Jump to content
Game-Labs Forum

Thonys

Members
  • Posts

    3,189
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Thonys

  1. well at least you have a ship to paint... for most of the players, they dont have a ship at all,and not even the paint..if you do not like the color dont put it on..and wait for a good color scheme paint job
  2. hi,well, EVERYBODY without C M is feeling alienated if you don't have a strong bond, or alone (new players, or single players) you are out the game in a short while for sure..(by the lack of opportunity) [sometimes there is a reason for being alone in the game ] but devs told already there will be a slow update in the next months, so it will probably not be changed in the coming months, let's hope they will build a new system in the engine upgrade, before the release of Unity 5 to the servers and we all have a go again...
  3. sometimes i want to give some gold to other players, but they are sometimes 20 minutes away from the port i am in to avoid time sinc,. can we have the option to have right mouse button > Give money (in chat or find) to that player. greetings o7
  4. i like to suggest in the new UI an overview of goods in the warehouse in other ports atm i can only see the port i am in, and miss the numbers of stock i have in other warehouses greetings..o7
  5. . build in ship knowledge in the build, if not choosing that option,/ then you can also grind for it (unlock slots) . attach upgrades, ship knowledge, and perks slots to rank (the extra officer stuff)atm rank is only crew based, what does not do anything for the character itself (important person in the admiralty) .more extra slots for upgrades (standard 3),>> but upgradable to 6 (make them elite >>and very very expensive[ +3 mil per slot for the bigger ships] )(only in the build){{Tech3 equivelent}}
  6. it can be a solution but.......in 10 minutes you can reach a port so it does not have to be that long... what also can be a solution is when tagged into battle and escape, and when entering ow you are visible in the open water, but for everyone you have an invulnerability timer for 4 minutes in that time, you can log off (what everybody can see) its your choice play , or end the game... if you quit , well that can be seen then as the end of the chase......period.. if you log in after that within 30 minutes you are in( ow )direct visible and attackable. or just invulnerability for 3- 4 minutes with a 25% extra after battle speed boost(for only aggressed/ tagged ships) to outrun fast taggers (chicken mode to the nearest port), in this time you can also log off,> (at ow on the spot without raising sail.. if you raise sail ,you have to sail, and have to run) now first initial tag becomes very very important now if you are not doing it right you will loose it from the beginning...
  7. well if log off after battle is implemented ... it should also give a warning to the waiting party (surounding circle for the ships involved in battle [data battle -> ow timer, for those particular ships]) that the enemy" retreated " otherwise, the waiting party is also waiting for hours for the enemy to show up [ a enemy who does not exist anymore in the game] (also a very annoying situation)
  8. well, in that case it is not a great restriction to have the hold separated from ships repairs than. (but t will prevent some kind of a cheat)
  9. well,..... unlimited hunting ....has to stop somewhere (real live pirates hardly had repairs on board they were glad they could sail with a torn ragged sail) [even heard a story where a pirate, put a wooden plank on his holes in the sail to tighten the sail ]
  10. hi captains and defs since some ships are so op by a number of repairs in the hold (and for combat capability) i would suggest having repairs restricted to max 15 % /20% of the hold (therefore also separating cargo /and ships maintenance room) your thoughts
  11. due to restrictions on the current game engine, at the moment, there where some ships that were taken out , that is why you don't see them. with the new engine installed soon they will return.
  12. >when a player has no hostility raised then there must be no PB for that player(for defenders they must have a port there as well) > More speed difference between ships! (in battle a good speed fitted huge ship goes faster than a surprise, what is ridiculous) [difference between a leopard and a bulk carrier RHEA is 17 auw [[1 hours difference from Jita to rens]] > more than 3 upgrades (build in before sailing from the builders dockyard what can be fitted in a ship,..( (we had a [[not perfect,, but idea was good]]system like that but it was abandoned) ) 3 , is not enough (based on rank) make ships elite as well (and very very expensive) > more different kind of cannons (not only iron, bit bronze as well, rifled guns , and swiffle guns) greetings and o7 Edit: oeps sorry this is newer features and not critical ones sorry for that
  13. most critical: 1. Remove conquest marks and replace them with additional labor hours per day (good option /or silver) 2. pirates are overpopulated as a nation : a disadvantages is needed specially speed(old and un careened ship) >this is naval action not pirate action..(unbalanced popularity on mechanics and access to upgrades and goods ,completely unrealistic) 4. adding clan war system like eve with alliances 3. A better distribution of basic goods, over the map, needed for shipbuilding(max. 20 minutes single trip sailing time, per good (all woodtipes ), to capital) unlimited own ports positions (commissioner)(now to restricted) unlimited ship dock or/>> (for builders of ships , >> shipbuilding ads 5 slots extra) more room in warehouses created by M3 or / and slot free [but just space/no slots ] a little more realistic prices for goods where a bottle of vodka is not sold for 1 gold / (avoiding) mass dumps.and the economy and trade becomes useless (introducing max sell of a product by a player) fine tune ships speed of full traders it has to much penalty v.s warships (still holding full speed)with hull repairs rum and rig repairs (give trades a chance to escape) clan leaders transfer to other active officer clan workshop clan shipbuilding clan docks realizing this is unity restricted, upgrade to newest unity is key, and most needed....success with that you can do it ) more nation various ships including Dutch ships (4 pls) (or introduce micro selling of ships [extra work >>condition]) various banners or flags bronse cannons or rifled cannons player statistics player based economy clan oversight by nation( for joining> active/passive invitation request)
  14. never mind the critics ... and YES i want to pay MORE for your EXTRA work can i give you my shop list , just 4 dutch ships.... A DUTCH SHIP will do..just fine and a second rate first pls ps..(i do know there is an engine issue) but a promise will do , and you even may put them in the game half finished to the (any) DUTCH will not care less about reviews on how it looks.... i promise ........(if they open their mouth i shoot them myself)
  15. well i hear you.. once i lost a VIC to, it took a good 2 weeks to be replaced (a lot of people lost things, you are just in the line somewhere, for replacement)
  16. removing ships is not the answer to problems perhaps for the game engine , but not the game, the place of the basic cutter will be taken by another ship then, so it does not solve anything ...
  17. ? where /what is this all about ? Guns are not overloaded ??
  18. well the overall thing you see is that the "captains are very very...... very poor " no gold, no silver, just nothing .just captains who will become pirates soon (mutiny) because of the starvation of the nations be glad if you get a rig repair out of it i personally don't even look in the ships anymore useless ch.. everytime so yeah it is a common thing that you get disappointed , but going to battle for some upgrades is just a utopian quest for something you dont need
  19. we had that option and that did not work there was a huge time sink for the players outside waiting for nothing
  20. Marks ?? witch marks,i don't have any...:P besides that i dont have a problem
  21. in that case they use other forms like ts or discord so its not a issue
  22. first part is good but the second part is is a no go "maybe only allow pirates to teleport to free towns?"
  23. NO.... free ports are Trade ports between geographical borders Teleport (gankers) to free ports prevents trading between nations and it allows ganking on a unwanted scale on traders (the easy pray) and ..it is also a request from the lazy sailor,so .............................NO................... its an escape button for the people who get stuck in OW when lost.. OT... let me shout back to those who want free port teleport s..... perhaps it is better for gankers to SAIL back to their ports.... instead of teleport to a friendly port and remove the teleport button totally for them.....
×
×
  • Create New...