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Daguse

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Everything posted by Daguse

  1. Yes, fuel the fire by pointing out the issue everyone knows we have. That and the hypocrisy of this topic will surely fix it! Just man up and take ownership of this stupidity and stop trying to hide it in a thin vale of righteousness.
  2. So this is what it has come to..... Starting topics to pull players away from another server. You all got your own sandbox, go play in it and leave us the hello kitty alone.
  3. Some good stuff in here! Here's my solution. What about marks based on BR sunk and BR different. In short you get your pension based on the BR you sink. Sink a SOL you get 50 marks paid out at 1 a day till you run out or lose the port. 4th rate is worth 40 marks and a shallow is work 25. You get bonus conquest marks for sinking a ship at equal or grater BR to your ship up to 5. Sinking a ship with lower BR has a diminishing return down to a minimum of 1. Empty / Trades get you nothing. Pulling a "Vicious" and bringing in ship to be sunk will cost coin and give minimal marks. Players will also need to continually participate in PBs to get marks. Best of both worlds.
  4. What about marks based on BR sunk and BR different. In short you get your pension based on the BR you sink. Sink a SOL you get 50 marks paid out at 1 a day till you run out or lose the port. 4th rate is worth 40 marks and a shallow is work 25. You get bonus conquest marks for sinking a ship at equal or grater BR to your ship up to 5. Sinking a ship with lower BR has a diminishing return down to a minimum of 1. Empty / Trades get you nothing. Pulling a "Vicious" and bringing in ship to be sunk will cost coin and give minimal marks. Players will also need to continually participate in PBs to get marks. Best of both worlds.
  5. The "Cutter" problem will go away in a few more days, once everyone gets their fancy ships back. As well I found doing missions in my cutter netted me a lot more money per-hour then trades did.
  6. I thought Agas are PVP or where at one point. As for any SOL They had a PB 2 days ago with 25 total pirates in it. Thats 50 points right there.
  7. So normal the burden on prof of is on the prosecutor. That being said, I see no evidence of fowl play, they simply combine marks and work together as a clan. TF is in process of building similar ships. They just happen to beat us.
  8. Sorry just saw this, The Black Clan has been farming PVP marks from would be players running trade ships with no protection. As for the PB and Conquest marks, I believe they are doing the same thing many of the US clans are doing. They are combining marks so that one player is able to get the best ship with the limited marks.
  9. Remember you can only get marks if they haven't been killed in the last hour. So can you elaborate on how they are alt farming? Do you have documented prof of farming? 100% agree with this... At minimum if you do damage to a ship (with in reason) that sinks you should get a mark. BR should only impact PVP Marks above that first mark. Money needs to be adjust with in reason as well.
  10. Good to know. Then it looks like there is a bit of a bug. I got 2 marks but of the 3 ships, I was the only one to get any. If they haven't already I'll make sure they f11 it.
  11. Awesome. Any thoughts of giving PVP marks to assists? I was in a PVP battle last night with 2 other ships. I got the sink and the marks but I couldn't have done it with out their help/tagging.
  12. @admin Any way we can get a Labor Office moved north of Cuba. Currently they are all in the south east part of the map. Blame Iroquois Confederacy for the post.
  13. @admin, Awesome stuff, I'll work on updating the wiki. Anyway we can get a copy of the ship knowledge tree as well?
  14. So lets start by going through the numbers. a Privateer cost you about 11K without cannons. You need 12 cannons for a Privateer and 6pds are at 2496 a pop for a total of 29,952. Your total cost to outfit a Privateer is 40,952. Basic midshipman missions nets you 1K for the mission and about 3K for sinking the ship. Total of 4k coin a mission and around 100 exp. So it would take you about 11 midshipma's missions to get into a Privateer. Based on these numbers the grind may be a bit steep for some players while others may have no problem with it. What about the noobs, a new player who has no info on this game would have to spend hours in game before even thinking about attaining the next ship. In addition they should have leveled their rank up 1.5 to 2 time before they can buy a new ship. We all understand that the econ will take some time to get rolling and having players run around with hundreds of millions of coins is not a good idea. So what suggestions do you have to ensure Noobs are not turned off be the grind?
  15. Can we also add the ability to identify ports from further away? May be we have to visit the port first, but when you are 5 minutes out and still can't see the name, it can be frustrating. Now there may be fun. At one point @admin said they want to redo and bring back officers. What about a navigation officer that can be leveled up to gain additional tools like what @koltes suggested?
  16. :Queue sad and depressing music: Every day hundreds of ships lay in the docs and ports, their sheets frayed, their hulls rotting away, their cannons silenced. These ships have been lost and forgotten by their captains. But it doesn't take much to bring them back to life. To clean their hulls, repair their sails, load their cannons, and put them back on the seas to good long life. For just a few words and clicks of the mouse you @admin, can rescues their ships. Your donation of a simple email will let their captains know of all the great changes you have made to the game. They'll learn about the server split, the updated damage model, the new crafting system. How do you know your donation will really be making a deference? You'll find it in an increase in server population, you'll read it in reviews and forum post proudly typed by their captains, and you'll see it epic screen shots posted to steam. So send an email and say yes to sponsoring all the derelict ships. I promise, you can help these haunted ships. Please email today! #savetheships!
  17. @admin Any thought about letting the playerbase who may not be reading the forums/checking steam, know that a major patch has dropped. A simple email showing what awesome work you all have done may bring back a few lost souls. I've seen many games use this tactic to great success!
  18. @admin What ever you do, don't go and hello kitty with the ECON right off the bat. Give it some time to stabilize and then evaluate making small changes. None of the knee jerk reaction stuff.
  19. Very true, however you got to give people something, its a bit of pain to understand. As well I hope your shooting for better then "on release" numbers. Allow them to take bearings from towns, give them a basic movable compass on the map, or may as far as allow them to plot a course like the old NA maps did. http://burningsail.com/
  20. @admin So what about making the raids more like the old flag system. Attacking nation pulls a raid flag from port A for port B, they must sail and "plant" the flag to start a raid. Notice is sent to all players that a raid flag has pulled. Raid groups variable based on the number of players logged on the opposing nation, with a minimum of 5 and a max of 15. No limitations on the number of raids performed. Raid flag last for 1 hour. No lord protector, however a lock out timer starts at 24 hours and increases by 2 hours with each raid. Ie. first raid is 24 hours, 2nd is 26, 3rd 28 and so on. Raids provide loot of resources based on the production of the port. Loot would have to be worth the risk and time, think 1 or 2 LGV full of loot, but still have some RNG in it. loot is obtainable for up to 1 hour after the completion of the raid. (this is to allow trade ships to enter the port and take the goods.) additional screening and escort would be required to ensure you get your spoils of war. Bring distance control back - (assault flag could live for 1 hour) allowing port capture only up to a certain distance from your national ports This really could go either way, I think it depends on other factors on if it would be a good idea or not. Just remember what happened at the end of the flags system. No PBs between US and EU due to the Lord Protector BS. Remove or increase limits of number of port battles per day Again, depends on other factors. Fielding several 25 man SOL groups each day is hard to do, even if the server was full it would not be easy. Remove 46 hours cooldown or reduce it. Yes please, 46 hours is just too long... 24 at the most. Please no odd hours either, 24 or 48. Remove port battles as they are completely and make regional ownership depend on multiple raids and economy influence. (allowing to keep one pvp server) Interesting idea, may be worth a look if raids are done right (See above ) However please keep the large 25 man PBs in some form. People like to duke it out in their SOLs. Maybe a system that if 2 or 3 zones are taken in an X time then a 25 man is scheduled?
  21. Ok I hear you, that may be an option. I would say make it be harder to level up in crafting or encourage specialization. Take a lot of time is one thing, however the current system says anyone that spent a few hours leveling their crafting can build a 1st rate every few days. Yes you need the mats but using the buildings at level 3 and some smart buying meant you really only need to wait on your hours. In addition with specialization, you could see build a ship from scratch, however you would need to spend the money to get new buildings. It really shouldn't be worth it. So yes, I'll give you that players should be able to do both if they want. However they should have to spend the time to gain the crafting levels..... think equal to the time it takes to rank up to RA in combat.
  22. @Sir Texas Sir Good feed back, and yes some of the stuff is nice to have, the Craftsmen and the the mission text. Yes, it would have to be scaled back all together. You'll want to be able to progress thought the small ships rather fast. However the top tier trades ships should take about as long as a war ship. Giving stuff to traders doesn't make it fun, it makes it boring. As well if you are stick PVP then you should be good at trading as well. I agree, this can wait a bit. However its a real easy fix. If the community does the writing, they just need to proof it and slap it in there. shouldn't take long at all and will make the game feel a bit more finished. I love the idea of missions tied to contracts, this would be great. PS. i'm stealing it. lol I like the idea for the generic Lumber Yard/Mine/Farm, I think it would tie in nicely with crafting buildings (Foundry, Wood-shop, Tailor). Maybe a Craftsmen could be tied to increasing the specific type of mat. Focus on Live Oak over whatever other wood the town has. However I tend disagree on the 1 person being about to build a ship. Maybe a small ship, but not the 5/6th rates and up. Think of it in the real world. One guy didn't own the Shipyard, the logging company, the mining company. The ship yard contracted out to other company to farm the raw mats and he would put it together. Also as I said, it would promote trade, If you can't make it you got to buy it. More players on OW means more PVP and it won't impact the speed of production as long as a clan manages it correctly. Could do that with the ships, maybe they have a .3% increase to all stats. No crazy RNG but still a bonus. Yes it would be a lot of extra work, however I like the idea of depth to crafting. No i'm not expecting them to do this right away but it would be nice. . As for this "This way you don't have to pick if your going to be only a combat char or a crafter/trader or use an alt" Craftsmen wouldn't be tied to perks. However I do think you should be able to focus on one or the other and not be able to have everything of both. If you are an expert combat caption you should be an expert trade/crafter and vis versa. Now that doesn't mean you can't blend them. ... like they had been in officers A bit to much in my mind, keep the game "realistic" the the sense you only know your little bit of the world. May be, allow players to go to other nations port to see what they have. Ie the board only shows items for sale in the nation that owns the port. You kinda unintentionally pointed out a big issues I see with the current crafting/trading system. Many players want to be an expert a both, they want to be a level 50 crafter and an elite combat captain. This is part of what makes crafting and trading boring, anyone and everyone can do it. So me being a primary crafter/trader doesn't mean I'm any better at then then ANY one else. Crafting take really 0 skill level and trading is rather easy to learn. So they need something to sent them aside from the combat captains I firmly believe 1 player should not be able to build a ship in 1 week, when it really took hundreds of men 6~ years to build. As well I don't think expert combat sailors should have the same Trading/Crafting skills as an expert Trader/Crafter. I believe these two things go a long way to make crafting boring and show it is simply an after thought. Crafting should be similar to Star Wars Galaxies, each sub crafting class provided mats for the ship/house builders. Now I don't play Eve, but if I'm not mistaken they have a similar approach. Sorry not sure why it added all the extra space. Little help from a Moderator?
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