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jodgi

Tester
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Everything posted by jodgi

  1. I guess it depends on how they end up balancing the economy. I have a feeling they won't set it up for us to use big ships all the time. The big ships could end up as end-game gold sinks and the profitability cutoff may be set at the Mercury or the first frigates... We'll see.
  2. I've started to time the reload of the guns in the game. Anyone can view the chart published as a website by Google drive: Maybe some of you would like to participate in completing the chart? You need a Google account to ask for editing access HERE.
  3. You can do that all you like and I hope you will be allowed to continue running, if that's your thing. I might add you're missing out on fighting experience, gold and XP payouts from PVP. However this game isn't designed around runners, well, look at my sig.
  4. The following is outdated: Here's a speed profile after the speed buff. GUI stats say that this Frigate should go 16.8 knots, so the mounted guns detract 0.5?
  5. Is it wierd that I have a boner for Kaos right now?
  6. Knowing Biere, he has probably... umm... boarded her too, so she'll give you no quarrel.
  7. I had the pleasure of visiting Skokloster slott near Uppsala, Sweden this summer. It was all interesting but the weapons collection on the top floor was something I have never even heard of before. This guy, Wrangel, successful warlord for the Swedish king during the nation's most aggressive period (1650), really had a thing for weapons. I know some of you are history buffs so I thought I should share with you: If you're in the neighborhood, I highly recommend going. You don't have to be a gun-nut to enjoy such a unique and mostly untouched collection.
  8. This is what caught my childish imagination the most (tho the gun-deck replica was cool too):
  9. I'm no hacker, so I suggest a quick and dirty middle way: Steps: Make the gdrive spreadsheet go to file>publish select "link" and "web page" make sure the bottom "auto update" option is selected take a screenshot of the spreadsheet edit with "click for updated values..." text upload to imgur use the bottom "Linked BBcode..." sharing code snippet paste in the url to the newly published web page after "[url=..." The code to the above image looks like this: [url=https://docs.google.com/spreadsheets/d/19iebuSyizaWlszydGZ5E-vyftdFDjXmRyKg_AJVqjYA/pubhtml][img=http://i.imgur.com/3zHlSkr.jpg][/url]
  10. Well, after 10 minutes, I think, you are invisible in the open world after logging off. I wouldn't want an auto afk kick, I've afk sailed across the map in a disposable lynx for 2-3 hours.
  11. I'll have a look later, it may not be possible without screenshot -> imgur
  12. Taking care of new and casual players and keeping them interested is very important.
  13. Got a comment on YT saying that the Pickle turns faster at full sail. Just to be clear, the idea was to show you can make it turn with a smaller radius.
  14. CH: Looks like that lower port side of the sail should just start to collapse. CH, closer look: A tiny few more degrees into the wind and the sail touches the mast: I went right up into the wind where there still was decent speed, the entire foremast is in braking mode: The aft section is just a weather vane: Rocket Pickle confirmed!
  15. Interesting, thanks for that. Could you explain these? I'm struggling even with Norwegian seamen's terms. Hehe, that does make perfect sense aerodynamically. I guess I add a dose of magic when it comes to sailing because of my lack of knowledge I thought they'd figured out something clever. You know the Vikings made woolen sails that were smoother on the front than on the back? Pretty clever for guys that didn't go to university That would make sense for game balance too. The Cutter has nothing right now. Lynx - rocket Privateer - rocket with guns and crew Pickle - Has it all Cutter - a slight turning advantage It kinda does that already, I'll go check the angles and graphic representation and then you can pull it apart.
  16. Some new ships have been introduced and we need to have a peek: I decided to start with the Pickle since the SOL fever is running high these days. I think it looks ok, but that's it. Simple hull design with fairly fluffy rig. When I first started seeing these in the OW I thought the squarish looking sails were ugly, but inside the instances I thought they looked good. After having a long and hard look at the details, I think the ship, and the rig in particular, is very good looking. It's a tiny little one trying to look like it's square rigged elders. The guns are standard little boat: Six (6 lbs) guns or (12 lbs) carronades each side. That gives you the choice of a broadside weight of 36 lbs up to 72 lbs with nades (Maybe 108 lbs with nade doubles?) I think it makes sense to compare the Pickle to the Cutter and the Privateer, but where does it place itself in specialty and overall abilities? You'll have to forgive my yellow speed trim, but I tried for hours to get my hands on a vanilla Privateer for comparison but found only silly blue planking and blue copper fitted Privs. I gave up and just ran my Pickle much like I would've for gameplay. Maybe the planking and copper on the priv cancels eachother out? I dunno... Note that I used the yellow speed mod on the Privateer also. Anyway... The Pickle shares armor HP values with the Cutter and they're both better than the Privateer in that regard. The Privateer has around a knot higher top speed than the Pickle, but look: Pickle: Privateer: The Pickle can claw it's way up against the wind better than the Privateer, and in my book that's the most important speed to have in those little ships. I thought a bit about how this could be and I've come up with a theory. Look at how the square sail bends around the mast going upwind: The Privateer's sails doesn't have that feature. If the game visuals clues us in on the physics modeling; this may be clearer: The "mast bending" of the sail rotates the force vector Mr. Bernoulli is sucking on towards the bow and speed vector of the ship giving superior upwind performance. The listed turning rate is almost equal among these three. We know the Cutter, with it's single mast and some sail fiddling can flip and turn faster than the two mast ships. However both the Privateer and the Pickle can be made to turn almost as fast. (Note: I could've been more aggressive with turning the sails to eek out even faster turn rate in the following demonstration:) Did you notice the heel values from the speed images. The Pickle heels way less than any of the smaller ships. It is most likely modeled that way because it sits lower in the water: I guess the increased and effective sail area makes up for the displacement and keeps the Pickle from being a dog. Shallow heel makes taking shots very comfortable compared to the others. Armor HP is one thing, but planking/hull thickness is also modeled in Naval Action, at least it seems so to me. This is an area where the Pickle excels among it's peers. Judging from the visual representation the sides looks quite thick, relatively: The Privateer does appear to have thinner sides: Armor thickness helps to deflect balls thrown at you from sub-optimal angles so it is an indirect increase in side armor, it is further boosted if the captain knows what he is doing. The Cutter's sides could be as thick, I can't say for sure, but here another factor comes into to equation. The Pickle is higher than it's rivals and has more protection along the entire railing. Both relative height and armor work together to protect the Pickle's crew. It is very hard to get decent grape shots at the crew from one of the lower rivals. The developers have stated that boarding action sustains a penalty when initiated from a low to a higher ship. I have no idea how significant those modifiers are when comparing between these three ships, I won't speculate more than I already have. In summary: Sheep gud, purdy and stronk! I think this is the best of the small ships. It has that fantastic closehauled specialty, and shouldn't need to lose fights to any Cutter or Privateer. It is an extremely comfy gunplatform. Ok, so a Priv can manage to get away every now and then, apart from that everything is in the Pickle's favor. My Pickle says: "I can bully everyone I can't outrun!" waow, rood! ... but true.
  17. When I shoot at no armor sides, the other side's HP bar starts coming down.
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