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Barbancourt

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Everything posted by Barbancourt

  1. The best way to coastguard is throwing disposable fast ships at them to keep them occupied and away from valuable ships. Trying to chase raiders around with a real fleet is a waste of time.
  2. Let's not justify them with the name "spies" when they operate openly.
  3. Don't forget the rich dark raw agave nectar
  4. Barbancourt usually drinks Rhum Barbancourt from his estates in Haiti Hot weather is causing me to chug lots of margaritas, though. I usually make my margaritas with nice smoky mezcal, but this week I splurged on some Herradura
  5. Probably most effective to ask in Nation Chat in game.
  6. So in other words you want large or aggressive nations to be able to crush smaller nations out of existance by camping their capital waters, like we had last year before the reinforcement zones, causing may players to quit because they couldn't even sail in front of their own "capital". I don't see how you think a small nation is going to "harrass" a large nation in its core territory - the exact opposite is going to happen.
  7. Why remove choices? IMO we could use at least a couple more nations to fill out the map. They are available for people who want them, and those who don't want them have other choices. A problem with "nations" in the game is that they have no central authority to rule them, and if you force too many players into too few nations you get even more bickering between personalities/clans that don't get along. And, they aren't "cartoon nations". Some people are tickled by an exersize in alternate history. This isn't even remotely a simulation of actual history.
  8. The OP proposed payment from the Admiralty in marks or something, which would work for anyone in your nation. I'm just saying there's also a limit to what you can ask from your clannies. But sufficient rewards would really have to come from the Admiralty to make it worthwhile to escort anything except the most valuable war resources (WO, Cartagena, Gritty Dick, etc).
  9. I'd never burden my clan mates with hours of AFK sailing by having them follow my trade/transport ships around. (or waiting around for them on either end either) Aint nobody got time for that shizzzz.
  10. If they left because of the Great Wipe of 2017 (a fresh beginning) then they probably weren't too excited about the game to begin with. I thought the first couple of weeks after the Great Wipe was a lot of fun.
  11. It might be annoying, but look at it this way. Fighting the AI is like shooting fish in a barrel since they always do the same thing. You might as well be given the opportunity to learn something about positioning and manouvering from the experience.
  12. It's indeed tricky to learn how to loot the AI. If you can't bully the AI then they tend to die upwind of you, making it hard to get back to them. Then you have to get there in time, be very close, and yet slow down enough to allow looting. Then you have to keep panning your view to get the right alignment with the center of the dead ship that shows the looting "X". I only manage it about half the time.
  13. I'm not talking about either of those ships in particular. (I don't have them) I'm just talking about how players often do not using boarding mods/knowledge in general.
  14. The point is that boarding is the final stage of a loss, not a goal. If they're boarding you they've already got the advantage and are finishing you - either having more crew to begin with, stacked with mods, or having graped your crew down. So...a lot of people won't put on boarding mods/knowledge because they don't want to get to that point. They don't want to put on mods/knowledge they'll only use in the process of losing, when they can put on ones they hope will keep them out of that situation.
  15. A lot of us expect to have already lost if it comes to boarding.
  16. Nice ships aren't dirt cheap, their mods are even more expensive, and money grows from hours of sailing transporting useless junk from A to B or from hours of PVE battles that are boring because the AI always fights the same way and always dies upwind of you. Hours that go into a ship that's lost in a few minutes.
  17. Seriously, are you suggesting that they're contemplating charging an annoyance fee just to teleport to our outposts?! 😡
  18. Unfortunately the amount of $ people want to charge traders to provide hired "escorts" to merchants is usually more than the profit from the goods they can haul. Time is the most expensive commodity of all, and most of the stuff traders are moving is fantasy commodities rather than something useful. Any acceptable level of payment would have to come from the fictional "nation", out of thin air PVE style. Otherwise the best player-to-player system for trader "escort" reward is just returning the favor, or in some cases providing crafted goods. Giving PVP marks for an activity that usually doesn't involve PVP might also be controversial.
  19. The ability of players to reach places on the map where Naval Action is happening is accentuated by the number of outposts and teleports.
  20. If you're just going to throw away dozens of ships on boarding experiments the ship shop seems to me to be the way to go? Costs roughly an hour of PVE per ship, wastes no precious resources. speed mods == fir frame? maybe cotton sails? I have about 100 of those.
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