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Found 7 results

  1. Dear Ultimate Admirals: Dreadnoughts Dev Team I recently bit the bullet and spent the money for the early Alpha access to your game. Overall the game play is engaging and has tons of replay value as you give yourself self imposed restrictions or lack thereof. I understand the UA:D is in extremely early alpha so I will be taking all included features and issues objectively and with a grain of salt. P.S. I haven’t read any other reviews or change suggestions so please keep that in mind if someone has already covered something. First off will be the ship designer: User In
  2. Not what I thought it was going to be, at all. Completely mislead by the Steam page. Rating: 2/10 -Missions constantly crash to desktop, the first 5 and last 5 worked fine, everything in between had quite a few problems and no reason stating why. -The ship building is nothing like it was shown on the Steam page. -On the Steam page it stated: [Below] Now the game went from $25 to $35 despite what it stated on the Steam page. Fantastic. -The graphics are mediocre, extracted directly from a 2002 PS2 game. -Buggy, laggy, optimized, completely unplayable for the mos
  3. https://www.rockpapershotgun.com/2017/08/18/the-flare-path-mostly-positive/
  4. So, I've played through the Union campaign and finished Antietam on Medium. I've managed to win every battle through a bit of trial and error and save and redoing. My gaming experience is... well I dunno how to describe it but I've played UG:Gettysburg liked that, and like playing strategy games such as Total War, XCOM and XCOM 2, Civilization 5 and Starcraf 2. SO i'm used to strategy games. Ultimately, I was entertained greatly, but there were a few things that could have been done to make my experience a bit less frustrating and make the game a bit more... smoother, not easier, sm
  5. Hello Everyone, Now that I have achieved the highest rank (1100 crew) on a pvp server, I thought I would voice my review, opinions, likes and dislikes of this game- what better place to review it then after you've seen pretty much all that it has to offer? I'll try to be short and concise and to the point and base it on known and current game mechanics Grind Time: I actually like this one, it took roughly 700 hours to achieve rear admiral, but it could of easily been 550-600 that's a pretty good number for time invested to reach the "top level" for $ invested in the game, worked out
  6. Some new ships have been introduced and we need to have a peek: I decided to start with the Pickle since the SOL fever is running high these days. I think it looks ok, but that's it. Simple hull design with fairly fluffy rig. When I first started seeing these in the OW I thought the squarish looking sails were ugly, but inside the instances I thought they looked good. After having a long and hard look at the details, I think the ship, and the rig in particular, is very good looking. It's a tiny little one trying to look like it's square rigged elders. The gun
  7. Gamestop has posted its Early Access Review of Ultimate General: Gettysburg. The review grants high praise to UGG. Noting the excellent AI and intensity of battle. http://www.gamespot.com/articles/ultimate-general-gettysburg-early-access-review/1100-6421384/ Another congratulations to Game-Labs!
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