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Sir Lancelot Holland

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  1. Sir Lancelot Holland

    Battle system core ruleset discussion

    Blockades were an integral part of Napoleonic warfare, while blockades had less effect on mainland ports, against Islands they could break Island nations due to the economic factors involved, a factor negated in game by the lack of a effective trading system and the general unwillingness to run convoys, the odds are usually in favour of the commerce raider who utilise the best points of the ships they use, and, are usually prepared to disengage, to disappear into an empty sea and try elsewhere. Take away the choice of disengaging and a large part of the game dies as the effects overflow into PVP and RVR. Blockading only works at high density ports, as the continuous blockading of KPR and Belize demonstrated, Somewhere like Truxillo is less likely to see large scale actions in part, due to time zone differences, and, partly due to the blockading of a port deep inside enemy waters where there is little support, where, some unfortunate American runs into a British inshore squadron or worse a SOL squadron. It is equally demoralising for those blockading, as well as those blockaded, knowing the enemy is there and you cannot get to him, and knowing you cannot sail because that one small ship is probably the advance ship for a squadron that will give you little chance to escape to open sea, or, reach safe haven in port. In any sea battle it is normal for a Captain to seek to preserve his ship to fight another day, if he can, it is also normal to want to destroy the enemy, it is, in reality, a balancing act, often tempered by the Articles of War, (which Admin thoughtfully provides, although, I doubt many players actually read them!) Any Captain who fails to do his utmost to defeat the enemy shall Suffer death, Harsh? It may have been, (and it still is!) There was still sufficient leeway to disengage, and, preserve the ship, if that could be done, as the Articles of war also states Any Captain who recklessly hazards his ship shall suffer death. (Generally, Captains careers come to a crash stop if they ground their ship, or, if they find themselves against overwhelming odds and fail to 'do their utmost' to preserve the ship and crew, even, if that meant surrender, IRL a trained crew could have been paroled, and, returned home, in game, ships could be recaptured, or even sold back as some Captains have done, so, it is not unusual to find lesser sentences, or, even in rare cases acquittal, even during a war). It is, perhaps, fortunate or, unfortunate, depending on your viewpoint, that the Articles of War have little in common with the Rules of Engagement in game! Banished Privateer's assessment of the blockading of major ports as a contributor to OW PVP is accurate, but, only when such blockades happen perhaps 3-4 times in a week, a continuous blockade inevitably leads to frustration, a desire to do something else other than continuously defend or, attack the same ports day after day is natural, after all, a fleet in being ties up the enemy ships blockading, a factor that was true in Napoleonic times, it was when some of the biggest fleet actions occurred. In a war where there is a true victor and vanquished, blockades, convoys and patrols are vital tools (to be fair such routine missions are generally boring when compared to a fight), in an endless slog to kill each other, they may, provide a killing ground, but little more than that, and, in a game where players provide most of the content, then that, is a good thing.
  2. Sir Lancelot Holland

    Re-imagining Old Mechanics for New Port Battles

    The 'shore party' concept is interesting in that, it could, if modeled right open the door to mini campaigns to take ports culminating in a port battle. If over a period of causing damage to port defences, to the point where the owning clan cannot afford to repair, then, port battles become a case of sinking the defending fleet and landing troops to secure the port. It also opens the door to nuisance raiding which costs the clan to repair damaged defences, but may not necessarily end in a port battle, it would however provide both PVP and structured RVR , it would also provide content for traders to attempt to get supplies into besieged ports in order to repair the defences. The PVE faction could also be involved sinking NPC ships trying to resupply as long as they are willing to accept the risks of interception by players. New players could explore the lower tiers of PVP/RVR by conducting reconnaisance and commerce raiding/transport sinking around the port while learning the inherent risks of interacting with veteran players on their own terms. There could be something in the concept for all players which would not be a bad thing for the game, even pirates could get get in on it, what pirate would not be able to resist picking off merchants and transports from both sides, or a clash with either or both navy's involved?
  3. Sir Lancelot Holland

    Decrease sextant to 1 point or give new players 2 points at start

    It would probably be article 12 of the Articles of War that would apply, as any Officer, Non Commissioned Officer or Rating who fails to do his utmost to bring the enemy to battle shall suffer death. This was the article that Admiral John Byng was tried under and executed.
  4. Sir Lancelot Holland

    Stern rakes and fire Sails

    There was a significant risk on the gun decks that powder spilled in the loading/ priming process could ignite, keeping the decks damp reduced the risk some what as did swabbing the barrels of the guns to extinguish burning powder in the barrels before reloading. Powder bags for the guns were filled on board from barrels in the magazine, and spillage from the bags was inevitable during loading. At close ranges the guns could not be elevated enough to hit sails but there was a risk of burning matter entering the ship via the gun-ports and igniting combustibles on the decks or bulkheads where the hammocks would be stowed during the day. Reducing sail helped to stabilise the ship, there was less heel and pitching making running out, and, aiming the guns easier and more accurate, or as accurate as you can get with no sights!
  5. Sir Lancelot Holland

    Stern rakes and fire Sails

    There were many precautions taken aboard ships to try to prevent fire in combat, the use of sand and water on deck to increase fire resistance, and prevent spilled powder from igniting, furling or reefing the lower courses to prevent the type of sail fires described above which generally started from burning embers from the guns of ships close aboard or even their own guns. Magazine explosions were a fear, also, they were a rare occurrence, there were probably more magazine explosions in the 20th century than in the age of sail, mainly due to poor cordite handling procedures than blind luck, the battle-cruisers at Jutland, and very probably HMS Hood all died primarily to magazine explosions, the film footage of the last moments of both Hood (the sight of Hood exploding 8 miles away from Prinz Eugen is to say the least, both, awe inspiring and blood chilling, that 3 men survived that explosion out of 1500 was little short of a miracle) and Barham show only too well why such events were feared. It was, by gentleman's agreement, the case, that, line-ships would not engage small ships when sailing alone, unless, they were fired upon, in a battle, all were fair game, so it was generally safe to sail Line-ships independently, that it is not in game, is a 20th century value imposed in an 17th/18th century era game, unless, of course, Captains in game are willing to implement such an gentleman's agreement. Ships like Victory took many years to build, were very expensive to run, and, were considered to be a huge investment, such an agreement preserved them, until,they were needed to perform their role in war.
  6. Sir Lancelot Holland

    End of action screen

    I think much depended on the the Captain and the circumstances, would John Paul Jones have boarded Seraphis if he were not aware that Bonnehomme Richard was already sinking? Certainly, a less aggressive Captain would not have attempted to emulate Nelson's patent boarding Bridge, and, had it of gone disastrously wrong, even his national popularity would not have saved him from a General Courts Martial, as it did, at least once in his career. While these are two well known boarding actions, and, it is easy to attribute motivation in hindsight, as you say, boarding, particularly pirates and Naval Captains eager for the prize money, and possibly the reputation that could, and, often did, ensure promotion in a very slow promotional system, was, the bread and butter of Naval warfare, even as late as 1940 when Captain Philip Vian boarded the supply ship Altmark in Norwegian waters (an act of Piracy, given that Norway was neutral and not yet invaded, authorised by the First Sea Lord himself) from HMS Cossack with his destroyer Flotilla, in the presence of the Royal Norwegian Navy, freeing 299 British seamen captured by the Graf Spee may have been instrumental in his promotion to Rear Admiral, his decoration, a Distinguished Service Order for that action notwithstanding, undoubtedly, receiving 2 bars to his DSO for his attack on a convoy at Egero Light and his Destroyer Flotilla's actions (including the ORP Piorun, a Polish Destroyer, which was part of that Flotilla at the time) against KMS Bismark may also have contributed to that Promotion. Even today, all Navy's still board ships, for various reasons, albeit, less violently, it is routine, bread and butter work, and, almost, never receives recognition in the way it did during the age of sail.
  7. Sir Lancelot Holland

    Immersive Open World Navigation

    I think it is a sound idea, not only is it historically and technically correct, it also introduces an element of risk too, the loss of the RMS Lusitania came about mainly because her Captain came close inshore to establish his position accurately off of the Old Head of Kinsale, Ireland, after her last transatlantic crossing. In games like Silent Hunter the ability to plot courses for navigation and as a battle plotting table is an integral part of the game, without which, getting around, and, obtaining the information for prosecuting a successful attack would be far more difficult. In Naval Action we do not need a sophisticated battle plot, but, the Navigational component would certainly be useful, especially, if we can obtain a reasonable fix as to where we are compared to the map course +/- the acceptable errors inherent in dead reckoning navigation. The option to turn navigation on or off, should, I think be there, for those who may not wish to use it.
  8. Sir Lancelot Holland

    The good ole days

    In any naval war there are always some things that you cannot control, no amount of perks, books, or upgrades will help you if the wind and sea are not with you, it is one of the greatest challenges of naval warfare in the age of sail. Now if there was a form dynamic campaign where what you, as a Captain do actually affects 'the war' and your eligibility to command the next rate of warship, then, it is relatively easy for those who wish to progress onto big ships to do so, but you do have to work at it, those who are content to sail in small ships may choose to do so, even as an Admiral, or if you prefer trading, then, that too should be possible, sufficient trade goods/ war supplies permitting. It also provides motivation to go out and sink or protect traders, after all, no clan or nation can fight an aggressive war without supplies or traders, and if you are smart you'll have a trader with reps about somewhere close, it saves a long sail back to port and extends your time at sea hunting, which is what you want to do, and, a trader contracted to an individual, or clan, can still trade, and, sell reps, then deliver those at sea just by using some of his spare hold capacity. Such campaign arcs appear to work well in games like Sturmovik, or Star Trek Online (where getting ganked, even by AI, is a way of life!) No Admiralty ever said "Midshipman Smith, take this nice, new, shiny L'Ocean out, go have fun!" he got whatever prize his Captain deemed fit and worked his way up from there, and then, one day, the Admiralty, and God (in that order by Admiralty decree), may, in their infinite wisdom, just give him that nice, new, shiny L'Ocean. On the way you will have discovered how to sail lateen rig, Schooner rig and square rigged ships, what guns to fit out for what job you want to do, the vices and virtues of your ships, and, those of the enemy, after that it depends on how good your opponent is and the whims of Neptune and Mars! Most of this can be implemented by what is already in game, one just has to think about how best to use what is there, and create what is not within the framework of the game. It is not a magic cure, there is not one of those, it has advantages and disadvantages, and may even be open to exploitation, but, is not one mans exploit another mans ingenuity?
  9. Sir Lancelot Holland

    Make Sextant perk standard

    "no need to complicate or make it "special". It's just a sextant, just about every ship had it and I'm pretty sure it was manditory as an officer to know how to use one." Midshipmen were trained to use sextants under the baleful gaze of the ships Master, failure to master the sextant guaranteed failing the Lieutenant's board. Such was the importance of the sextant at sea.
  10. Sir Lancelot Holland

    NPC Ships with DLC Flags

    While it would be disappointing not to be able to keep the nice paint scheme or flag on capped ships, people, in general, would be aware that if they want a particular paint or flag then they can buy the DLC for them. Not only would a painted ship with a different flag be eye candy, hopefully in open world as well as in battle, but, a floating advertisement for the DLC's in general, and, best of all, actually free publicity for those items.
  11. Sir Lancelot Holland


    When you look at statistics on leaderboards in games like Silent Hunter your position is secured by tonnage sunk, just as it is in real life, Gunter Prien, Mush Morton, Otto Kretchner all made their names on that basis (although Gunter Prien's mission to Scapa Flow, sinking the Royal Oak was more than sufficient to secure his position as one of the best Submarine commanders around even before he made 'ace' status). Ship too have their own 'leaderboard' s, visit any Royal Naval warship and your guide will show you her battle honours board listing the battles her predecessors fought in, these are the measures of success for ships and their commanders.
  12. Sir Lancelot Holland

    Work in progress

    if you are not carrying double shot/charge perks will those icons be greyed out? Or, are they becoming general features in game?
  13. Sir Lancelot Holland

    Balance, what's missing?

    There is, I think, a sound basis for small campaigns with a set objective, for example if a port has a commodity that a Clan or Nation requires then a combination of ow, raids on military ports, trade and supply interdiction and eventually a PB to take the port. Much of the lower level activities, trade interdiction, raids could be carried out by 'casuals' and smaller clans in support of the PB , they could also become the bulk of the screening fleet or conduct OW or raids in direct support of the PB. Many of those activities could take place during the week, with the PB over the weekend when numbers are generally higher online. It gives more people the opportunity to find PVE, trade opportunities, (Someone could make Reals just through supply of repairs for instance, a force multiplier, like, Replenishment At Sea and RAS is now possible since you can trade at sea) OWPVP where protection or destruction of the supplies, is the objective, with, the raids, hostility and PB becoming the RVR component. Every type of player gets something from such a campaign, even Clans whose focus is not necessarily PVP /RVR can find a role giving content to all, even new players are capable of reconnaissance and reporting enemy movements as a stepping stone toward mainstream PVP and RVR, in ships that are fast enough to keep out of the bigger ships way, yet, take on players in ships of their own size. Such campaigns can be as long or as short as the instigator requires, and, even if the campaign fails, content has been provided for all styles of player at all skill levels.
  14. Sir Lancelot Holland

    Identify your enemy

    The Naval community in real life, and, to a degree, in game is actually a small closely knit community, Captains often meet their counterparts in navy's they may one day have to fight, and, friendships are often made. Generally there is a good deal of professional and personal respect between them, they tend to understand that within the ship they are trying to sink are people doing exactly the same thing for pretty much the same reasons, just for different nations. This is why, today, when the anniversaries come around. former enemies get together, like old friends, they talk about 'their' war with very little animosity, with people who shared the event, it is often difficult to share such experiences with those who were not there, including family, My Grandfather who was a soldier in the Desert Rats, (8th Army) never spoke of his war with my Grandmother or his daughters, yet when he heard I was enlisting, he spoke a little of the places he fought, Africa, Monte Cassino, the Far East campaign, He spoke of his respect for Rommel's Afrika Korps (during his brief spell as POW in Africa he got within 30 feet of Rommel!), his passionate dislike of the Japanese, his most valuable insight was that most of those you will fight do not want to be there, like you, they want to live their lives, when it is over help those you can, treat them with respect and courtesy, because, one day it may be you.
  15. Sir Lancelot Holland

    A Controversial Subject.

    I rather think that owning DLC ships is much like having the hull 100% insured, a shipyard that provides materials, and, takes an accelerated time scale to build for the owner, in reality warships, are, and, always have been uninsured, Lloyds certainly do not insure warships and ships taken up from trade if damaged, or, sunk are replaced from the public purse, not, from insurance. Within the game then, we have, a mirror image of real life in respect to Insurance In that respect they are, I think, certainly P2W, the only real costs for them is arming, and, provision of crew/repairs which in and of itself bestows significant advantages in time, Reals, and, labour. If they perform as their original counterparts did, then, I see no issue, but, the moment a mod is applied to any ship, be it crafted or DLC, then, they no longer perform as the original ships did. From an historical perspective the DLC ships are unique, one is a warship little known outside of South America, (Incidentally, the last ARA Hercules was a Type 42 Destroyer built by Britain and delivered shortly before the Falklands conflict) the other, the Xbecs were native to the Mediterranean with a specialised sail plan, better suited to her native environment, which, necessitated France to build the Le Requin type ships, oddly the USN found no requirement to do so and had little difficulty countering them even with Square rigged ships. That was a case of differing national policy and no reflection on either Nation.
  16. Sir Lancelot Holland

    Add Fog of war to Minimap during nighttime and fog battles

    Weather conditions frequently played a role in naval battles, night and fog offer an interesting perspective as they work to neither sides real advantage. Close inshore they can provide additional risks such as grounding, or, no port battery support, one cannot aim at what one cannot see, neither would it have been easy for the gunners to see which ship to engage when poor visibility hampers the visual identification of flags, it is also, in part, why today, warships are painted grey, they blend in with fog and the horizon particularly at dawn and in the evening. In low visibility it was very difficult to see any great distance, (even today with radar sailing in fog is high risk, as the inability of the Bridge watch aboard the Stockholm to see, and, accurately plot the position of the Andrea Doria demonstrated, the following collision caused major loss of life) heavy fog or rain could reduce visibility to mere yards, cloud cover could make nights darker, as does the phase of the moon, off-white canvass blends in with fog, so often you'll see your opponent when he is either right on top of you or through lighter patches of fog, if you watched Master and Commander, you, will have seen what I mean, add powder smoke and many battles would be inconclusive, but, then again many battles were just that, were it not for ship board noises, or good instincts, both ships could easily of passed by unnoticed. While I think that low visibility does add depth in game, I suspect that the small advantages, especially for shallow draught vessels, who even in fog may slip away into shallows or coves unnoticed, (Captains who operate in particular areas always have the advantage of knowing the coastlines better) or downwind breaking contact (if possible at the time) may give rise to many complaints of unfairness, just as, the speed of some traders and smaller warships have in the past. On balance, we lose nothing by seeing how it works out, it is, after all, the point of testing.
  17. Sir Lancelot Holland

    Hercules OW Spam

    While generally speaking, command of Frigate Squadrons would be set at Post Captain/Captain and the command of individual ships from Lt. to Commander, the operation of more than one Frigate squadron in an area would require a Commodore, so seeing a Broad Pennant hoisted on a Frigate was, and, still is, very possible. Rear and Vice Admirals would command 3rd and Second rate squadrons and an Admiral 1st rates, Admirals of the fleet were titled, and in a fleet action if the Admiral of the fleet fell the next equal rank highest on the Navy List took command as Admiral of the fleet, just as Collingwood (he was the Commander of the second line and next in seniority) did at Trafalgar, or, the most senior flag officer below. It actually sounds more complicated than it is, everyone knew the chain of command, and the system worked through every rank level, so a Midshipman (with the entitlement to to be called Captain, until, a senior Qualified Officer could be appointed, or, his Admiral granted a battlefield promotion to Lt, with, or, without his own command) could command his ship if all the Officers above him were killed or injured, it even worked at seaman level, Boy Seaman Jack Cornwell VC was left in command of his gun by virtue of him being the sole survivor of his gun crew, despite being mortally wounded, he managed to get several rounds off at the enemy, alone, despite his wounds, which, lead to the award of a posthumous Victoria Cross. The system is recognised across all services as well as internationally, it maintains the chain of command that is so vital in operating fleets, and, warfare in general.
  18. Sir Lancelot Holland

    No Names During Battle

    Communication even between enemies is, I think, beneficial, not so much the salty insults, but, often in combat enemies do talk to each other in game, some offer advice, a few occasionally apologise, some maintain a cordial relationship during the fight, some throw in a little banter, although, the line between banter and insult can sometimes be paper thin. When we had communication between 'enemies' in OW we could exchange pleasantries, or not, then, go our own way if we chose, yes, it was abused by some, but, national, global chat and battle chat is also abused to a degree, we all have a choices, we can participate, or we can hit the ignore button, a far more practical solution than removal. Many of us have friends in the 'enemy' camp, people we have sailed with in clan or nation, and, know as well as can be expected online, who, we are unable to talk with unless we meet in battle. While it is true that in reality Captains knew their opponents, either by reputation or in person, knew what ships they commanded at any given time via the naval scuttlebutt system, such familiarity is not fully possible in game. Reading even national flags can be difficult at long range, or, if edge on, (is that Red/White striped flag an American, or, a British East Indiaman?) and, with lots of smoke around in large melee battles the first indication it's an enemy, could be the shot tearing your ship apart! So some compromise has to be made, hence name tags. Reputation can be a fearsome thing, did Villeneuve think "sacre bleu, it's Nelson" maybe he did, maybe not, but he went in there and did what was expected of him. Had the day gone differently he may have been dining with Nelson aboard L'Redoutable before Nelson's incarceration somewhere in Spain or France. When one has a reputation your opponent knows what to expect, not so with someone of lesser repute, people tend to fear the unknown far more than a known quantity, in open waters there is no way of knowing, often, by the time you find out,(especially with inexperienced players) you may already be sunk, but, then again, even the most skilled and highly reputed Captains have bad days once in a while
  19. Sir Lancelot Holland

    Can we get Just our flags on OW?

    It was common to see ships returning with their prize flying both the victor's and the vanquished nations colours, the victors flag over the vanquished from the Gaff hoist. This denoted the victors supremacy and showed the fleet that the ship was a prize and from which nation it was captured from. It is the reason that national flags are always flown at an equal height and never both on the same flag pole one over another.
  20. Sir Lancelot Holland

    Bow guns for frigates without?

    http://thepirateking.com/historical/cannon_deck.htm The logistics of shipping a 6lb cannon with a barrel weight of around 1000lbs (even a 2lber weighed in at 600lbs) without carriage, would have been difficult especially with with heel on a ship or a heavy sea running. The evolution of shipping cannons on deck gave rise to expression 'loose cannon' if control was lost heavy damage and injuries could be caused so Captains would have been reluctant to move them often, preference would have been for cannon permanently placed as chasers which was not always possible. That said, the majority of Captains would rather have chasers permanently sited if they could be fitted, and if a ship had gunports for chasers then generally at some point in the ships life they would have been carried. The USS Essex is listed as having been able to carry 2 x 9 lb or 2 X 32 lb Carronades as bow chasers, she does not do so in game, perhaps, because she only ever carried them after the Royal Navy captured her, placing her in service briefly as HMS Essex, interestingly she was mainly Carro armed with a couple of 12lb longs in U.S service, were she armed with a serious 12/32 lb long/carro mix, she may of fared better against the long gun armed frigate and sloop that caught her. She is, I feel, much underused, and the only real complaint I've heard regarding her is the lack of chasers, she would, also, I think have been handicapped by the lack of Chasers during the Barbary Coast wars as she would have been expected to fight Xebecs.
  21. It's possible, it may be that there was an issue with the launch so she was launched two days late. Ship launches do not always run smoothly and on several occasions ships have even sunk at launch.
  22. Now this really is curious, It seems that the United Kingdom and Russia had a somewhat hot and cold relationship even back then: Relations 1553–1792[edit] Russian embassy in London, 1662 Old English Court in Moscow – headquarters of the Muscovy Company and residence of English ambassadors in the 17th century The Kingdom of England and Tsardom of Russia established relations in 1553 when English navigator Richard Chancellor arrived in Arkhangelsk – at which time Mary I ruled England and Ivan the Terrible ruled Russia. He returned to England and was sent back to Russia in 1555, the same year the Muscovy Company was established. The Muscovy Company held a monopoly over trade between England and Russia until 1698. Tsar Alexei was outraged by the execution of King Charles I of England in 1649, and expelled all English traders and residents from Russia in retaliation.[4] In 1697–1698 during the Grand Embassy of Peter I the Russian tsar visited England for three months. He improved relations and learned the best new technology especially regarding ships and navigation.[5] Russia depicted as a bear and Britain as a lion eying off an Afghan in the Great Game. The Kingdom of Great Britain (1707–1800) and later the United Kingdom of Great Britain and Ireland (1800–1922) had increasingly important ties with the Russian Empire (1721–1917), after Tsar Peter I brought Russia into European affairs and declared himself an emperor. From the 1720s Peter invited British engineers to Saint Petersburg, leading to the establishment of a small but commercially influential Anglo-Russian expatriate merchant community from 1730 to 1921. During the series of general European wars of the 18th century, the two empires found themselves as sometime allies and sometime enemies. The two states fought on the same side during War of the Austrian Succession(1740–48), but on opposite sides during Seven Years' War (1756–63), although did not at any time engage in the field. Ochakov issue[edit] Prime Minister William Pitt the Younger was alarmed at Russian expansion in Crimea in the 1780s at the expense of his Ottoman ally.[6] He tried to get Parliamentary support for reversing it. In peace talks with the Ottomans, Russia refused to return the key Ochakov fortress. Pitt wanted to threaten military retaliation. However Russia's ambassador Semyon Vorontsov organised Pitt's enemies and launched a public opinion campaign. Pitt won the vote so narrowly that he gave up and Vorontsov secured a renewal of the commercial treaty between Britain and Russia.[7][8] Relations: 1792–1917[edit] The outbreak of the French Revolution and its attendant wars temporarily united constitutionalist Britain and autocratic Russia in an ideological alliance against French republicanism. Britain and Russia attempted to halt the French but the failure of their joint invasion of the Netherlands in 1799 precipitated a change in attitudes. Britain occupied Malta, while the Emperor Paul I of Russia was Grand Master of the Knights Hospitaller. That led to the never-executed Indian March of Paul, which was a secret project of a planned allied Russo-French expedition against the British possessions in India. The two countries fought each other (albeit only with some very limited naval combat) during the Anglo-Russian War (1807–12), after which Britain and Russia became allies against Napoleon in the Napoleonic Wars. They both played major cooperative roles at the Congress of Vienna in 1814-1815. I cannot conceive of any reason why three French ships built allegedly at Valletta would be turned over to a nation with whom the UK may called upon to fight in short order, there clearly is no formal agreement in the works here. A more likely fit is that the painting is actually St Petersburg and the the ships were never French to begin with, but why would the location be claimed to be Valletta? It is clear that Emperor Paul I had eyes on Malta, and, Malta has been the Key to the central Mediterranean, just as Gibraltar is the key to Atlantic Ocean. However Holding Malta would not be of use for a campaign in India, not when the only way out is through the straits of Gibraltar. Perhaps there is a mis-translation somewhere, maybe the ships were built in Russia for the Knights Hospitalier hence the Russian and Maltese flags, in which case the building you refer to may well be the St.Petersberg Admiralty building.
  23. From 1798 to 1800 Malta was in the hands of the French, In 1800 the Maltese rebelled against France, upon a request for assistance by the maltese Nelson fleet blockaded Malta forcing a surrender in 1800. The three ships were built by the French and were captured when Valletta fell, it is very probable that the ships were turned over to the Russians as part of a larger alliance deal. There was certainly animosity between Russia and France which ended with Napoleons disastrous 1812 Russian Campaign.
  24. Sir Lancelot Holland

    what a waste

    During the late 1940's and 50's many ships were disposed of at Bikini Atoll during the Atomic/nuclear bomb test phases, KMS Prinz Eugen, veteran of the Denmark Strait, and, later the Channel dash, was among them, Having survived two atomic bombs she was towed to Kwajalein where she finally capsized, her stern can still be seen above water there. In 1978 her port Propeller was removed from the wreck site to be placed as a naval memorial at Kiel.
  25. Sir Lancelot Holland

    He buys salt to help other players

    Neolithic Man was farming salt , 4000 years Before Christ, they understood the preservative qualities of salt which was traded and used as a preservative. .