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Sturmherold

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Landsmen

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  1. Screening, not night flips, is the problem. This is a simple matter of population imbalance. Screening was fine under the flag system, because the defending nation had to move super quickly and did not have 80 screeners. Now, the smaller alliances simply cannot penetrate the zerg.
  2. I would suggest systems that stop population imbalance from rendering the game unplayable. As it is, natural overpopulation plus domino leads to small factions giving up the game en masse. Population imbalance is very 2005; no major release since then has not acted to constrain imbalance and make the game fun for all. Just my two cents.
  3. A suggestion: Three of the indicators in the battle screen are horizontal: the cannons, one's own life, and enemy's life. I would strongly suggest that all three of these indicators be set perpendicular, so that captains need not do mental gymnastics to translate which cannons are loaded, which side they need to defend, or which side of an enemy they need to attack. I've asked around our quite large guild and this seems to be a very common opinion. Many thanks! Sturmherold
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