhaps, but it is amazing how fast they find it when the enemy delivers a few thousand pounds of scrap iron and remodels their nice ships!
  21. I would suggest trying the maritime museums at Marseilles or Toulon, most of the class were built at Toulon so i'd expect them to have some information beyond the average museums. Some of our more knowledgeable French colleagues, or players with reference works, may, have better information, such as if plans still exist that give the information you require, they should, as all dimensions would have been specified by the shipwrights and designers, certainly the height from keel to mast heads would be there with length beam and draught, failing that height from waterline to mast head plus draught will give mean height, ships in a class varied slightly but not to a great degree. Of course the Devs may know, given the very high standard of modelling, they may of had access to some of the existing plans or drawings and must have got the information from somewhere,
  22. Whether it is a Clan, or, a Flotilla, or, Squadron, Task force, or, fleet, there is a common denominator between them, that is the Battle Ensign under which they sail and fight, usually a variation of the National flag, Multi-national task forces, while nominally sailing under their own National Ensigns also fly the NATO/SEATO flags. I am sure a Russian will correct me, but, I think, during the Soviet Union era, their fleets, when working alongside other 'WarPac' nations may also of had a similar flag to NATO. Also many European Nations have long histories of enmity, Centuries of fighting each other is a difficult 'prejudice' to overcome, it is understandable that many would be happy fighting under 19th century French/ Spanish or British colours, not because they particularly dislike the old enemies, (although there will always be some who may) but, more because it has 'always been so', the glory days of the old world are something a lot people enjoy, and, whether it be a war game set in the Napoleonic era or 20th Century, given a choice, many, would prefer to fight under their own nations colours, or those of an ally. Those who do not are not necessarily against their own nations, they may simply have there own reasons for doing so, just as those who join organisations like the French Foreign Legion often have.
  23. Yes, that would enable clans to purchase what they need, if they require additional space, then, there is encouragement to go out and earn the necessary reals/doubloons to expand the clan dock spaces. Effectively a sound reason to be out in OW , accepting the risks that accompany that in order to further the clan's best interests.
  24. I think this is a good idea, all of us at some point have had our dock spaces cluttered up with ships crafted for someone else, clan dock spaces where the recipient can collect their new ship would help a great deal. It would work better if they were additional dock spaces for clan members, since, it would free up a players own dock spaces which often may be needed for operational ships. Perhaps in addition a small anchorage for larger ships as well, many first rates were often too big to get alongside in smaller ports, but, would often anchor a little way offshore yet still be under the protection of the other ships and port defences, it would have no effect on shallow water ports as they could not get close enough to anchor before grounding anyway. this too would open up dock spaces for smaller ships or create the dockside spaces for clan docks. The Nore and Spithead ( which was often the site of Naval Reviews) were often used for these reasons, no doubt Cadiz and Calais or Brest had a form of 'designated parking' for lineships and visiting ships.
  25. In peace, or war, all sailors have a common enemy, the sea itself. It was wherever possible considered a duty save as many souls as possible and in just about every battle efforts would be made to save friend and foe alike, sometimes even while still under fire. So strong is the conviction that life is paramount among sailors that no captain would knowingly leave survivors in the water unless his ship was in imminent danger, even as late as 1982 and the Falklands conflict where news footage shows the lengths to which sailors go to save men and ships if they can. Even so despite all efforts men are sometimes left in the water, Submariners who don't have room for survivors, in early in WWII would sometimes ensure ships boats had at least a compass, knew where they were and and base course to safety, until it became too dangerous for U-boats to spend too much time surfaced, one commander even signaling the British Admiralty giving them one of his victims position for rescue, the German Admiralty were not impressed by this particular Captain's actions and ordered that such an event would not happen again due to the ability of the Royal Navy to track signals to source. Sadly tragedies happened too, while engaged in picking up survivors from KMS Bismarck a submarine was reported in the area, and HMS Dorsetshire was forced, with great regret, to leave a large number of survivors in the water. The worse case I have heard about, was, the USS Indianapolis, torpedoed after delivering the A-bomb to Tinian losing 300 in the sinking itself, 890 of her crew got away safely into the water, of those, 316 survived after 4 days of persistent shark attacks including her Captain Charles B McVay III who was the only Commander to lose his command and stand Courts Martial for failing to order the abandonment of his ship (acquitted) and hazarding his command for which he was convicted, he was, eventually cleared of all blame in 2001 by Act of Congress and signed off by President Clinton.
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