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Found 11 results

  1. How exactly do you choose which guns are the best to use? This is probably one of the first things you think about when starting your design! This will be a pretty long post, but I've spent a couple of days (slowly) gathering the data and darn it if I'm not going to share! If this has already been done, my apologies! I'm going to split this into a few parts on this post, so feel free to jump around. CONTENTS: What are the stats that affect gun effectiveness? Which of those are the best guide for a designer? How can one test this? Conclusions and Suggestions for Ga
  2. Hello guys, I recently discovered how to mod weapon stats in UGCW in a limited fashion. I’ve been able to change the range, damage, fire rate, and accuracy of weapons. The process is very complex, and I have yet to discover what most of the data means, but here are my tentative instructions. You need a hex editor like HxD. Using HxD, open the resources.assets file in Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data. (Make a backup of the resources.assets in case you irreversibly damage the original. It’ll save you
  3. Prolog: Because joining a clan will be part of the Operations: Welcome to the Caribbean, I think that the current Clan Leaderboard is misleading. Looking at the picture above someone could think ROVER is a clan of mixed PvP and PvE and sometimes RvR. Thats not reflecting the truth. Most PvE kills are Player fleetships. On top the PvP KD ratio is misleading as well. Suggestion: Hovering over the stats reveals more detailed infos. It could look like this Ontop: Hovering over ROVER would reveal a short clan discription made by the clan creator
  4. Hello, I have a question - maybe someone could help me. Are unit stats capped at 100 or they can be higher ? If they can reach above 100 is there a method to see what they actually are ? How it influence unit performance ? Is the unit with firearms 200, efficiency 80 and command 80 shooting better than unit with firearms 100, efficiency 80 and command 80 ? Is it twice as good ? I would be really thankful for help. Cobramys
  5. I made this Perk Calculator/Emulator, just to make an idea how your units will end. It could be helpful when deciding which Perks you want for a given Brigade. Ultimate_General_Civil_War_Perk_Emulator_v0.4.xlsm Usage: click the cells and chose options from a list. Feedback would be appreciated. I hope it helps.
  6. Luc

    Wrong Speed Data?

    Hey, maybe its a mistake by myself but i cannot understand the stats. when im not in my surprise she is 12.39 kn fast and when she is mounted the speed is 11.49kn. with the cerb its the same.
  7. Been playing since the early access release, but I still dont know the answer to this question I keep asking myself : Unit stats - Light and dark grey line - what do they mean ?
  8. The rating of units in this game is a bit confusing, brigades with the same number of stars often seem to have dispirit levels of usefulness (this seems particularly prevalent in the Army of the Patomic). For example, Cutler's brigade seems to be almost on par with the iron brigade despite having only 2 stars, but Baxter's brigade and the bucktails seem much less effective even though they also have 2 stars, is there more going on under the hood than just the star rating? Do the 200-300 extra men that cutler has make that huge a difference? Or am I just imagining things? Disclaimer, I have
  9. I am one of the few that has received the USS Essex, and I have taken on the duty of testing her and seeing how she fits into the game. Most of her reviews, I hate to say, have been mixed. And it is not just due to her lack of bow chasers either, but that her stats do not feel appropriate for her size and role. From my inspections, the current stats of the Essex seems to be designed as a contender against the Trincomalee. Both have similar speeds (with the Trinc a bit faster), and the exact same turn rate. If the Trinc is crafted with armor with mind should be able to have more hit
  10. Hello all, Been away for a while as I started at uni in September so have been rather occupied recently, and secondly I have kind of been waiting for the game to hit the soft release on steam. As im hoping that's when there wont be anymore server wipes?!?! I love the game and have 60+ hours on steam but have yet to get the Beautiful Bellona sadly in open world or before! (Apologies if I have spelt that wrong) and cant spare the time to keep grinding to it... Anyway enough moaning about a wonderful game and back on point, So I was thinking, is the game going to have some form of in game
  11. Some new ships have been introduced and we need to have a peek: I decided to start with the Pickle since the SOL fever is running high these days. I think it looks ok, but that's it. Simple hull design with fairly fluffy rig. When I first started seeing these in the OW I thought the squarish looking sails were ugly, but inside the instances I thought they looked good. After having a long and hard look at the details, I think the ship, and the rig in particular, is very good looking. It's a tiny little one trying to look like it's square rigged elders. The gun
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