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Pigafetta

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Everything posted by Pigafetta

  1. I think that the developer did not have the guts to go full crew management In my opinion it is a middle of the road solution between complete player control of the crew, and automatic control. I am not sure that I like that. I would be happier if I could manage the crew the way I want it. A modification should be made next patch.
  2. I am among the lucky ones who started playing this game early on. I knew from the beginning this was a great game and I knew also it was the only game (in my knowledge and experience at least) were developers were taking into consideration the input from the base, the players, us. I knew from the beginning the developer team was small, and that it will take time to have a well balanced game. I knew from the beginning that each development in the game was going to be slow. It was a challenge, and it still is. One clan mate told me that the Game Lab received offers from big multinational companies and they said "no thank you" and for this I am grateful. I am not in a rush to see a complete game here. I am here for the journey. I knew from the beginning that if I wanted a complex and fully developed game, I had thousands of choices, where I would have been a customer, nothing else. I knew from the beginning, seeing the efforts from devs and mods to keep our community a positive and welcoming one (no cheaters or serial verbal assaulter), that they were serious about enforcing the rules (see for instance how they discovered and demoted several cheaters abusing game's mechanics). I knew from the beginning... ok the list could go on and on and I wills stop here. Just one word in the end. Keep up with the good job.
  3. Lol really in depth question here Immelmann... I think in the game we have not such detailed distinction. Long range cannon (of any class) maybe rifled hence the accuracy and longer range, but I never read anywhere, so cannot be confirmed.
  4. The more, the merrier, the warriorer (poetic license)
  5. This is the reason why I decided to set some time apart and collect all the material and build the ship by MYSELF. There are some pragmatic ways to defend oneself from scammers, but why waste my time with some people who will ruin such beautiful game? Seeing in the forum that people started to denounce scammers is a good beginning. Caveat emptor my ancestors used to say... I say now Caveat scammer!
  6. Perfect... thanks for the info!!
  7. Great collection of beautiful drawings!! I really enjoyed looking at the beautiful Italian ships... Nice job guys and I hope, one day, we will have our own subsection in the forum (Devs... wink wink...).
  8. Thank you Jacob, I use it in the same way... Did u sink when u had some upgrades in the box? I hope not , but in such unfortunate case, did you lose any upgrades?
  9. From the album: Flags

  10. I had the opposite idea in another forum.. to expand missions. Check it out because many players added very interesting ideas...
  11. Ahoy captains, I asked this question many time on the three different chats in game and I never received an answer. So I will try here. When in port, selected menu "equipment," on the up right corner of the UI there is a box, labelled "Upgrades." I noticed that I can see the upgrades I put there with any ship I am sailing. So my question is: if attacked and defeated, will I lose all the upgrades in this box? Or it is something like a safe where one can have easy access to many upgrades but cannot be plundered if defeated? I looked all over the forums but i couldn't find an answer. I hope some expert player will help me. Thank you.
  12. Well Hapy Bday and welcome back!!
  13. Absolutely... more variety will automatically lead to different time for each battle... If I have a couple of hours I would gladly do a longer mission. Thank you Francis, I did not think about the reroll. And also, I have some smaller ships which I love so it would be nice to be able to use them for some low level mission battle.
  14. A small suggestions for the devs. Why not to open the battles available for Missions? Honestly sometimes I have no time to play and I would simply like to get some experience in fighting (aiming especially and manual sailing in a battle). So why not to open the Mission battles limit? Maybe add one extra level up and down (so we will have five Missions total). Of course, if one selects a low level battle, the XP and gold should be heavily reduced. I am proposing this modification (1) so players will be able to refine their fighting skills (2) if you have not a lot of time you can be able to fight one battle which will not last long (3) maybe it will help the new players to get more comfortable with the battle mechanics. What do you think?
  15. I think the right word to describe my experience in OW navigation is "estimate." The compass is more then enough to estimate your position with a certain degree of error. And, I suppose, it is the same degree of error one would have using a sextant (which from my reading is more or less 30 nautical miles). If we consider that a nautical mile is 1,854 meters (around 6,000 feet) the approximation we have navigating our little closed OW is, in my opinion, realistic. As I said in previous posts, I like to navigate around and explore new ports (hope soon the devs will add something on exploration and discoveries) and I noticed that slowly I am starting to recognize my surrounding... the two peaks in the Bahamas, indicating me the way to Crown Heaven; or the pointy peak of La Desconoscida. I am simply doing what in reality is called "piloting" or navigate along the coast using identifiable points on the coast). Yes, sometimes I get frustrated when sail to my outpost in La Mona o La Orchila because there is no coastline, but in that case the compass is more than enough, and I always arrive close my target, close enough to spot a city and start again "piloting." In another post on navigation someone wrote about the experience of "getting lost" and not being sure of the position and how such uncertainty actually adds more depth to the game. I totally agree and I hope our devs will never ever put any kind of GPS. Sail people, sail Henry d'Esterre Darby, on 29 Feb 2016 - 4:36 PM, said:
  16. I would not like at all to be scammed in such a manner. Also we know the names of the people who scammed, they are on the chat log KoTiKos posted here. If i were their clan leader I would publicly denounce their scam, and ask anyone else to put them on the ignore list. Ostracism!!! I would suggest to the developers to create a key word for such transactions. If I want a ship, I have to write in the chat a coded sentence (like in a contract) to be typed by both seller and buyer. Something like "contract proposal" and "contract acceptance" should be written by the two parts, and everything after it is the actual deal. For instance: Buyer: "Contract proposal: I need an exceptional Navy Brig. I will provide the material, and pay the fee of 20,000 gold pieces." Seller: "Contract acceptance: I will build the ship exceptional Navy Brig at the above mentioned conditions." At this point both players make a screen shot of their chat, as evidence of the agreement. If the devs agree to enforce the deal, and provide serious punishments... maybe it could work. I am sorry for KoTiKos. I think something has to be done.
  17. I agree, the "no durability" option it is just a technicality and it will complicate uselessly the game. Durability is a nice way to save time and effort, giving also the chance to really master the ship one is using a the moment. Imagine you have a flotilla at your disposal all in one ship... simple as that.
  18. Pigafetta

    Winds

    From the album: Flags

  19. Because so many misspell the name of my beautiful ship... I imagined a conversation with a ship builder...
  20. I have a little suggestion that maybe can hep balancing the conquest game. What if, after a nation conquers any port, the same nation has to maintain an occupation force in the city just conquered. It will mean that to "keep" the town the nation has to commit some forces to it. Maybe some players have to build an outpost, or any other special building to maintain possession. If this is not done, after a period of time, city can go back to a neutral state. Another solution would be that the conquering nation has to do some upkeep routinely, like maintaining a garrison or something like that, forcing a member of the invading nation to pay for it, or even visit regularly. This system could be further develop if we had a political system. Like a Viceroy,or someone in charge, that can appoint any player to be in charge of a city. It would be up to the player in charge to improve the city, maybe pay taxes to the central government. If a nation has to commit to some kind of upkeep... well it will surely slow down the fast conquest of 3 5 ports every night. I will stop here. But the possibilities are infinite.
  21. Dear Zisme, the way to judge anyone's behavior already exists. Since, I suppose, all the interactions will be through the chat, there is a permanent record of it. It can be found on: c steam steamapps common Naval Action client_Data ChatLog. It will be enough that the Devs will save a copy of all the chats to avoid any manipulation of data and that will be it. A traceable documentation of anything happen.I like your idea of a "League on their own" or, as you called it, an Admiralty. Anyway this is just a suggestion; I am sure that the Devs will have many and better ways to trace any activity on chat channels.
  22. Very interesting... I usually trying to calm down people when things get too harsh or heated. And always remind people that politics topics have to be out of the chat. Well done devs. So, how do you apply?
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