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Barbancourt

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Everything posted by Barbancourt

  1. Things I'd like to see: Besides the ever elusive dream of a real working crafting based player economy... I'd like a few more small ships, and a more prominent role for small ships. Keep 1-4 Rates limited for fleet battles and "national" stuff. 90%+ of "daily drivers" being light frigates. corvettes, or smaller. Unfortunately we've been moving in the opposite direction. As long as the economy is easily exploitable we probably can't create limits via maintenance costs for ships. Limited port slots for larger ships, based on rank? I dunno. Just daydreaming...
  2. Will the 50000 doubloon flags from the Admiralty be wiped before release?
  3. Perhaps "Deadmans Cay" zone isn't well known. When I saw it for the first time the other day I thought they'd just renamed the Nassau zone. They're all stupid mindless gankery anyhow.
  4. You quoted an absolutely ridiculous number of 45 million. Or do you mean 45 million is "the current storage of doubloons" for all clans combined?
  5. Removing the knowledge slots we all grinded so lovingly makes no obvious sense either. Might as well go whole hog for a fresh start without the elite clans having the initial advantage of Art of Shiphandling, Gunnery Encyclopedia, Five Rings, whatever the other mega books are, etc.
  6. Books should be removed as well. We won't have knowledge slots to put them in anyway.
  7. Why was the regular Rattlesnake made a rarity and the "Heavy" made the norm?
  8. I was wondering where all the "Sea Trials" grand action from the youtubes went. Blue Screen of Confusion. What is this "Open World" of which you speak. Sail out of Charleston. Go South. See french bots. Go North. See a battle. Inside battle about 5 players were gang-raping a bot. Can't shoot it without hitting them, so exit battle. Back to Charleston. Next logged in again about 6 months later.
  9. Well, they just got done adding a stack of new trade goods and upgrade modules. Aside from storing more stuff in players' inventories it's just a few extra numbers to indicate a different set of characteristics. However, I'd rather have more ships.
  10. Most of the time I was on Testbed last night I was the only player. Someone else joined just before I left.
  11. AI fleets could scale with the size of the player group the same way they do with missions, and perhaps whether it scales with player count or not could be attacker's choice after the tag? The same AI fleets could serve both small and large groups in that way.
  12. Today I've been having a lot of trouble with not being able to click some ports
  13. Heh, because despite some predictable behavior the AI is twice as good as I am. In larger ships fleet of 2 ships two rates down is a 50/50 battle for me. I have to use boarding or kiting to survive that.
  14. Penetration is my primary concern. No pen, no damage. It's also nice to have more of your shots go where you're trying to aim them. Mediums also waste some of your limited chain to dispersion. You can afford lower pen and higher dispersion if you're really good at manouvering to stay at the right range for mediums to be effective.
  15. You can't farm doubloons very well in a reinforcement zone. In open waters I spent about a month "farming" doubloons, and only made about 2500 or so total - I can't remember the exact number. It just isn't a problem. There's nothing about players playing the game that's "bad for the game".
  16. I use a lot of sabicu. It has that crew protection bonus
  17. They aren't about "need". They're about giving players more options for using different areas of the map, as well as generating some extra incentive for people to use that part of the map.
  18. The AI distribution is really spotty, and not the same as I remember it being from a year or more ago. I found a couple good spots, and some formerly good spots were dead.
  19. Meh, there are barely any duh-balloons to be had. With gank fleets in the Patrol Zones raking in thousands of d'balloons people should not complain about the pittance that other players get out of random AI ships on other parts of the map.
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