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Found 7 results

  1. Would be nice if those Kills in Portbattles would be counted in PVP hunt MIssions. The Screeners gets all the Fun and Revards... just my point of View
  2. "We still make them feel and we still make them flee, And drub them ashore as we drub them at sea, Then cheer up me lads with one heart let us sing, Our soldiers and sailors, our statesmen and king." ♔▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬♔ Hearts of Oak is a clan named after the upbeat Royal Navy march, we capitalise cooperative play among our ranks, helping each other and working together to achieve the best game expirience for every single member. We have no outlined focus in terms of crafting, PvE or PvP - we appreciate and support all of it. Most of our members origin from the same named clan on a different game featuring action on the seas, first being only two of us who rejoined Naval Action, the enthusiasm for the game spread quickly and we got ten people buying the game by entertaining them in long and hilarious evenings. We are trying to build up our PvP expirience now and to form a joined Portbattle team with other clans, though neither participation is mandatory. Our agenda is to help newcomers, welcome veterans, learn as much as possible and make the british nation a place again where not only a few know and do everything. ♔▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬♔ ⚓ What we offer to you ... ⚓ · A cooperative environment, support for everyone · A friendly international community · Discord & Teamspeak and external sources for organisation · Relaxed atmosphere · PvE, PvP and hopefully soon PB possibilities ♔▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬♔ ⚔ What you should offer to us ... ⚔ · The motivation to play the game · The interest to help others · The possiblity to join Discord or Teamspeak (no microphone requirement) ♔▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬♔ You can contact us by either posting a comment here, poking one of us at Teamspeak or contacting one of the following members ingame: Stewart Lawrie SinofPride Random Unnecessary Violence
  3. Hello NA Community We are West India Trading Company a new Creat Clan in the Nation of the Great Britain. We are searching for Players they wanna do PvP/PvE/Crafting/Trading in a Family Clan. We are based in Trinidad and when we grow up i think we make another Base in KPR. What we are looking for Ts3 + Headset 18+ Ambition Rank and Ship doesnt matter What we offer: Ts3 Server Familiar Clan Active Leaders Helpin each Other If ur Interested contact Laempi, Yinyangpanda or Lord Iron Ingame, or leave me a Message in Forum or Poste. Have a nice evening.
  4. You could perhaps even do away with all the random capture points as result of predictable winds making several points little to obnoxious, instead permitting capture of port after demolition of fort which anchors attackers so that they don't always start upwind, and successful defense so long as fort isn't taking damage. You could perhaps even make the whole thing zen by requiring that certain amount of damage is produced against the fort depending on enemy fleet size as apposed to defending fleet size (by cannon poundage), which means you don't need to go as clan somewhere just because you have to and be there for that same reason- in a clan. In small enough port (that is small winds) you could probably could disturb first rate enough that he would fail. It sure enough could still lead to attackers trolling defenders, but I trust you could come up with some math that would ensure that theres equalibrium with variables like firepower involved and such. In addition instead of hostility system you could require that fort is rebuilt requiring resources proportionate to amount of pounds of cast iron demolition took, requiring that there's also a fleet of indymans somewhere nearby lest defenders chose to regroup and kill of defenders with indyman having to travel through battle instance towards the port. I suppose that with supplies required to solidate capture of fort trolling defenders becomes less so practical but a timer could still be required unless you want to let defenders build up the fort again to which only requires that you check back in every so often in case some lonewolf did decide that he would both destroy the fort and bring the supplies to actually capture the fort. Either way necessity to escort a trade vessel requires frigates either in screening fleet/convoy or in actual port battle instances. Reference to sailing physics and winds come from first several sentences of this post.
  5. Dear Devs and Community, After watching and re-watching the "Diplomacy Summit Stream", a few points caught my interest. One of these points in particular was raised by [EDR] Keirrip in regards to main fleets being entirely/partially screened from Port Battles in turn denying the player base the option to participate (or contest) in RvR. While I feel the owness should be on the attacker to make maximal effort to "win the day", I do believe that their is an issue in the game that allows smaller groups of frigates to engage considerably larger fleets of larger warships. My proposed Idea: CORE BATTLE FLEET COMMANDER FLAG - Purchasable In Port, allows designated commander the ability to nominate 15 Warships as "CORE" giving them immunity from tagging. THEORY: Two core battle fleets sail from neutral ports to the attacked port, the CORE fleets head straight to the port whilst the "Non CORE" fleet units must attempt to brave a potential blockade of screeners. Such tactics could be used like Counter Screening a Screening Fleet, Deploying Decoy Fleet units (Like awarded expendable Aggies etc.) to draw screeners etc. N/B- There would obviously have to be BR adjustments before this could be possible and Defenders could no longer sail from within the "Attacked" port THIS IS JUST AN (NOT FINISHED) IDEA AND I WOULD WELCOME ALL SUGGESTIONS Kind Regards,
  6. I think the normal portbattles would be alot better if there were 3rd rates fighting instead of 4th rates. Portbattles are a big deal and the 4th rates seem too puny for a PB. 3rd rates would make things alot more interesting because it would make lines and communication a bit more important in my opinion. It would also make the game more fun I believe considering most players prefer battling in great Bellonas and 3rd rates and not connies and ingermanlands. There used to be alot of these 3rd rate battles in the past when everyone didn't have a 1st rate, and people seemed to enjoy those battles. Anyways these are just my thoughts on the subject so let me know what you think.
  7. Sons Of Liberty I am now no long playing on pvp2 and i will be joining pvp1 PVP2 is not longer interesting to me in my opinion.
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