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Pigafetta

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Everything posted by Pigafetta

  1. Quick question about the Yatch. Yes, I did resume this old friend. But there is a problem: I did a couple of missions but the slots do not open. Is it normal? Am I missing something? Thank you.
  2. Back after some months. Still like the game and the developments...

  3. Don Navarro, I am back playing the game after a hiatus. I understand your frustration and I think that a game should be entertaining, funny to play, and/or relaxing if you wish. I still love the game and its mechanics. I think it is challenging, complicated, and funny to play. So I will continue to play and see where the Devs will take it. If there is a suggestion for the Devs, is to create ASAP a clear tutorial for new players. The game, right now, has a very slow beginning and I can understand how new players feel confused... there is so much to do and it could be difficult (I think that is the real challenge) how to manage things, get money, and progress in the game. I wrote it so many times in the past and I will repeat it here: I am here for the journey so I will keep playing the game and see where the Devs will take me with it. Best of luck Don Navarro.
  4. It is not the bad reviews or the passion (or dis-passion) someone has for this game that bothers me. What really I do not understand is why people are upset about a game-in-progress. Everything is up for discussion, because everything can be removed or added at this stage. I have been playing a lot of games but here, for once, I feel that our opinion (players' opinion) is considered, and sometimes we see our suggestions in the game itself. And, above all, I respect a dev who takes time and answer a disgruntled player. Again I think it is because of their passion for the game they are building. I said it long time ago in this forum. I love the game and I am here for the long journey... just cannot wait to see what this game can become. Respectfully, "Pig" Pigafetta
  5. Experienced crew? I like it. It follows the line of opening the rank and craft limits... The more you have the same crew the better they perform. It makes sense and it seems realistic too. Great idea Pagan Pete. I also like a lot the suggestion made by Powderhorn and it should be elaborated and implemented.
  6. I was just thinking about command experience (ranks) and crafting level in general, and then I see this post. I think it is possible to keep growing both in terms of ranks and crafting. Just open the rank and crafting limit and maybe every 2.000 points (this is just a random number of course, and can be absolutely changed) we could have an extra perk, or a reduction in labor hours or anything else. All the suggestions above make sense (by Magnum, Sir Texas and the rest). Limitless ranking and crafting... just an idea to be thought and developed of course, but maybe worth of trying.
  7. Or read the forums... this is what I do during long long cruises. I always learn something new while sailing...
  8. Following up Captain Wind's idea... what about remake the models for the cities? I think I read this suggestion long time ago in one of the forum, but it fit well with the beautification of ports. Maybe just some distinction for Capital, Regional Capital, and free cities, each one with their share of fishing ships. Just to make coastline navigation more appealing.
  9. I thought that the "home key" camera option was already eliminated...
  10. Little nice ideas are the best... I like your idea Captain Wind
  11. Thank you qw569!! A great video and makes easier to understand the role of specialized modules (and the real sails in RL). Great job!!
  12. Little by little... moving toward a great game. Thank you for sharing the big plan and your (our) vision of the game.
  13. One little little thing the Devs did which I like very much: the luffing of the sails when sailing closer into the wind!! Realism!! Tx Devs.
  14. The bug repeated itself but they are fixing it soon. Great job devs.
  15. Thank you devs... I did find the same problem. Thanks for fixing it.
  16. I can see where my mistake was... thank you all for the reply! Now I know Knowledge is power!!
  17. I was very happy to see that finally we could buy more than 200 goods at the same time. I went to my usual provider of Historical Artifact and the price was 150. Nice, I thought, so I bout it all: 1080 x 150 = 162.000 Then I went to a port where Historical Artifact were needed... The price was 225 as usual. A nice profit in sight I thought... 1080 x 225 = 243.000 WRONG. I got only 120.960 Am I missing something? I tried again with American Cotton... same results! Any help?
  18. Pigafetta

    Problems

    From the album: Flags

  19. Pigafetta

    Flags

  20. The ship reports were useless, but I like the idea of some intelligence one can have when capturing a ship. Of course it is an idea that must be developed in the future. It could be used for many purpose: information on enemy fleets, special locations, even prices of some ports... the options are infinite.
  21. Sorry my fault. I did not remember correctly. The topic was not locked, but the answer from the devs was definitive. Here is the link to the forum topic where it was discussed: http://forum.game-labs.net/index.php?/topic/11223-should-we-have-a-stats-page-added/
  22. The topic of stats and leaderboards has already been discusses... the last topic was locked by mods. The majority of players said no to it.
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