Jump to content
Game-Labs Forum

Yar Matey

Ensign
  • Content Count

    596
  • Joined

  • Last visited

Community Reputation

762 Excellent

About Yar Matey

  • Rank
    Lieutenant
  • Birthday 07/10/1983

Profile Information

  • Gender
    Male
  • Location
    United States (East Coast)

Recent Profile Visitors

2,036 profile views
  1. So I should just roll over and just give up when a fleet of player ships attack me in my LGV or Indiamen? I never do. I have escaped fleets of player ships chasing me with all kinds of variation in ship compositions and with enormous odds stacked against me several times, and I always manged to get away with my cargo. Its all about conserving your sail HP and using your repair strategically timed and knocking down the enemy sails. Much like the old pirate refit pre patch, these new bonuses are equally as bad. Some of them are so bad in fact, I cannot see how anyone can defend them.
  2. Yes yes, the you shouldn't do this and you shouldn't do that argument! (rolls his eyes) Great way to keep casual and solo players active in this game, give them a strict disadvantage in any combat situation with their non-refitted trade and war ships. I have been doing trade runs and building ships, outfitting entire clans running solo trade runs for hundreds and hundreds of hours. What these refits do is make it so I stand no chance of ever escaping from a squad of players with these refitted bonuses. I am at a strict disadvantage. Your argument holds no weight when put into practice
  3. @Hodo Its the combination of running a fleet of ships with these refits. For example, 1 player is in a surprise with a pirate refit, and 1 player is in a surprise with a elite Spanish refit. There is no way a player in a LGV or an Indiamen stands a chance of escaping. Take it from the guy who has been doing trade runs for a long time in this game, and who has outrun fleets of chasing player ships vs my solo indamen or LGV. I have never lost my cargo to a gank squad. But have lost plenty of warships to them.
  4. Briefly looking at these, I can already tell that I am not a fan of some of these refits. 1) A 7% main sail force bonus is HUGE! and will give surprises and rattlesnakes designed for chasing an enormous advantage over players in ships that do not have an elite Spanish rig ship. I haven't run any tests myself, I am sure there are people that are going to test this soon and it will become the new pirate refit go to standard. I am going to throw out a number and estimate that its going to add ~1 knot to the top speed of a surprise or rattlesnake. 2) Same goes for the pirate refit.
  5. Really great post with great solutions to solve our problems. however, I think cannon prices need a large adjustment. Cannon prices should remain very high on the 1,2 and 3rd tiers. Smaller caliber guns should be much cheaper. Large caliber guns should be expensive as they are the ones that go on 1st 2nd and 3rd rate ships.
  6. A simple solution to the expensive guns problem, is every ship you buy from port that is NPC sold with stock guns. If a ship can host class 3-5 cannons on a specific deck, then that deck starts with class 5 mediums as an example, so that the ship is usable as soon as you buy the ship. Just my 2ยข.
  7. A 1 durability system does not have to be painful and grindy. All that needs to happen is material and labor hour costs need to be divided by the number of durabilities ships currently have now. All notes should cost 50 LH to craft (low, mid, high) and cost 10 copper, silver, and gold coins each, then remove the need to be at a specific region to craft a ship with a regional bonus and make all modules craft-able, and you now have a functioning 1 durability system that works for everyone with 4th and 5th rates plentiful in the game because it would only cost ~500 LH to replace my lost Trincom
  8. NONSENCE! The game is dry of PvP because there is so few people playing the game now. Its not appealing to the masses, or even myself anymore, because the game requires way too much sailing to build ships, way too much sailing to find PvP with no guarantee you will find any decent PvP, and way too much sailing to get to port battles with no guarantee you will get into one because of how rare they are now. The durability has nothing to do with these other problems.
  9. Sigh...... Funny! Take your likes and move on! Now..... If only we could get a thread lock........
  10. I think the overall consensus from the community was a 1 durability ship system was a better system. There were only 1 or 2 vocal community members I can remember that spoke out against a 1 durability system. Unfortunately, the devs seem to think a 1 durability system is a bad idea, and I do not think this is a battle the community can win. The devs are going to do what they want to do and we are destined to have 3 durability first rates. I already wrote a long explanation 2-3 times on why a 1 durability system is a much better system. But the main reason for wanting one is immersion
  11. I agree with you for the most part, but you dont need to ask us to like your post if we agree because we will like it anyway if we agree. You are right that forts have little to do with the player decline and forum threads such as this are a symptom of a much larger issue. A few things; the players that are active on this forums are the ones that helped steer development decisions, but not entirely to blame for the developers decisions such as the hostility, for example, that many on this forum were vocal about how bad it was along with the terrible player added NPC fleets to acco
  12. AKA, CONTENT! The game needs content and in a very bad way. I agree 100%. It seems we have several posts now on this very subject of lacking content.
  13. Just because the game falls into the sandbox category is not an acceptable excuse to not have content in the game. The tools need to exist in a game like this for PvP to take place. Before hostility, it was the flag system. Also, when it comes to adding PvP content nothing has to be forced and soft restrictions can exist in the sense that if you bring the wrong ships to the battle, you are destined to lose. For example, if the mission in a battle is to destroy the heavily armed square tower, but the tower is in a shallow water area where no non-shallow water ship can enter, the attack
  14. The average player who buys any video game needs to be guided or pushed in one direction or another. Some need very little guidance and then they are on their way and others just want to not think at all and follow a story line or grind easy PvE content (or hard). Players like you Who find ways to entertain yourself out in OW are the exception not the rule. This is why content is so important. It gives players, especially new players, guidance. The average player who logs into this game in its current state has no clue what to do. Conquest through port battles is the PvP content that
  15. @Hethwill Your argument that "we the playerbase" do not want evenly matched fights because small battles would be full all the time is a false assumption because the current state of the interface for small battles is inadequate. We need a functioning and well laid out lobby for this to ever work successfully. Its current state is completely inadequate and you must know this. Second, I am not trying to take away from what OW has to offer. The hunt or even being the hunted can be quite entertaining at times. The problem is, I do not think that is what most people who come to the game
×
×
  • Create New...