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Found 1 result

  1. @admin I would love to hear your thoughts on this as well as all the other players as I have had a number of players agree on these changes. These are mainly Economic "Start-up" changes that I think would greatly enhance new player game play without the daunting task of feeling like they can't do anything and can't progress. So right now I am hearing the difficulty for some players to make money, and I am also hearing (myself included) of some players making a plan and then able to use trading goods to make fast, quick profits. The bigger problem is that some goods are gone, some have already overwhelmed the capital consumption markets, but that is a different thread. This thread is about the difficulty of starting up AND feedback to make some ships easier to make, while still keeping the spirit of the Admin's wishes to make 4th rates and lineships difficult and expensive to produce. 1. I think generally across the board all buildings "extraction" costs should go down. What I mean is the gold cost to extract the resources should be lowered. While I understand the admins don't want us printing money via resources, it currently prohibits pretty much everyone in starting well...anything. If I had to pick a number to lower everything, I would say all building resource extraction costs should be lowered by 15-25%. I should make it CLEAR that IF @admin you feel these are good changes, this needs to happen first before anything else. 2. I believe 6th rates should be cheaper to produce. I know they are already cheap but I feel 7th AND 6th rates should be the "dirt cheap" and easy to replace. Cannons I think are fine on them and don't cost too much. losing a 6th rate is lost money BUT it shouldn't hurt the bank, it should have the player need to take just a little amount of time to replace. the player shouldn't feel like he's back to square one losing any of these ships. 3. I believe the lighter 5th rates should be slightly less expensive to produce, mainly the cerberus, surprise, and reno. I think they are in a good position, I just feel a slight material reduction is needed. I believe the 1st point of cheaper resources extracting from buildings should help with this though. 4. mid to high end 5th rates are in a good position, no change is needed. 5. 4th rates are in a good position I think, maybe slightly more expensive but ONLY if you make resource extraction cheaper. 6. the Admin wants lineships to cost in the millions, I think that's fine. If resource extraction becomes cheaper, then more mats should be required in lineships to compensate. I envision a Cost CURVE instead of a linear increase. Numbers can be discussed as I certainly don't have the right number but I think it's absolutely needed that this "Start-up" econ gets addressed. Please add your feedback. again I want this to be only about start-up econ, whether we should start with some gold or not, and general resource and crafting issues.
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