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Barbancourt

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Everything posted by Barbancourt

  1. People on this server don't really want to fight AI. (and particularly not in fleets of 10) They just do it for practice and a payday, and otherwise it gets in the way of the other things you want to do. People will stop leaving port if they're chased by AI all the time.
  2. You will have to look for the clan PRIV. The other Polish clans fell apart back in March.
  3. It would be extra hassle to sell multiple sets of flag dlc, particularly in alpha. I'm sure it will go on sale at some point. It's a vanity purchase. You do get them for both servers, and across nation switches. I just wish they carried over to our (ahem) "other" accounts. ;D
  4. That tick/louse flag is hilarious. The french get the nicest flags, just like they get the nicest ships. The scandinavians are boring as usual.
  5. It's the same fleets that are already there, so there is no change in the potential interaction. Sailing for hours is not a luxury everyone has.
  6. they won't always be in open water, and there won't always be just one of them after you. If AI fleets are going to force you to interact with them randomly even fewer players will have time for the game.
  7. Since the AI likes to roll around in fleets of 12 no you can't always escape from AI.
  8. Well maybe people should stop spreading fear and hysteria about distant "wipes"? This thing just ain't ready for prime time yet. Get out there and shoot some cannonballs already.
  9. But what is silly is that you don't need to transport doubloons. Most players don't have Requin, and you can't get them from the ship shop. I'd rather scout in a Lynx, but Lynx are only occasionally available and Basic Cutter always is. I don't recall ever seeing a Basic Cutter with fleet...but then I rarely see them at all.
  10. I'm not sure about that - it seems like player production and consumption should balance out if the marketplaces are done right.
  11. Sailors (or at least their officers) were paid for their time at sea. We're unpaid hobbyists trying to fit in ship combat in a couple hours after work, so adding something that wastes time is not a good thing.
  12. Who would anyone do something silly like that? "Stuck with no ship" is just one of its uses. It's usually a taxi to get your captain from one port to another without having to move other ships you don't want to move or aren't appropriate to that trip. Basic Cutter also allows you to do some scouting when you don't have a proper ship for scouting.
  13. I have approaching 2000 hours in the game, so I think I have a pretty good understanding of the "subject". The teleport fee remains an unnecessary detriment to the game.
  14. Why add this stuff? I was hoping "trade goods" would disappear. Why not have an economy based entirely on resource production, crafting production (labor hours+recipes) and player-to-player selling?
  15. Is it hardcore? Things cost a bit more, but that isn't necessarily hardcore. There are 3 activities that produce mucho doubloons, and if you enjoy those activities you have easy access to them, and if you don't enjoy those things you will have to either do them grindy style or pay someone else to.
  16. I'm not sure we'll have any way of knowing how things REALLY are until the economy and resources get a complete reboot with a proper number of players, but then I haven't been involved in the game as long as a lot of people have. I feel like there's a combination of testbed server fatigue, doubloon-chasing fatigue and low holiday population that's putting a squeeze on the player numbers right now.
  17. It's gonna be a long 9-12 months if people keep scaring off players by using the "w"-word all the time.
  18. It is a very difficult game to learn, with lots of undocumented stuff you can only learn about by doing it. It's better start learning now rather than later. Release is many months away. The game economy is still untested and unstable. If nothing else you can master the tutorials now and not have to waste time on that later on.
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